1st of Granite, Early Spring Journal of Sostet Ubomgebar (Weevil Meanlauder)
Another year, another outpost to audit. Is trudging out to dungheaps filled with crazed exiles and yelling them into order the only thing I’m fit for?
Maybe I should get married. The way Mother tells it, the only thing that changed was staying in one place for more than a year.
This latest bungle-fest, the Drunkenwhims of Artifice, isn’t all that bad. Oh, the supplies situation is undeniably terrible,
and the hordes of unwashed beggarly layabouts are enough to make a dwarf scream,
But there is booze, and most of the rabble have places to sleep, and there's a respectable pile of dead bodies outside the front gates,
so we’re starting from a decent baseline. Someone will have to deal with the horde of angry crundles (crundles are always angry) and some cave-crawling creature coming up from the caverns.
That someone won't be me though! Our military is in terrible shape. I'll have to appoint some useless clods to swing weapons and hope the squad commanders can sort them out.
Action Items!
1) Put a smile on the baroness’ face. She’s got legal authority and is unhappy enough to use it.
The easiest thing is to install all these beds sitting in stockpiles and dedicate one of them to her – there’s a wing of larger empty bedrooms and some really excellent furniture going unused, that will do as stopgap until I can plan a proper nobles wing. I can put her office and tomb on the levels below, locking her in will be a breeze. If I get the work done today, I can even sneak some of the mayor’s furniture out of his bedroom so Her Flightiness can have an armor stand and a weapon rack.
Efficiency is a dwarf’s best friend.
2) Create a dedicated trading area.
The trading depot is inside the fort. In fact, it’s in the dining room.
I’ve given orders for all the tables and chairs to be moved to what I believe was meant to be a larger, more impressive dining room to create a better and less civilian-friendly stage for
committing highway robbery fostering trade relations. The new dining room is 2 stories below the farms. A bit out of the way but I think the result will be worth it.
3) Find some way to process metal so I can put some grates on the open-air refuse pit.
Late Granite, Still Early SpringId Zonteling became even moodier than usual, and now she’s running around the place grabbing all kinds of rocks and gems. I hear she’s a master smelter, but we don’t have a metal industry. I hope something interesting comes out of this. She’s grabbed a crafts workshop, so it won’t be useful.
Well, it’s definitely interesting. And stone-crafting will give Id something productive to do until we can get some kind of smelter up and running.
Early Slate
Migrants have arrived. Some 24 of them. Why wasn’t I told about this before I left? I thought this fort wasn’t due for more migrants for at least a few years. The paperwork for this fort suggested that they weren’t planning on any more expansions! I’ll find some room for bedrooms somewhere, I guess.
Also, this brings up an interesting question – without a metal industry, the only thing that can keep enough bodies occupied are farming and the militia. The farms have definitely been producing enough food, we should start a cloth industry so all these layabouts have something to do besides haul furniture.
OOC: I changed my d_init population cap after I started the game. *facepalm* Well, we have lots of food at least.
All pictures in this post:
http://imgur.com/a/XtBxP