So trying something else this time. I don't just want to repeat the previous few chapters, which the first few turns essentially will be, so I will play until I deem the situation to be new and interesting, give a status report and continue as normal from there.
Chapter 6: Third time's the charm right?
By some twist of fate the hapless Klackon city had this time been teleported to a relatively small, mostly uninhabited continent with only a single wizard's tower. As such it was ripe for conquest by the Klackons of the Foul Klackon Empire MK III. The continent, henceforth dubbed the Klackon Continent, was quickly explored, and the magical scout sent on to a second continent sighted to the east, which was separated from the Klackon continent by a mere thin channel of water (later named the Klackon Channel). It was then that disaster struck! For another wizard had already, the vile Ariel, had already opened a tower of wizardry on the second continent and quickly dispatched of the scout, promising to do the same to us soon as well. Fortunately we were secure in the knowledge that she probably couldn't reach us at this time and as such turned our eyes back homeward to ready ourselves for war.
Sadly the very smallness of the Klackon continent that would allow us to dominate it, prevented us from founding very many prosperous colonies, our progress was hampered in particular by the existing infestations of native inferiors, but once they were cleansed from our continent more colonies would be founded. Foul Colony #1 had been the object of some vicious fighting between the independent Beastmen City States, but Klackon might eventually triumphed and we retained possession of it. With the normal Klackon strategy of rapid expansion stymied by the lack of available real estate, focus was turned to improving our existing cities. Eventually Foul Central had grown so prosperous that they had even rediscovered the lost arts of breeding stag beetles, the legendary fire breathing beasts of war spoken of in Klackon lore. All production of the city was immediately turned to breeding as many of these stag beetles as possible in order to cleanse the Klackon Continent with holy Klackon fire. Within days Foul Central had been transformed into a Stag Beetle producing factory.
Soon enough stag beetles were produced for DemonSpoon to pronounce that the time had come for the purging of the Klackon continent of all non-Klackons. First to be purged were several lairs of monster surrounding Foul Central, to prevent raiders from attacking it when the rest of the continent was purged, indeed a party of raiders from one of the lairs was intercepted and destroyed while the purgeforce was en route to the lair in question. But these attacks on the lairs served another purpose as well, to bolster the Empire's forces with undead monsters raised from the slain. Indeed some war bears had been raised, now fighting on the side of the Klackons instead of the side of nature.
With the lairs destroyed, the the Klackon Purgeforce turned it's attention to the Beastmen City States, even more of the great stag beetles had been produced and it was not long before a mighty host was making their way to the city of Bantuna to wipe them from the face of Myrror.