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Author Topic: SV: 51% OTG: 79%  (Read 76367 times)

Hubris Incalculable

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Re: SV: 8% OTG: 15%.
« Reply #540 on: April 17, 2011, 06:13:50 pm »

I wonder if it would be more SV and OTG effective to use anti mater to blow stuff up in the future.

Or indeed, can we just add a bunch of kinetic energy to what we want to destroy?

Edit: We should test this out. Is there anyone around here I can kill?

a random Military Guy or Street Lion?
or "AddINV Jail.RandomNamelessExpendableCharacter"?
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Criptfeind

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Re: SV: 8% OTG: 15%.
« Reply #541 on: April 17, 2011, 06:26:05 pm »

I was thinking a Street Lion or some other guy who we don't like.
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ggamer

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Re: SV: 8% OTG: 15%.
« Reply #542 on: April 17, 2011, 06:27:21 pm »

4986723934783- Enter new Proponent- ggamer

>ChangeCHEM street lion to 100% hydrogen.

It's the least SV/OTG intensive chemical change, as hydrogen is extremely light.

Criptfeind

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Re: SV: 8% OTG: 15%.
« Reply #543 on: April 17, 2011, 06:30:46 pm »

It's the least SV/OTG intensive chemical change, as hydrogen is extremely light.

Alternatively, that does not matter at all.

Anyway. I am bored, so.

AddINV backofstreetlionshead. 250 kilojoule of kinetic energy.

If this works it should be the equivalent of a grenade going off inside his head. Only without the fragmentation.
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USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: SV: 9% OTG: 17%.
« Reply #544 on: April 17, 2011, 09:43:48 pm »

>Whisper to Jorg and Jonathan (In the jail courtyard. Oh, and when you need to do some crowd clearing, take these.)
>AddINV Jonathan.Four F1 Grenades

Jonathan: "The jail courtyard. Filled with Street Lions. Who would be covering the gate."

Grenades added to Jonathan's inventory.

>Whisper to Jorg and Jonathan (Watch out, they are deadly.)

Whisper to Jorg and Jonathan (Enjoy being a hundred years ahead!)

>Whisper to Jorg and Jonathan (Whit ma colleegs havena' tellt ye, is how tae use them grenadies: ye hold doon tha handle, an' pull oot tha ring, then throw it towarruds yer enemies. It exploods an' then wee bitties o' shrapnel fly everywhere. tha's how we killed Aberle, by putting one i' his pocket, wi'oot tha ring.)

Jonathan nods.

>CheckCHEM (<Jorg>)

Jorg's chemical processes are running at normal.

>ChangeCHEM street lion to 100% hydrogen.

Error: 100% hydrogen is not an integer. Please reenter your command with the correct parameters.

AddINV backofstreetlionshead. 250 kilojoule of kinetic energy.

Error: 250 kilojoules are a force, not an object. Please reenter your command with the correct parameters.
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Criptfeind

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Re: SV: 9% OTG: 17%.
« Reply #545 on: April 17, 2011, 09:49:59 pm »

Fine.

AddINV backofstreetlionshead. 3.0 nanograms of Antimatter.

Slightly stronger effect (something like 117% of the power) but this is for science!
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Phantom

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Re: SV: 9% OTG: 17%.
« Reply #546 on: April 17, 2011, 09:51:15 pm »

AddINV JailCourtyard.50 Water Rats
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Criptfeind

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Re: SV: 9% OTG: 17%.
« Reply #547 on: April 17, 2011, 09:52:17 pm »

Oh god why? We are going to need to flush out the SV and OTG again after that.
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GlyphGryph

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Re: SV: 9% OTG: 17%.
« Reply #548 on: April 17, 2011, 10:00:22 pm »

Whisper to Jorg and Jonathan (Okay kids, when I secure, I just mean a place where we can hole up, seal the doors, and take some time to relax. Some place we can retreat back to if things get sticky. Hell, actually, we could probably try renovating a jail cell and using that for the purpose in all honesty, if you've got nothing better. A place where you've got some friendly folk to keep an eye out would be good, and we can pretty much guarantee their friendliness if they are already kind of friendly. Many of us are still getting a hang of our powers, so just tell us somewhere you both want to go, and we'll try to bring you there - if we can.

Meanwhile, there are a few things you might want to know about us, things to keep in mind about us and whats going on if the situation gets sticky - every now and then, we expend our power and need some time to reload. Usually at the most inopportune times. Aint it always the way.

Also, it appears that some devils, some opponents, are trying to mess with us and gum up the works - some of our previous "mistakes" were actually the result of their meddling. We'll try to deal with them as best we can. They are far less powerful than us, but also fairly tricky.

For now, lets just see if we can bring you to a place of safety - if so, we'll lock and seal the doors, since we can bypass them anyways, which should allow you to stay pretty safe if things are getting hot.

While we're working on that, tell us some useful things about the Xan)
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GlyphGryph

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Re: SV: 9% OTG: 17%.
« Reply #549 on: April 17, 2011, 10:01:26 pm »

AddINV JailCourtyard.50 Water Rats

Veto

Really, why is this even needed?
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Hubris Incalculable

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Re: SV: 9% OTG: 17%.
« Reply #550 on: April 17, 2011, 10:04:30 pm »

AddINV JailCourtyard.50 Water Rats

> Veto

Remember that Jorg is still in the Rats' debt....
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Phantom

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Re: SV: 9% OTG: 17%.
« Reply #551 on: April 17, 2011, 10:05:13 pm »

And we could give him the money, der.
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USEC_OFFICER

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Re: SV: 9% OTG: 17%.
« Reply #552 on: April 17, 2011, 10:13:40 pm »

AddINV backofstreetlionshead. 3.0 nanograms of Antimatter.

The moderators have vetoed this command. Reason: The Street Lion is not directly affecting the candidate's survival.

Whisper to Jorg and Jonathan (Okay kids, when I secure, I just mean a place where we can hole up, seal the doors, and take some time to relax. Some place we can retreat back to if things get sticky. Hell, actually, we could probably try renovating a jail cell and using that for the purpose in all honesty, if you've got nothing better. A place where you've got some friendly folk to keep an eye out would be good, and we can pretty much guarantee their friendliness if they are already kind of friendly. Many of us are still getting a hang of our powers, so just tell us somewhere you both want to go, and we'll try to bring you there - if we can.

Meanwhile, there are a few things you might want to know about us, things to keep in mind about us and whats going on if the situation gets sticky - every now and then, we expend our power and need some time to reload. Usually at the most inopportune times. Aint it always the way.

Also, it appears that some devils, some opponents, are trying to mess with us and gum up the works - some of our previous "mistakes" were actually the result of their meddling. We'll try to deal with them as best we can. They are far less powerful than us, but also fairly tricky.

For now, lets just see if we can bring you to a place of safety - if so, we'll lock and seal the doors, since we can bypass them anyways, which should allow you to stay pretty safe if things are getting hot.

While we're working on that, tell us some useful things about the Xan)

Jonathan: "Then we'll want to get past the barricades."

He motions to Jorg to stand up. Groaning, Jorg slips on his crutches and rises. The two begin to walk towards the jail.

Jonathan:
"Is there anything specific you want to know about the Xan besides the fact that they're besieging the city?"
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Hubris Incalculable

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Re: SV: 9% OTG: 17%.
« Reply #553 on: April 17, 2011, 10:16:31 pm »

>Whisper to Jorg and Johnathan (Hweel, mebbe ye should tell us all thet ye ken aboot them.)
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mcclay

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Re: SV: 9% OTG: 17%.
« Reply #554 on: April 17, 2011, 11:01:29 pm »

Add INV jail courtyard> Spitfire fighter.
Add INV jail courtyard> instruction manuel for spitfire fighter
Delete> bently.
say> we left you guys a toy in the jail courtyard. Be sure to read the manule.
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