Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which solution do you choose?

Strife
- 14 (93.3%)
Taricus
- 1 (6.7%)

Total Members Voted: 15


Pages: 1 [2] 3 4 ... 6

Author Topic: Colony 273 - A strategy/suggestion game.  (Read 4200 times)

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #15 on: March 30, 2011, 04:42:32 pm »

The DMR also has a reflex sight on top of the scope. (Damn JA2 and it's NAS allowing it :P).

Spoiler: "Spear" Sniper rifle (click to show/hide)

Spoiler: Lance pistol (click to show/hide)

@Criptfeind: Semi suggestion.
« Last Edit: March 30, 2011, 04:45:04 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

thobal

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #16 on: March 30, 2011, 04:47:10 pm »

I suggest we move away from the cliff and get cracking on a geological survey once the site is secure.
Logged
Signature goes here.

Strife26

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #17 on: March 30, 2011, 04:49:28 pm »

That sounds roughly good, but security should be first priority.

The spear looks really nice.
Logged
Even the avatars expire eventually.

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #18 on: March 30, 2011, 04:58:36 pm »

Thanks. Any weapon catagories that I missed?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

mcclay

  • Bay Watcher
  • Gay, Tired and Just here to Vibe
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #19 on: March 30, 2011, 05:19:40 pm »

I say after we do Strife's plan wehave the soliders set up tents and begin the building of a wooden wall with a palsiade.
Logged
Am I back? Its a mystery to everyone

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #20 on: March 30, 2011, 05:22:00 pm »

One more weapon.

Spoiler: Javelin SMG (click to show/hide)

Spoiler: Yari Hunting Rifle (click to show/hide)
« Last Edit: March 30, 2011, 05:55:26 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #21 on: March 30, 2011, 05:58:58 pm »

Nice job Taricus, and I would say follow Strifes plan he is a really good at this kind of thing.
Logged

adwarf

  • Bay Watcher
    • View Profile
« Last Edit: March 30, 2011, 11:31:56 pm by adwarf »
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #23 on: March 30, 2011, 11:30:51 pm »

Er, you can save a JPG of it onto your computer. And that looks more like an assault rifle...
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #24 on: March 30, 2011, 11:31:39 pm »

Er, you can save a JPG of it onto your computer. And that looks more like an assault rifle...

Sorry I am a bit distracted, and editing name.
Logged

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [In need of players]
« Reply #25 on: March 30, 2011, 11:58:54 pm »

Last one from me for now.

Spoiler: Naginata Carbine (click to show/hide)
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

ShadowZane

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game. [4 Squads not occupied]
« Reply #26 on: March 31, 2011, 10:03:58 am »

Thanks for all the rifles @ taricus.
To the question why we need players if it is a suggestion game: Players can (and should) take controls of squads. Ofcourse you could all keep this to a suggestion game but then its no strategy and might end in chaos :P

__________________________________________________________________________________________________________
The fireteams arrive back at the base after scouting the area, fireteam 1 actually found a river not even 200 metres away from the current position and brought 47 rations of water with them (If you want you can actually change the position but then you wont have the mountain behind you giving you the ability to dig into it and have an easy resource of stones). Fireteam 2 reports that apart from some strange sounds they found some unknown kind of plant, it yet is not known if it is toxic or anything, better have the medics take a look at it. The engineers and the rest of the troopers have already managed to set up 10 small and 5 big foxholes, if they need to theyll try to dig more but it seems pretty useless as in arround 36 hours there will be more materials incoming. (3 turns). Also 2 tents have been set up, one for command and another one for medical use. Rest of the HQ and QRF team has secured the area.

Status:
Troop limit: 20/20
Area: Water found, +10 water for each person you send out a day. No food income. No money income. No reputation. Morale is high. Security is low. No threats detected. Mountain cliff nearby.

Items:
1 Colonial transport ship
Spoiler (click to show/hide)
20 Lancer Assault Rifles (15 in use) [Can be used by military only]
20 Full armor suits (20 in use) [Can be used by military only]
5 Lancer Light Pistols (5 in use) [Can be used by military only]
180 ration packages (20 consumed a day)
227 rations of water (20 consumed a day)
2 Medical Equipments
10 tents. (2 built.)
10 small foxholes
5 big foxholes

HQ
Medic
Engineer
Pilot [Transport ship]
2 Troopers

Fireteam 1/2 - (1 controlled by: Taricus) (2 controlled by: Noone)
3 Troopers
Sergeant
Combat Medic

QRF (Controlled by: Noone)
Everyone else
Medic
Officer
Radioman
2 Troopers


Affordable item list:
Full Armor Suits
Lancer Assault Rifles
Lancer Light Pistols
Pike Battle Rifle (Better assault rifle) [Can be used by Colonial Marines, Special Forces and Marauders]
Pike SMG (Equip for pilots, medics etc.) [Can be used by any unit]
Yari Hunting Rifle (Hunting) [Can be used by any unit]
Barbed Wire
Sandbags
Camouflage net
Rations
Water
(Anything else you can think of, you can order as much as you want, if it comes is the other thing.)

Affordable troops list:
None as the current "troop limit" is 20.


« Last Edit: March 31, 2011, 12:25:55 pm by ShadowZane »
Logged
"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game.
« Reply #27 on: March 31, 2011, 10:09:11 am »

I'll take a fireteam. One to be specific. And it's Naginata for the SMG.

Fireteams are to continue scouting. mark river path.

Also, what are the armour suits?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

ShadowZane

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game.
« Reply #28 on: March 31, 2011, 10:14:11 am »

I'll take a fireteam. One to be specific. And it's Naginata for the SMG.

Fireteams are to continue scouting. mark river path.

Also, what are the armour suits?

Basically some advanced combat armor we have these times, more protection but nothing with enhancing body limps or the like.
Logged
"Never discuss with an idiot,
first he brings you down to his niveau and then he beats you there cause of his experience"

Taricus

  • Bay Watcher
    • View Profile
Re: Colony 273 - A strategy/suggestion game.
« Reply #29 on: March 31, 2011, 10:15:30 am »

So just fabric armour like dyneema with a few more ceramic plates attached?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 [2] 3 4 ... 6