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Author Topic: Death is only the beginning...((spirit world and undead))  (Read 1037 times)

Starmantis

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Death is only the beginning...((spirit world and undead))
« on: March 29, 2011, 05:41:02 pm »

This suggestion is for Ghosts in fortress and adventure mode and adding more fluff in general to how "evil" lands work, and many other general stuff for undead

My idea is the addition of a "spirit realm" which is generated alongside the "mortal realm" the spirit realm and mortal realm are seperated by one "S" layer, in order to move along the S layer you have to die, usualy at least, your body is left behind in the mortal world, dead. In the spirit world you are reincarnated as a "spirit" which has the same personality traits as the dead creature. a spirit cannot usualy interact with the mortal world but there are exceptions.

-The features of the spirit realm-
The spirit realm has its own unique biomes, there are areas which are "heavenly" and areas which are "hellish" along with many other areas such as "dreamlike"  and "Feylike" there are even kingdoms within the spirit realm ruled by the gods worshipped by mortal races, if you worshipped a god as a mortal an emmisary of the god will lead you to the kingdom. If you were not buried in the mortal world however you gain a stigma from all spirit creatures, a merciful god will however let you return to the mortal realm in order to haunt people until you are buried.

-Dieing in the spirit realm-
when you die in the spirit realm your soul is returned to the spirit kingdom which it belonged to, however with each death in the spirit realm you lose more and more skill points, you also cannot gain skillpoints in the spirit realm, eventualy, a player is so weak that he basically has to "rest in peace" and start a new adventure

-Evil biomes-
in the spirit realm, areas connected to evil biomes allow easy transport from the spirit realm to the mortal realm by possessing bodies, the evil areas of the spirit realm have animalistic spirits that enter and reanimate a corpse, however any spirit can enter a body and use it for good or evil if they are in an evil biome, such creatures however can never leave the evil biome lest their soul is purged.
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Bohandas

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Re: Death is only the beginning...((spirit world and undead))
« Reply #1 on: March 29, 2011, 07:13:12 pm »

I like this idea, but it strikes me as something much too complex to expect to see anytime soon, even if Toady and Threetoe do take a liking to it.
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Starmantis

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Re: Death is only the beginning...((spirit world and undead))
« Reply #2 on: March 29, 2011, 07:56:05 pm »

Yeah, probably, But mayby something for later.
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GreatWyrmGold

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Re: Death is only the beginning...((spirit world and undead))
« Reply #3 on: March 29, 2011, 08:45:51 pm »

I like this idea, but it strikes me as something much too complex to expect to see anytime soon, even if Toady and Threetoe do take a liking to it.
Yup.
Add a difficult quest to return back to life (a fight with a mighty monster's spiritual double, plus a promise to fight said monster if you ever wish to return to a kind and happy afterlife, and then being forced to be a roaming haunt or simply snuffed out if you don't try? [Maybe if you ignore certain other vows, too.]), an easier but eviller way out (possessing a corpse in an evil area and then completeing another quest [maybe slaying a certain number of intelligent beings trying to survive in the area? Like in fortress mode?] to be allowed to leave the godsforsaken area?), and you have...
Something that is very complex, but still a good idea.
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Angel Of Death

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Re: Death is only the beginning...((spirit world and undead))
« Reply #4 on: March 29, 2011, 10:39:51 pm »

I really like this idea. It's extremely complex and Fun.
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freeformschooler

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Re: Death is only the beginning...((spirit world and undead))
« Reply #5 on: March 29, 2011, 10:44:36 pm »

This is a great idea, if only to give implementation to deities, which already have a defined form.
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