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Which solution do you choose?

Strife
- 14 (93.3%)
Taricus
- 1 (6.7%)

Total Members Voted: 15


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Author Topic: Colony 273 - A strategy/suggestion game.  (Read 4114 times)

thobal

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Re: Colony 273 - A strategy/suggestion game.
« Reply #60 on: March 31, 2011, 05:08:28 pm »

HQ Squad

Increase allowed population levels as quickly as possible, possibly by constructing a log cabin.
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adwarf

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Re: Colony 273 - A strategy/suggestion game.
« Reply #61 on: March 31, 2011, 05:23:23 pm »

HQ Squad

Increase allowed population levels as quickly as possible, possibly by constructing a log cabin.

 >:( Wood for Walls  >:( but go ahead  >:( you demon who  >:( wishes us all to  >:( die a painful  >:( long ass death  >:( as we get  >:( picked off one >:( by one by  >:( what every is  >:( out there
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Taricus

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Re: Colony 273 - A strategy/suggestion game.
« Reply #62 on: March 31, 2011, 05:24:11 pm »

We have a few fortifications and guns, we'll be okay.
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mcclay

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Re: Colony 273 - A strategy/suggestion game.
« Reply #63 on: March 31, 2011, 05:51:28 pm »

Tarcius: the # of fortfactions we gave is 0.
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thobal

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Re: Colony 273 - A strategy/suggestion game.
« Reply #64 on: March 31, 2011, 05:53:59 pm »

I think we need to start moving in colonists. All our guys managed to fell four trees. Four! At this pace we'll never build a colony. Seriously, lets order some axes.

Also, we have like 15 fox holes and basically no enemies.
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adwarf

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Re: Colony 273 - A strategy/suggestion game.
« Reply #65 on: March 31, 2011, 06:27:16 pm »

I think we need to start moving in colonists. All our guys managed to fell four trees. Four! At this pace we'll never build a colony. Seriously, lets order some axes.

Also, we have like 15 fox holes and basically no enemies.
Ok fine.
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thobal

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Re: Colony 273 - A strategy/suggestion game.
« Reply #66 on: March 31, 2011, 06:53:34 pm »

I'll second the request for jeeps, wire, and sandbags. It'll improve our existing fortifications and speed up scouting.
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Taricus

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Re: Colony 273 - A strategy/suggestion game.
« Reply #67 on: April 01, 2011, 11:53:34 am »

Eh, I don't think most vehicles would be a good idea in forested terrain.
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Ahra

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Re: Colony 273 - A strategy/suggestion game.
« Reply #68 on: April 01, 2011, 12:00:18 pm »

guess what the french said in 1940
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Taricus

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Re: Colony 273 - A strategy/suggestion game.
« Reply #69 on: April 01, 2011, 12:01:41 pm »

They just forgot the land mines :P
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Ahra

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Re: Colony 273 - A strategy/suggestion game.
« Reply #70 on: April 01, 2011, 12:19:09 pm »

but there must be some kind of terrain veichle we can use instead of humvees.
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Taricus

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Re: Colony 273 - A strategy/suggestion game.
« Reply #71 on: April 01, 2011, 12:20:13 pm »

Walkers? Bikes? Flamethrowers?
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adwarf

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Re: Colony 273 - A strategy/suggestion game.
« Reply #72 on: April 01, 2011, 12:47:13 pm »

Walkers? Bikes? Flamethrowers?

Flame throwers aren't a vehicle and the Jeeps will be fine its not a completely forest planet there are some plains, and stuff.
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Taricus

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Re: Colony 273 - A strategy/suggestion game.
« Reply #73 on: April 01, 2011, 12:49:24 pm »

For the immediate area. The flamethrowers will let us clear the forest a bit faster or make the enemy think twice about using flammable materials as cover.
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adwarf

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Re: Colony 273 - A strategy/suggestion game.
« Reply #74 on: April 01, 2011, 12:56:25 pm »

For the immediate area. The flamethrowers will let us clear the forest a bit faster or make the enemy think twice about using flammable materials as cover.

We don't want to make global warming happen, and those trees are valuable building materials.
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