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Author Topic: SV: 51% OTG: 79%  (Read 78306 times)

Phantom

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Re: SV: 9% OTG: 17%.
« Reply #555 on: April 17, 2011, 11:02:54 pm »

First: There's little to no lift off area.
Second: Pilots spend YEARS in training, a manual won't do much.
Third: I will run you over with a Lancia Faminia Zagato Spyder.
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mcclay

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Re: SV: 9% OTG: 17%.
« Reply #556 on: April 17, 2011, 11:21:05 pm »

Pfft we don't need no fnacy ift off or traning. We hare peoponets. We van make the do anything thing. And your shiny plane got hit by my legions of AA guns and mass attacks of spitfires.
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Phantom

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Re: SV: 9% OTG: 17%.
« Reply #557 on: April 17, 2011, 11:22:34 pm »

...
I'm not sure if that is considered a coherent sentence, and I don't believe you inferred what a Lancia Flaminia Zagato Spyder is despite the words Run Over.

You know what, let me be frank with you. Your brand of humor does not amuse me, and simply annoys me. If that was your aim, well, good show my man, you managed to annoy me.

Add INV jail courtyard> Spitfire fighter.
Add INV jail courtyard> instruction manuel for spitfire fighter
Delete> bently.
say> we left you guys a toy in the jail courtyard. Be sure to read the manule.
Veto.
« Last Edit: April 17, 2011, 11:34:20 pm by Phantom »
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Criptfeind

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Re: SV: 9% OTG: 17%.
« Reply #558 on: April 17, 2011, 11:40:25 pm »

Yeah. I am going to follow Phantom here
Add INV jail courtyard> Spitfire fighter.
Add INV jail courtyard> instruction manuel for spitfire fighter
Delete> bently.
say> we left you guys a toy in the jail courtyard. Be sure to read the manule.
Veto.
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Fniff

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Re: SV: 9% OTG: 17%.
« Reply #559 on: April 18, 2011, 06:04:26 am »

We already have a bentley, that should be as far as we go.


Add INV jail courtyard> Spitfire fighter.
Add INV jail courtyard> instruction manuel for spitfire fighter
Delete> bently.
say> we left you guys a toy in the jail courtyard. Be sure to read the manule.

Veto.

mcclay

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Re: SV: 9% OTG: 17%.
« Reply #560 on: April 18, 2011, 08:36:39 am »

My aim was not to annoy you. It was to try (and fail) to intergrate myself into this community. The reason my spelling can be so bad is becase I  am trying to right this on a Kindle keyboard. Ever tried that,  it's damn hard. I understand our non~need for the Spitfire but I thought it would be extremly cool to fly over a Steampunk in a Spitfire being polited by a guy in modern combat armor, but apperantely I am wrong.
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Ochita

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Re: SV: 9% OTG: 17%.
« Reply #561 on: April 18, 2011, 08:41:21 am »

Cool-ness will get us killed. We need to be gritty.
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Sheb

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Re: SV: 9% OTG: 17%.
« Reply #562 on: April 18, 2011, 08:42:16 am »

Code: [Select]
Add INV Johnatan pocket>Candy
Say>Do not pay attention to THAT voice. Here is a candy.

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mcclay

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Re: SV: 9% OTG: 17%.
« Reply #563 on: April 18, 2011, 08:46:33 am »

Does gritty involve explosins?  If so then I'm all in.
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Ochita

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Re: SV: 9% OTG: 17%.
« Reply #564 on: April 18, 2011, 09:14:58 am »

Gritty involves stabbing, people left in alleys, charges blowing open doors or walls.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

mcclay

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Re: SV: 9% OTG: 17%.
« Reply #565 on: April 18, 2011, 09:24:13 am »

And explosions right? Because all that sounds cool but I need real explosions to seal the deal.
Let's try something,  shall  we? Seal> Street Lion's eyes.
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Johnfalcon99977

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Re: SV: 9% OTG: 17%.
« Reply #566 on: April 18, 2011, 09:43:57 am »

How about we figure out how to use the CHEM commands. They may be useful.
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Criptfeind

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Re: SV: 9% OTG: 17%.
« Reply #567 on: April 18, 2011, 09:47:19 am »

Try just 1 and 100. At least you will gain infomation.
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GlyphGryph

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Re: SV: 9% OTG: 17%.
« Reply #568 on: April 18, 2011, 11:53:06 am »

And 200 (it may be percent, 100 may do nothing)
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Hubris Incalculable

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Re: SV: 9% OTG: 17%.
« Reply #569 on: April 18, 2011, 02:14:40 pm »

How about we figure out how to use the CHEM commands. They may be useful.

It's my belief that the CHEM stat is basically the rate at which chemicals are reacting, so in a person, it would increase their metabolism, and, hypothetically, for a test-tube of baking soda and vinegar, it's the rate at which the chemicals are neutralising, and this can be applied to any chemical-reaction-based object in the simulator.

EDIT: cite:
        CheckCHEM (<x>) Check the rate of object <x>'s chemical processes.
        ChangeCHEM (<x>.<y>) Change object <x>'s chemical processes to <y> times normal.


As a test of this:

>ChangeCHEM RandomStreetLion1.2 ((Therefore increasing his metabolism by 200%))
>ChangeCHEM RandomStreetLion2.(0.5) ((Therefore halving his metabolism))
« Last Edit: April 18, 2011, 02:44:36 pm by hubris_incalculable »
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