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Author Topic: SV: 51% OTG: 79%  (Read 76374 times)

Criptfeind

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Re: SV: 25% OTG: 25%.
« Reply #585 on: April 19, 2011, 03:09:20 pm »

> ChangeCHEM Jorg.1
> ChangeCHEM Johnathan.1
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Hubris Incalculable

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Re: SV: 25% OTG: 25%.
« Reply #586 on: April 19, 2011, 03:36:57 pm »

> ChangeCHEM Jorg.1
> ChangeCHEM Johnathan.1
> approve
> AddINV Jorg.HamAndCheeseSandwich
> AddINV Jonathan.HaggisSandwich
« Last Edit: April 19, 2011, 03:39:26 pm by hubris_incalculable »
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Phantom

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Re: SV: 25% OTG: 25%.
« Reply #587 on: April 19, 2011, 04:56:58 pm »

Say (No, seriously, I'll even show you guys his corpse.)

>AddINV JailCourtyard.Aberle's corpse
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Johnfalcon99977

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Re: SV: 25% OTG: 25%.
« Reply #588 on: April 19, 2011, 05:10:22 pm »

>Whisper to Proponent (Hi!)

 :P
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USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: SV: 32% OTG: 33%.
« Reply #589 on: April 19, 2011, 05:40:39 pm »

> ChangeCHEM Jorg.1
> ChangeCHEM Johnathan.1

Jorg and Jonathan's chemical processes have been returned to normal.

Jorg and Jonathan blink rapidly.

> AddINV Jorg.HamAndCheeseSandwich
> AddINV Jonathan.HaggisSandwich

Jorg reaches down to feel the lump in his shorts, pulling the sandwich. Jonathan also pulls out his sandwich. The two silently eat them.

Jorg mumbles some thanks.


Say (No, seriously, I'll even show you guys his corpse.)

>AddINV JailCourtyard.Aberle's corpse

The Street Lions stare with opened mouthed terror at Aberle's corpse.

Street Lion:
"Sniper!"

The Street Lions scatter, hiding in doorways and the jail. They look visibly frightened.

>Whisper to Proponent (Hi!)

 :P

Error: No known object named Proponent. Please re-enter your command with a correct target.
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Phantom

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Re: SV: 32% OTG: 33%.
« Reply #590 on: April 19, 2011, 05:45:10 pm »

>Seal AllJailDoors

>Whisper to Jonathan and Jorg (Managed to panic the street lions!)

>Whisper to Marlon (So, what do you think about those Xan invading the city?)
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mcclay

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Re: SV: 32% OTG: 33%.
« Reply #591 on: April 19, 2011, 06:22:15 pm »

AddINV Jialcourtyard. activte tomahawck missile.
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ggamer

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Re: SV: 32% OTG: 33%.
« Reply #592 on: April 19, 2011, 06:33:43 pm »

AddINV Jialcourtyard. activte tomahawck missile.
>veto

>look. nearest street lion barricade

mcclay

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Re: SV: 32% OTG: 33%.
« Reply #593 on: April 19, 2011, 06:43:31 pm »

Why not?
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ggamer

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Re: SV: 32% OTG: 33%.
« Reply #594 on: April 19, 2011, 06:59:45 pm »

Y'know who's in the courtyard?

Jorg and Johnothan.

Not a good idea.

Hubris Incalculable

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Re: SV: 32% OTG: 33%.
« Reply #595 on: April 19, 2011, 07:53:38 pm »

Y'know who's in the courtyard?

Jorg and Johnothan.

Not a good idea.

ExActly.
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Fniff

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  • if you must die, die spectacularly
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Re: SV: 32% OTG: 33%.
« Reply #596 on: April 19, 2011, 08:37:43 pm »

Mcclay, I suggest you focus less on the awesome and focus more on the practical. Spitfires are cool, but you gotta remember this is the 17th century, and pilots require years of training. Missiles are cool, but they kill everyone in the area, including our guys.

mcclay

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Re: SV: 32% OTG: 33%.
« Reply #597 on: April 19, 2011, 09:07:47 pm »

Damn, your right. I think gving Jorge and co. a tank would be pratical. Know why because this is a city in turmoil and tanks will go through pretty much any building, barrcoade or attacker in the way. We could also put a trained driver in if need be.
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Phantom

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Re: SV: 32% OTG: 33%.
« Reply #598 on: April 19, 2011, 09:14:11 pm »

Can we at least have fun with the word: DIFFICULTY.

If we wanted to immediately win, we would have gave them a Doom Chaingun and an army.
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Fayrik

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Re: SV: 32% OTG: 33%.
« Reply #599 on: April 20, 2011, 12:27:24 am »

Actually, the processor might not be able to handle adding a tank.
'Cause, I thought "Why not give them a brick shed where they could hide for a while?"
But yeah, that'd kill our resources.

We might be able to...
>Scatter(Baricade)
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So THIS is how migrations start.
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