So…I finally decided to start my first game on the forums. I have plenty of ideas for games, but i’d rather get some basic experience and reputation as a GM before I work on any of the better, bigger ones. I’ve gathered some of the simple ideas here, since I can’t decide which one to put up/finish first, and I’d want to check for interest on the games/glaring mistakes I’ve made.
A moderately difficult game I came up with the other day when, looking through the Roller’s Block thread, I saw people briefly coming up with games based on what they saw in their room. I tried it, and the first thing I saw was a charger tower I had gotten for christmas. Roll to Charger- no, Roll to Charge. But, then, what would be charged?
Everything. The players are capable of giving practically every object not larger than them charge, which will be consumed to do things when the object is used. A charged chair, for instance, might consume a charge to be extra comfy for the next person to sit in it, or it might force them to sit in it for a set amount of time. If used against wild animals, like a lion tamer might do, it would consume that charge for a bonus to taming/ fending off the animals. And that’s only with normal charge. In addition to normal charging, each player can choose a single concept to charge objects with, such as force, edge, liquid, feline, heart, length, etc. At certain levels (if I choose to implement levels), players will also get a new concept to charge things with. Additionally, each player gets 2 skills that allow them to charge things in new/better ways, such as charging other living beings, charging your own body or parts of it, charging from a distance, provide a chance of not consuming a charge/consuming less charge, and so on. I’m not sure what the plot would be, or what to use for the stat/leveling system (IF there is a leveling system), so I could use some help with those.
The simplest game I have, but I personally don't like it too much, mainly because of the constant effort needed to run it. It’s a simple arena game, but every action other than basic movement and perception would require players to reference something from decently popular media. For example, If I was heavily damaged in a run-down grocery store, I could attempt to consume dairy product that fell off the shelves to heal, claiming “Hey! Floor ice cream gives you Health!!” (Kid Icarus Uprising). However, it would take some effort, either on my side and/or the players’, to find sources and make sure they’re not making it up. I COULD just not require sources/links that confirm the reference until I find that someone’s faking references. Yet, if this can be handled well, it could make a decent game. Additionally, though you could just reference all sorts of unrelated things willy-nilly, if a player stuck to a certain group of sources, such as comic books, Shakespeare, swordfighting, etc., I would reward them with a related item or bonus of some sort, allowing players to distinguish themselves from each other.
By Wild Magic, I mean magic of a wild nature, capable of representing nearly any concept, element, or object, cumulatively known as Aspects. However, a Wild mage has practically no control of which Aspects they get to use. Each mage would choose a single aspect, a True Aspect, that they would always be able to use, while they would get extra, random, temporary aspects that can each be used in one spell before being lost. The max amount of normal aspects would be equal to one’s Pool stat, and they would be randomly received at one per turn while in combat, and up to the maximum out of combat. A given combination of aspects can do many things, depending on the intention, and using many aspects in a spell tends to produce stronger results. I’ve got a lot of things planned and ready for this, but there’s one last thing I need to find: the list of aspects.
I know what you’re thinking, but I already know the list of aspects I want to use. I just can’t remember where it is. Someone else made it on this forum (I can’t remember who) and used it to randomly generate stuff for their own RP. I can’t remember the name, but it was supposed to be some episodic space-traveling adventure with sky Nazis, jetpack Soviets, a tooth gun, business gnomes, a ripped boss whose own rocket throne was used against it, and a player playing some robot with a screen face that ended up being covered in Nazi swasticas against its will. Once I find it, I’ll ask the creator for permission to use the list, and once he’s OK, the game can start.
I quoted a basic version of it up on the Gaming Block forum a few days ago. Here’s what I’d quoted:
((Y'know, that gives me an idea. Probably a bad one, though.
It's a combination of suggestion game and normal, PC per player game. The players would be shattered parts of some person's psyche, who could no longer act on their own. Players would possess an object in the world, while giving what remains of his consciousness directions (the suggestions), so that we could keep him safe until we found a way to get back in his mind. If a player is successful in defending the man, or he takes your suggestion, you become a bigger part of his psyche, gaining power (experience and levels) for your personal physical body.
I know this isn't the place to ask this sort of thing, but what do you guys think?))
I have a fair idea of the plot, but I’m unsure what to do for the stats, skills, and levels. Also, I don’t know how much I should let players influence the history and name of the man, whom I’ll call Mann for now. I’m not even sure if it should go under the normal Forum Games forum or the RTD forum. A few additional ideas I may/may not add: significance/size in their Psyche would be called Psyche Points (PP), and it could be used like regenerating mana for certain techniques, though you would have less say in Mann's actions while it was regenerating. Waitlisters would also be able to put up suggestions for Mann, and they can gain a reduced amount of PP there to carry over with their character. PP can slightly influence your position on the waitlist, rewarding players with active interest in the game. In case of direct mental afflictions on Mann, the players could return to his mind to combat them, in exchange for leaving their physical body open to attack. Perhaps the mind could occasionally be entered to briefly give Mann extra power, based on the player(s) that do it.
Anyway, I’m open to suggestions and help. If you think that you could pull the game off, I might be willing to give it to you. If you opened ANY of my spoiler, thanks for your time.