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Author Topic: Conworlders Guild (Conlang included)  (Read 5373 times)

Lysabild

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Conworlders Guild (Conlang included)
« on: March 29, 2011, 08:08:11 pm »

So yeah, I can't possibly be the only one with these hobbies and sharing with people and asking eachother stuff aswell as inspiring eachother sounds to me like a nice idea. Yes/No? Yes I think.

Myself have been starting over on the same world 1000's of times because, I can't do things if they're not perfect, sadly I can never get a perfect map for starting to work things out. I want a scientific real explanation of the world, a long evolution, a prehistory, not just "10 gods that sound like a mix of norse, greek and american native mythology decided to do a bunch of stuff and hate eachother."

I am avoiding doing clichés as much as possible personally. Anyways by now I am actually considering using a map of a proposed terraformed Venus, but I'm afraid it'd feel.. Wrong to other people. Personally I'm starting to like the idea, since I can't create something that satisfies myself.

Also! Two bits of language I'm working on, (the one using below number system.)

sin siri cen roc pen - I can't and won't anymore          (Literal = i can-and will not more)

waltic Culcohunravactanu la - this is a horse                  (Literal = thishere Oldhorsemale is)


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« Last Edit: March 30, 2011, 02:38:12 pm by Nine »
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RedKing

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Re: Numbersystem for Conworld project
« Reply #1 on: March 30, 2011, 09:41:51 am »

How advanced is the culture? If pre-industrial, they may not need precision at that high of a level. Compare Chinese, which used the number "ten thousand" as a stand-in for any vague, large number.

In one of my own conlangs, they use a base-12 system, which goes up to 12^6, called kailora, lit. "(only) God knows". Anything beyond that is still referred to as kailora.

They're a small, preindustrial society of subterranean cave dwellers (they're sorta not-dwarves, honest!), so there's really nothing they can count with precision which is going to number over 2.9 million.



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Re: Numbersystem for Conworld project
« Reply #2 on: March 30, 2011, 09:46:41 am »

Also, I'm a bit of a loss, how would you propose to write millions with this?

XX?
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Lysabild

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Re: Numbersystem for Conworld project
« Reply #3 on: March 30, 2011, 09:47:56 am »

How advanced is the culture? If pre-industrial, they may not need precision at that high of a level. Compare Chinese, which used the number "ten thousand" as a stand-in for any vague, large number.

In one of my own conlangs, they use a base-12 system, which goes up to 12^6, called kailora, lit. "(only) God knows". Anything beyond that is still referred to as kailora.

They're a small, preindustrial society of subterranean cave dwellers (they're sorta not-dwarves, honest!), so there's really nothing they can count with precision which is going to number over 2.9 million.



It's supposed to last from antiquity to the industrial at the very least, but that is a quite nice idea I've included a few chinese elements in the language, like how man/boy woman/girl is rendered. Maybe I should change the topic to just Conworlding so we can discuss all these delicious works of creativity? Hmm.

Also, I'm a bit of a loss, how would you propose to write millions with this?

XX?

Wow, see that's why I posted, I'd never notice something that obvious xD
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Lysabild

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Re: Conworlders Guild (Conlang included)
« Reply #4 on: March 30, 2011, 02:02:26 pm »

I feel baaad for posting twice, in my own thread, but i editeteteted it and really hope theres people like me who will share their work :3
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FearfulJesuit

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Re: Conworlders Guild (Conlang included)
« Reply #5 on: March 30, 2011, 02:33:11 pm »

I'm currently working on a PIE-ish protolang. And my conworld is coming together.
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Lysabild

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Re: Conworlders Guild (Conlang included)
« Reply #6 on: March 30, 2011, 02:38:44 pm »

I'm currently working on a PIE-ish protolang. And my conworld is coming together.

Made to sound/feel as PIE or to fill the same space?
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FearfulJesuit

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Re: Conworlders Guild (Conlang included)
« Reply #7 on: March 30, 2011, 04:28:12 pm »

Sound/feel.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Ampersand

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Re: Conworlders Guild (Conlang included)
« Reply #8 on: March 30, 2011, 08:26:09 pm »

For an interesting language to study, I suggest Nahuatl, more commonly referred to as Aztec. The language is fairly complex, but I feel the linguistic conventions of how the language was written and presumably spoken are more interesting. It is characterized by frequent couplets in which parallel phrases are used to deliver a point. This is something probably confined to high class Nahuatl speakers, because we only have things written down by them, in the same way that the Latin taught in schools is different from the Vulgar Latin spoken by the peasants.

In addition, many concepts were conveyed, not with single words, but with multiple in parallel, such as the concept of Poetry, conveyed as "in xochitl, in cuicatl" (The flower, the song)

The -tl ending is the unpossessed singular noun ending, and thus Nahua loan words to other languages usually drop it, or at least the L, for example, Chocolate derived from xocolātl. Note the X, like in Mexican Spanish, is pronounced as a glottal stop, or like a breathy ch.
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Psyco Jelly

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Re: Conworlders Guild (Conlang included)
« Reply #9 on: March 31, 2011, 01:33:54 pm »

Nahuatl, that reminds me of a conlang I've been working on. I don't really have much other than the phonobet down so far though. The culture it's meant to represent is a primarily desert-dwelling people that are highly religious, and also very mathematically inclined. The society itself is huge, though they are technologically within the bronze age.

The grammar was partially based on Nahuatl, but with only the tiniest hint of Latin influence, as the world itself is based partially on Slavic mythology.
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Lysabild

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Re: Conworlders Guild (Conlang included)
« Reply #10 on: March 31, 2011, 01:43:09 pm »

Nahuatl, that reminds me of a conlang I've been working on. I don't really have much other than the phonobet down so far though. The culture it's meant to represent is a primarily desert-dwelling people that are highly religious, and also very mathematically inclined. The society itself is huge, though they are technologically within the bronze age.

The grammar was partially based on Nahuatl, but with only the tiniest hint of Latin influence, as the world itself is based partially on Slavic mythology.

You can tell more :b


For an interesting language to study, I suggest Nahuatl, more commonly referred to as Aztec. The language is fairly complex, but I feel the linguistic conventions of how the language was written and presumably spoken are more interesting. It is characterized by frequent couplets in which parallel phrases are used to deliver a point. This is something probably confined to high class Nahuatl speakers, because we only have things written down by them, in the same way that the Latin taught in schools is different from the Vulgar Latin spoken by the peasants.

In addition, many concepts were conveyed, not with single words, but with multiple in parallel, such as the concept of Poetry, conveyed as "in xochitl, in cuicatl" (The flower, the song)

The -tl ending is the unpossessed singular noun ending, and thus Nahua loan words to other languages usually drop it, or at least the L, for example, Chocolate derived from xocolātl. Note the X, like in Mexican Spanish, is pronounced as a glottal stop, or like a breathy ch.

Sadly I have some trouble with languages, I have only had highschool Danish and English, didn't pay attention to the German classes, so I don't know basicly any of the highly technical stuff. I don't get half the words in the guides ;_; But I am trying to pick up the slack in various ways reading and reading, still, without a teacher to show and explain many of the sound possibilites it's hard to get my brain around it.
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Strife26

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Re: Conworlders Guild (Conlang included)
« Reply #11 on: March 31, 2011, 01:49:31 pm »

I'm horribly bad at making my languages (although I know enough of about a dozen to declare myself American, ask where the bathroom is, and threaten to shoot someone), so I'm afraid that I won't be able to help much. Yeah, my created worlds tend all speak English.
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Lysabild

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Re: Conworlders Guild (Conlang included)
« Reply #12 on: March 31, 2011, 02:07:50 pm »

I'm horribly bad at making my languages (although I know enough of about a dozen to declare myself American, ask where the bathroom is, and threaten to shoot someone), so I'm afraid that I won't be able to help much. Yeah, my created worlds tend all speak English.

You can still tell us about your worlds, conlang optional :b
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Supercharazad

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Re: Conworlders Guild (Conlang included)
« Reply #13 on: March 31, 2011, 02:15:21 pm »

So, what is "conlang"? Is it making a fictional language for a fictional world?
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Lysabild

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Re: Conworlders Guild (Conlang included)
« Reply #14 on: March 31, 2011, 02:17:48 pm »

So, what is "conlang"? Is it making a fictional language for a fictional world?

Conworld is making a fictional world

Conlang is making a fictional language

Can do either without the other.

http://en.wikipedia.org/wiki/Constructed_language

http://en.wikipedia.org/wiki/Worldbuilding
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