Basically, want to know if a skill system makes sense.
Stats are in opposition. No stat can be below -2
You get 3 statpoints.
|||Stats|||
||Nobility / Brutality||
Nobility is for on-mount combat, duels, weapons according to the knightly rules of warfare (swords and shields mostly, maybe maces, lances, etc).
It helps with heroic deeds, like slaying dragons or rescuing people, or doing something that a King tells you to. Massive boost vs monsters.
It can boost people's opinion of you, and helps when the playing field is symmetric. It will make you more likely to get hospitality.
Brutality is a stat that does smashing, improvised-club like weapons, nasty weapons (morningstats wrapped in electrified barbed wire), that sort of thing.
It helps with ignoble deeds, like crushing small creatures underfoot, brigandry, looting, pillaging, littering, and cold blooded murder.
It can also double as a ranged stat, for the really heavy weapons, of the "fuck you and everyone standing within five metres of you" sort. (Pyro, heavy)
||Discipline/Roguehood||
Discipline is for use of the most conventional, normal weapons, the sort you'd find in any organised army. It helps with using simpler things: bows, pikes, etc.
It helps with controlling your own body through strength of will, and ignoring wounds, to eventually attain superhuman strength or endurance.
It also helps with doing things by the book: military/tactical stuff. It helps with, say, ploughing through a lot of shambling undead.
Roguehood is for the use of weird and dodgy tactics and weapons. It helps with stealth, running away, parkour, theft, assassination and graffiti.
Roguehood helps with strange or magical weapons, the weirder the better. Such as turning a jellyfish inside out to use as a whip.
Roguehood helps with attacking powerful but potentially vulnerable spots and individuals, like princes or necromancers, or just causing chaos.
How numbers work:
You can have a maximum of +3 in a stat, and a minimum of -2. You get 3 statpoints. You may take points from Nobility in order to put them into Brutality.
The same is true of all opposing stats. So: Roguehood: 2 and Discipline: -2 will cost no statpoints. Roguehood: 0 and Discipline:3 on the other hand will cost 3 statpoints.
When you have -1 or -2 in a stat, you have maluses against it and what it entails, and may be weak against NPCs high in it as well.
There are three bonuses in a stat. You will gain these at level (4-x), 2(4-x), and 3(4-x), where (x) is how much you have in that stat, provided you have 1 point in it.