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Author Topic: SV: 51% OTG: 79%  (Read 76513 times)

Fniff

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Re: SV: 96% OTG: 100%.
« Reply #300 on: April 05, 2011, 06:59:09 pm »

USEC_OFFICER

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Re: SV: 96% OTG: 100%.
« Reply #301 on: April 05, 2011, 07:04:00 pm »

Klemens: "Simon, Tobais, find some rope and tie this man up. I smell a bonus in our future."
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Fniff

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Re: SV: 96% OTG: 100%.
« Reply #302 on: April 05, 2011, 07:05:10 pm »

CheckATT Klemens.

USEC_OFFICER

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Re: SV: 96% OTG: 100%.
« Reply #303 on: April 05, 2011, 07:07:39 pm »

CheckATT Klemens.

Error: Not enough RAM to check task levels. RAM is being cleared. Please re-enter your command when more RAM becomes available.
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Fayrik

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Re: SV: 96% OTG: 100%.
« Reply #304 on: April 05, 2011, 07:09:37 pm »

Argh, this is like the ending of Half Life 2: Episode 2.

Say(Stop right there, Klemens.)
Whisper(Now might be time to use the rifle, I hope you know where it is.Jorg)
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

USEC_OFFICER

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Re: SV: 96% OTG: 100%.
« Reply #305 on: April 05, 2011, 07:19:54 pm »

Say(Stop right there, Klemens.)
Whisper(Now might be time to use the rifle, I hope you know where it is.Jorg)

Klemens turns around, trying to look where the voice is coming from. Jorg, seeing his chance, attempts to leap behind a crate. With his pants preventing him from completely utilizing his legs, Jorg comes up short. Klemens, realizing that Jorg has jumped, fires the pistol at him.

Klemens fires the pistol at Jorg!
The bullet wizzes through the air, striking Jorg in the right lung.
Jorg collapses on the ground, and faints from the pain.
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USEC_OFFICER

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Re: SV: 16% OTG: 13%.
« Reply #306 on: April 05, 2011, 07:37:22 pm »

Jorg wakes up to a stabbing pain in his chest.

Unknown man:
"He's awake."

Unknown person: "Then give him another knock on the head."

The wooden hammer sails through the air.
Jorg is hit on the head!
Jorg blacks out.


RAM clearing complete.
CPU draining complete.
The CPU has 16% of its cycles in use.
The RAM has 13% of its memory in use.


Jorg wakes up.

Dizzy, he sits up, and looks at his surroundings.

Jorg is in some kind of small, stone room, probably a jail cell. A decrepit pile of mouldy straw lies in one corner of the cell, and a bucket lies in the other. Near the top of one of the walls sits a small grate, letting a little light and air into the cell. A large metal-bound door with slits for looking inside the cell sits on the wall opposite the grate.

Jorg attempts to stand up, and winces at a pain in his chest. He looks down, and sees that the right side of his chest is wrapped in bandages, which are covered with dried blood. Jorg gives a small prayer of thanks when he sees that he has his shorts on.

Jorg:
"Uh, hello, angels?"
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Johnfalcon99977

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Re: SV: 16% OTG: 13%.
« Reply #307 on: April 05, 2011, 07:44:46 pm »

Say (Yeah. We screwed up. Were not totally omnipotent here, apparently.)
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Fayrik

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Re: SV: 16% OTG: 13%.
« Reply #308 on: April 05, 2011, 08:01:34 pm »

Look(Room)
Whisper(Check the room, if we can help you, we'll need your help to do so.Jorg)
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Phantom

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Re: SV: 16% OTG: 13%.
« Reply #309 on: April 05, 2011, 08:40:59 pm »

>Say (Apparently, none of my colleagues thought about DELETING THE FUCKING GUN OUT OF THE INSPECTORS HANDS.)

>Delete wound.
« Last Edit: April 05, 2011, 08:44:51 pm by Phantom »
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Fayrik

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Re: SV: 36% OTG: 54%.
« Reply #310 on: April 05, 2011, 08:57:42 pm »

>Delete
>AddINV Crate.AKS-74u Silenced
>AddINV Crate.90 5.45 rounds in Magazines
Thankfully we haven't cycled the RAM since the last scene change.
Also, it might be an idea to provide Jorg with the equipment to help him tend his wounds. I don't think deleting them will work.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Phantom

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Re: SV: 16% OTG: 13%.
« Reply #311 on: April 05, 2011, 09:00:49 pm »

Worth a shot.

And none of you tried to lower their ATTs?
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Fayrik

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Re: SV: 16% OTG: 13%.
« Reply #312 on: April 05, 2011, 09:13:49 pm »

Read back, we where locked out on all commands... It's almost as if it where scripted.
*suspicious peer*

...Anyway, we've got work to be doing!

>Whisper(Have your wounds been treated?.Jorg)
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Phantom

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Re: SV: 16% OTG: 13%.
« Reply #313 on: April 05, 2011, 09:18:27 pm »

>AddINV Cell.Live Rat
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Fayrik

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Re: SV: 16% OTG: 13%.
« Reply #314 on: April 05, 2011, 09:20:14 pm »

I like where you're going with that.
>AddINV(Cell.Miniature Top Hat)
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."
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