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Author Topic: A complex, long-term, awesome goal.  (Read 907 times)

GreatWyrmGold

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A complex, long-term, awesome goal.
« on: March 29, 2011, 09:19:18 pm »

Three parts.

1.) Multi-tile creatures.
2.) Platforms that can be built and put on large creatures' backs (as, say, an archers' platform).
3.) The ability to build structures on such platforms.

Why?

Simple.

Let's say that, after these things have been added, I mod in big, 3X5 or 5X5 flying sharks (maybe bigger?), like whale sharks but with great white shark heads. I bring a breeding pair on an embark, along with a miner, two siege engineers/operators, a mason/carpenter, a woodcutter/herbalist...uh, mostly a normal embark.
I set up camp. No military, no problem. I give my engineers/operators a siege workshop or two and send them to terrorize the cavern wildlife with waste rock from the mines.
Meanwhile, the mason(s) make a couple howdas for the flying sharks-ones big enough to cover the whole back. I give the catapulters a break and tell them to put a ballista (can't spell it) on the front of the howdas and to strap them on.
A few years pass. Migrants arrive, nobles die, elves drown after getting angry at a wooden bin, a new broker is selected. Life goes on.
Then, one spring day much like any other...

A vile force of darkness has arrived!
[size=9]Curses! The goblins have learned of the fort's underguarded riches![/size]
The caravan is butchered instantly;thank Armok the elves brought nothing more valuable than cloth and wood harps. A woodcutter dies after taking a goblin wrestler with him; his family is jailed for vandalizing the dining room. Civilians are ordered to stay within the halls; with no reason to do so, they shrug and find their deaths in a cavern.
The military was butchered in the courtyard, but the trolls could not bash down the mighty drawbridge that sealed the civilians inside the mountain.


The siege drew on.

The days turned to weeks, and then to two months.
All was quiet.

It was a normal day for the siegers. Gather plants, fend off the trolls, play dice, fire off shots at dwarves who were messing about in that alcove up in the mountain. Nothing special...
Yet.


[size=10]Suddenly, a roar like the carp of old, with the strength of the modern elephant, echoed across the valley.
The siege drew silent. A troll bookkeeper stopped yelling at its goblin "keeper." Some others looked up from their crude dice game of "see how hard I can throw the dice at you."[/size]
[size=14]suddenly, two great skysharks tear out of the alcove. A third and fourth follow, progeny of the first. The troll drops his pen and rushes for the gates. The goblins change their game to "see how hard I can throw the dice at the skyshark while grabbing my scourge." The goblins run, in fear or for their weapons. Most in fear, as their siege leader is dead before the skysharks come within chomping range.[/size]
[size=15]Yes, the goblins have run afoul of the most terrifying weapon in the dwarven arsenal that cannot set the alcohol on fire:[/size]

[size=20]Giant sharks with frickin' BALLISTAE attatched to their heads![/size]
[size=18]Which they made in a CAVE! With a bunch of ROCKS![/size]
And memes.

What do you think? Awesome, crazy, or never-gonna-happen?
(All three is acceptable.)

Also, what on earth is wrong with those last few sizes? The really huge ones are tiny normal-sized, the little ones are huge...it just messes everything up. Bet it'd look great if it wasn't for that.
The artist's lament.
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Jake

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Re: A complex, long-term, awesome goal.
« Reply #1 on: March 29, 2011, 10:14:40 pm »

Whilst the huge font and the occasional use of red lettering do nothing to enhance your credibility, I do like the idea of mounts that can take a few archers as well as a rider.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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IT 000

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Re: A complex, long-term, awesome goal.
« Reply #2 on: March 30, 2011, 03:55:08 am »

Discussed in DF talk 9, Toady enjoyed the idea, I can't recall if he said yes or no on the subject, but I do recall him enjoying the idea.

And yes, the large font was as annoying and unnecessary as a seizure inducing avatar.
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GreatWyrmGold

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Re: A complex, long-term, awesome goal.
« Reply #3 on: March 30, 2011, 10:04:47 am »

Whilst the huge font and the occasional use of red lettering do nothing to enhance your credibility, I do like the idea of mounts that can take a few archers as well as a rider.
It would help if the stuff I wanted to be 6- and 7-point font wasn't...massive.
And if the stuff that was supposed to be big, was.
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ZeroGravitas

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Re: A complex, long-term, awesome goal.
« Reply #4 on: March 30, 2011, 12:10:13 pm »

Discussed in DF talk X, Toady enjoyed the idea.

This sums up these entire forums.

Some guy who registered less than a year ago shows up and says "hey wouldnt it be great if", not knowing it was already thought of.

I wish there were some warning when you registered or posted:

HEY ALL YOUR IDEAS HAVE ALREADY BEEN THOUGHT OF

THANKS FOR TRYING, BUT DONT

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NW_Kohaku

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Re: A complex, long-term, awesome goal.
« Reply #5 on: March 30, 2011, 01:34:49 pm »

Discussed in DF talk X, Toady enjoyed the idea.

This sums up these entire forums.

Some guy who registered less than a year ago shows up and says "hey wouldnt it be great if", not knowing it was already thought of.

I wish there were some warning when you registered or posted:

HEY ALL YOUR IDEAS HAVE ALREADY BEEN THOUGHT OF

THANKS FOR TRYING, BUT DONT

They do have this:

BEFORE POSTING A SUGGESTION

Searching for things is how you know whether it's been suggested before or not.

Of course, there are those who claim that it should be in a larger font face and multiple colors to help ensure that more people actually see it before posting...
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Jake

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Re: A complex, long-term, awesome goal.
« Reply #6 on: March 30, 2011, 01:36:30 pm »

This sums up these entire forums.

Some guy who registered less than a year ago shows up and says "hey wouldnt it be great if", not knowing it was already thought of.

I wish there were some warning when you registered or posted:

HEY ALL YOUR IDEAS HAVE ALREADY BEEN THOUGHT OF

THANKS FOR TRYING, BUT DONT

Actually, I'm pretty sure nobody else thought of including hedges before I did.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

NW_Kohaku

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Re: A complex, long-term, awesome goal.
« Reply #7 on: March 30, 2011, 01:43:25 pm »

It's not that there aren't any more good ideas that can't be incorporated that haven't been suggested yet, it's just that all the OBVIOUS good ideas were already thought of, and unless you have a very unusual thought pattern, when you see dwarves and think "You know what would make this AWESOME? GUNS!", then yes, someone's thought of that before.  If you want to come up with a new idea, you have to spend some time thinking about the less-obvious lines of thought. 

Buzzing_Beard, for example, just went out on a bee-related bender where he explored every possible thing he could possibly think of related to bees that he could see crammed into the game.  He did this because he's a beekeeper, himself, and has a lot of knowledge about bees, and went out on a limb to explore a very wide variety of ideas related to bees that most people would not have thought about.

To use another example, Stove is someone who distills his own alcohol, and has been very vocal about various alcohol-related threads talking about ways to add more diversity and realism to alcoholic beverages in the game.

If you want to come up with something truly unique, try to find a way to apply some sort of outside knowledge that other people have probably not yet tried to apply to Dwarf Fortress.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Bobinater

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Re: A complex, long-term, awesome goal.
« Reply #8 on: March 30, 2011, 04:17:39 pm »

I can't get the idea of dwarves riding giant elephants ala lord of the rings out of my head
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Buzzing_Beard

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Re: A complex, long-term, awesome goal.
« Reply #9 on: April 01, 2011, 02:54:31 pm »

You know what would make this AWESOME? BEE GUNS!

Just kidding. These did exist though (WWII prototype fired live bees with compressed air).

edit: Dwarves in bee-turrets mounted to the backs of giant bees!
« Last Edit: April 01, 2011, 09:11:33 pm by Buzzing_Beard »
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NW_Kohaku

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Re: A complex, long-term, awesome goal.
« Reply #10 on: April 01, 2011, 02:58:04 pm »

No, no, you're doing it wrong.

Clearly, if you make it double-barreled, they become "Bee Bee Guns".
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare