Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 42 43 [44] 45 46 ... 89

Author Topic: SV: 51% OTG: 79%  (Read 76328 times)

Criptfeind

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #645 on: April 21, 2011, 11:58:58 am »

Yes. :V It should have been done by now, we had enough resorces for it to take only only one turn, I dunno why it is still going.
Logged

Fayrik

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #646 on: April 21, 2011, 12:26:08 pm »

>Veto
addinvTwoMetersAwayFromJorgAndJonathan.Bentleywithkeyinignition
We need to be careful here, and adding another one of the damned things isn't likely to help. Cars probably aren't the way forwards.
Thankfully they should be able to get past the barricade now though. Annnnd...

>Delete
>AddINV(Above Street Lion Barricade . Anvil)
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Criptfeind

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #647 on: April 21, 2011, 12:27:42 pm »

You do know we don't have enough SV for that?
Logged

Fayrik

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #648 on: April 21, 2011, 12:29:01 pm »

Ack. I thought it was OTG that was the one that killed all commands when we ran out.
That, plus I was banking on the fact it would clear out by next round anyway.
Logged
So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Criptfeind

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #649 on: April 21, 2011, 12:30:37 pm »

I think both do it. They just build up at a differing rate for differing commands.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #650 on: April 21, 2011, 03:02:51 pm »

Hrm...
Moderators, may we ask who is this Rasputin911?

The moderators wish to remind Phantom that the look command was created for a reason.

Say(Oh, sorry. That was my doing. I should probably go easy on the summoning!)

The sergeant raises an eyebrow.

Sergeant:
"What the hell does that mean?"

>whisper jorg and jonathan (Goddamn demons, they shouldn't have been able to do that. They're learning new tricks... Sorry for the injuries, but it looks like you might be on your own for a little why as well.)

Jorg mutters incoherently.

>Delete Rasputin911

Error: Rasputin911 is not a command. Please re-enter your command with the correct parameters.

addinvTwoMetersAwayFromJorgAndJonathan.Bentleywithkeyinignition

>Delete
>AddINV(Above Street Lion Barricade . Anvil)

Error: Not enough CPU cycles to complete these commands. Please re-enter the commands when more cycles are available.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #651 on: April 21, 2011, 03:46:04 pm »

Look Rasputin911

/help
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #652 on: April 21, 2011, 04:36:13 pm »

>Say (Dude, do you really want me to explain all this? Just help those guys up, they killed Aberle for you at least.)
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #653 on: April 21, 2011, 05:40:29 pm »

>whisper jorg and johnothan (Well shit. we're running into some technical difficulties, we might be out for a couple minutes)

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: SV: 100% OTG: 87%.
« Reply #654 on: April 21, 2011, 08:11:31 pm »

Look Rasputin911

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: SV: 7% OTG: 13%.
« Reply #655 on: April 22, 2011, 03:11:32 pm »

Look Rasputin911

Look Rasputin911

Rasputin911 is an opponent.

/help


>Say (Dude, do you really want me to explain all this? Just help those guys up, they killed Aberle for you at least.)

The sergeant looks around.

Sergeant:
"Guys?"

One of the soldiers nods.

Soldier:
"Yes, sir. I believe that there was another man riding that... Metal monster. Sir."

The sergeant turns to the soldier.

Sergeant:
"Then look for him, and bring the two to the barracks."

The soldiers salute, and hurry off to find Jonathan. A pair of them walk over and help Jorg up.

The sergeant turns back.

Sergeant:
"Of course, we'll have to bring you with us, Mr?"

>whisper jorg and johnothan (Well shit. we're running into some technical difficulties, we might be out for a couple minutes)

Jorg nods weakly.

RAM clearing complete.
CPU draining complete.
The CPU has 7% of its cycles in use.
The RAM has 13% of its memory in use.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: SV: 7% OTG: 13%.
« Reply #656 on: April 22, 2011, 03:20:04 pm »

Heh. This is getting fun.

Perhaps we should let them alone for a while? They might get some decent medical care from the street lions.

Next time we create something that is helping Our protagonists escape, I vote that we lock it. So that the opponents cannot troll it.

Criptfeind

  • Bay Watcher
    • View Profile
Re: SV: 7% OTG: 13%.
« Reply #657 on: April 22, 2011, 03:21:26 pm »

/help (opponent)
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: SV: 7% OTG: 13%.
« Reply #658 on: April 22, 2011, 04:30:07 pm »

>Whisper to Jonathan (Jonathan! You alive?!)

>Look at Jonathan

>Whisper to Jorg (Who are these guys, again?)

>Say (I can't really be brought with you, and my name is Phantom. How about your name, Sergeant...)
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: SV: 7% OTG: 13%.
« Reply #659 on: April 22, 2011, 05:18:42 pm »

AddATT (Sergeant."Protect and Help Jorg for as long as possible".500) Adds task <y> to object <x>'s task list. Task <y> starts with <n> points.
CheckATT (Sergeant)
CheckATT (Jorg)
CheckATT (Soldiers)
Logged
Pages: 1 ... 42 43 [44] 45 46 ... 89