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Author Topic: Dealing with early Fun?  (Read 1239 times)

Davichococat

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Dealing with early Fun?
« on: March 30, 2011, 01:52:21 pm »

Okay, I embarked on a seemigly 'nice' area. Metal(lotsa), river(a river to me is very important, and I mean VERY, because I'm too lazy to farm, so fishermans ftw), and clay.

I just started preparing the fortress. Then I set my miners to mine, and I just saw an alligator trying to kill some moose men. Pools of blood are spattered everywhere. Then I remember of something, damn it the fisherman is fishing on the stream! I remove him of him's job, him is fine. But soon I think that alligator(s?) will run to my dwarves and they will scream in pain.

How to deal with these? Fish is my primary food source.

Well, at least I got free meat(these corpses weigh 170!11!!!1(too bad the wiki has no information on these things))

EDIT: Now its these badger boars killing my livestock :/... Heelp.
« Last Edit: March 30, 2011, 02:13:47 pm by Davichococat »
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dagger

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Re: Dealing with early Fun?
« Reply #1 on: March 30, 2011, 02:23:37 pm »

Temp recruit your miners into a squad and clean house.
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Davichococat

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Re: Dealing with early Fun?
« Reply #2 on: March 30, 2011, 02:29:32 pm »

Temp recruit your miners into a squad and clean house.

Hmm... But they are only 3 with copper picks... Also the 'Miner' labor is the most important on my fort... I don't want to lose these, and that boar killed my chicken on a single strike on the fat... That 'scratch' opened a major artery and the chicken instantly bleed to death.

Also they keep coming, when the alligators travelled off map, the boars appeared.

And the river is carp-infested, my miners have no swimming skill and as I said fish is my primary source of food.
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dagger

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Re: Dealing with early Fun?
« Reply #3 on: March 30, 2011, 02:31:32 pm »

Maybe wall (or fortifications) in the banks or use traps on the major axis of approach? Not sure....
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Davichococat

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Re: Dealing with early Fun?
« Reply #4 on: March 30, 2011, 03:07:42 pm »

Maybe wall (or fortifications) in the banks or use traps on the major axis of approach? Not sure....

Would that work?

Also my expedition leader is on the hospital... :/

EDIT: And a miner died. It's still summer.

EDITEDIT: Great, another miner on the hospital(expedition leader was miner too). Now I have to wait these damned guys to heal. I need an solution quickly.
« Last Edit: March 30, 2011, 03:19:54 pm by Davichococat »
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Flying Dice

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Re: Dealing with early Fun?
« Reply #5 on: March 30, 2011, 03:17:44 pm »

My last embark had seasonal infestations of badgermen and badger boars. I solved that problem with enough bolts to darken the sun(hinthint), and provided tons of meat for my butcher at the same time.
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Davichococat

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Re: Dealing with early Fun?
« Reply #6 on: March 30, 2011, 03:38:40 pm »

Argh, I will abandon. Also a miner died of infection, this is surely an unsucefull fort.

Thanks for help though.
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Zesty

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Re: Dealing with early Fun?
« Reply #7 on: March 30, 2011, 04:31:53 pm »

I have to ask, if you don't farm, then what are your dwarves drinking?
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Avo

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Re: Dealing with early Fun?
« Reply #8 on: March 30, 2011, 05:36:51 pm »

Do the dwarfy thing. Seal yourself off from the world, build farms and pretend that the outside world is just a myth until  you get an army.
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Hyndis

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Re: Dealing with early Fun?
« Reply #9 on: March 30, 2011, 05:39:07 pm »

Do surface farming and drink from a pond until you get a proper fort dug. Build a wall around your starting area for protection until you get a proper fort dug out. You can use the stone from digging to build the wall.
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Davichococat

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Re: Dealing with early Fun?
« Reply #10 on: March 30, 2011, 06:54:50 pm »

I have to ask, if you don't farm, then what are your dwarves drinking?

Water. :)

Still on my most sucefull fort everyone drinked water. There was 50 dwarves, everyone was ecstastic(I don't know how to spell this ._.) and fort was going very well until I got invaded by a ciclops. Then the result was ~10 people on the hospital and 4 on the tomb. But fort still was running well after.

It was 2 years old(nearly 3) and all I got was a goblin snatcher.
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tolkafox

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Re: Dealing with early Fun?
« Reply #11 on: March 30, 2011, 08:59:14 pm »

All you gotta do is make a crossbow, some bolts, and assign a hunter. Crocodiles can't attack your dwarves if they are the ones running in fear from an invisible bolt shooter.

I've embarked in hostile areas many times. Hunters kill all.
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Zesty

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Re: Dealing with early Fun?
« Reply #12 on: March 31, 2011, 10:26:49 am »

I have to ask, if you don't farm, then what are your dwarves drinking?

Water. :)

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ahonek

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Re: Dealing with early Fun?
« Reply #13 on: March 31, 2011, 11:03:45 am »

Don't dwarves work slower without booze?
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Naryar

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Re: Dealing with early Fun?
« Reply #14 on: March 31, 2011, 11:20:23 am »

Yes they do, and they take more breaks as well.
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