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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 745061 times)

Yourmaster

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9240 on: September 17, 2015, 09:29:03 pm »

Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?
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piecewise

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9241 on: September 17, 2015, 11:42:41 pm »

Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?
Depends, exactly what do you want the system to do?

Also, self promoting my automated version of the Metamorphica, which you can find in the random generator thread linked in my sig.

AoshimaMichio

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9242 on: September 18, 2015, 01:47:24 am »

Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?

Don't know any, but you could go with "atmosphere". In beginning no one fears anything, they happily run alone in forests, trust averyone, frolic around, rainbows and sunshine and everybody is happy. But as fear starts racking up, people get less open, stay more inside, don't wander around alone, stay away from dark, don't trust anyone, suspect each other, weather gets cloudy and rainy, stroms come and so on, until sanity finally leaves the town and people start panicking and killing each other in insane frenzy while hurricanes and firestorms ravage the land. The town ends in chaotic burning mess, where people are drooling mindlessly, practicing cannibalism while maniacally cackling and crying at same time, calling eldritch beings into existance...
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AoshimaMichio

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9243 on: September 18, 2015, 03:59:08 pm »

Sorry for double post.

I want to start another game, but I am well aware that running four games simultaneously is beyond my capacity. While it will (probably) be a long time before I can start another one, I can at least plan new games. Prepare for. So I got quite few ideas and can't decide which one I should focus.

  • Amusement Park Funland. The idea originally was to have treasure hunters run into labyrinth that constantly changes its layout, but it evolved something quite different. Treasure hunt is still the idea, but the labyrinth is a lethal attraction in an amusement park. You could pick your race and class (could be almost anything) and delve right in. Collect your weapons, armors and magic as you go deeper towards bottom of the multilevel labyrinth, passing through variable levels such as catacombs, desert, city, palace, mountains, hell, heaven... Other attractions in the park can be used to gain free loot or improve(and ruin) skills/stats. Entrance is free of charge! (But exit is not.)
    Skill system was tested some months ago with mastahcheese and GUNINANRUNIN, thanks for them. Result of testing was that it needed some serious brain surgery.
  • Discoveries. Players find themselves on top of big tower on tropical island. The hi-tech tower is filled with dead elves and players have to work together to survive, find out where they are and why. Although getting out of the tower in first place might be rather difficult. Here player can be any species that is somewhat biologically viable. The skill system I planned for this game is currently being tested in my current game Question.
  • Fairy tales. Remember Tinkerbell? You play as one of those maniac faeries spreading glitter everywhere and murdering innocent animals. Initially upbeat game with pretty pretty faerie magic and rainbows and shit, it does have very dark undertone. I would go as far as say the fearies have grimdark secrets. Still have to figure out how to derive magic from your character sheet.
  • Going home. A suggestion game I planned to be my first game on the forums, but figured to test my GMing limits with simpler games first. The protagonist finds herself in unknown location with range of skills and technical knowhow but without any personal identifying memories. She would have ability to manipulate matter within very short range, precision of manipulation limited by her knowledge and skills.
    I thought to create custom world in DF and use it to simulate the survival aspect of the game. But by my experience suggestion games are hard to run here...
  • Perplexiconica - White room. Mix of Perplexicon and The Metamorphica. Word system has undergone quite few iterations already, still nothing I like enough. Nothing much I can say about this one yet.
  • Royal Alchemist. Players are alchemists competing to become a royal alchemist by trying to produce most useful materials for kingdom's war efforts. Uses material generation system that relies a bit on ancient magic discovered by archelogists and mostly on material reactions. Various ethical and unethical methods for testing material properties are available, as well as espionage. Hire thugs to steal formulas from your competitors, sabotage their efforts, win new magics to precisely control material reactions if you create something substantially useful.
  • Rune Mages. Kind of Perplexicon based runic magic. You have list of rune fragments. Slap them together and hopefully you get something cool out of it. I planned to have an online tool for using magic which will show the actual rune you are casting, so you would have easy graphical visualization of the magic. The runes would have system where you could figure out meaning of some runes by looking at them. An example how runes would end up looking. (Blatantly stolen picture btw. Forgot where I found it.)
    I also have another support program for this, used for managing large number of player sheets and locations, instantly finding sheets and related locations with only effort of copypasting quote from player, rendering the turn grouped by location and other minor stuff. Designed to remove stress of finding character sheets from big pile. Currently being tested in my game Question. I might release it some day after it's relatively free of bugs.
  • Warforged. Totally not a D&D copy. Players are summoned animated sapient humanoid last effort weapons gone wonderfully wrong with ability to devour their enemies in order to grow stronger and ability to create new bodies for new players, or as their own backup bodies should the original one be destroyed, whichever comes first.
  • The Mind - Challenges of Theron Drakosen. And this one. Kind of sequel for my first game, The Mind. I promised to run an RTD where Theron tries to destroy an imaginary threat on the first fertile planet mankind have found in the galaxy. Despite of being imprisoned on military ship with substantial orbital bombardment capacity. Haven't got around planning this one too much. Theron Drakosen was head of security on biological expedition team, and character of player who had to quit the game too early.


All these should work as an RTD, although some might work better on upper board. So, what I should focus on? Does any of these spark your interest?
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DoctorMcTaalik

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9244 on: September 18, 2015, 04:18:36 pm »

Sorry for double post.

I want to start another game, but I am well aware that running four games simultaneously is beyond my capacity. While it will (probably) be a long time before I can start another one, I can at least plan new games. Prepare for. So I got quite few ideas and can't decide which one I should focus.

  • Amusement Park Funland. The idea originally was to have treasure hunters run into labyrinth that constantly changes its layout, but it evolved something quite different. Treasure hunt is still the idea, but the labyrinth is a lethal attraction in an amusement park. You could pick your race and class (could be almost anything) and delve right in. Collect your weapons, armors and magic as you go deeper towards bottom of the multilevel labyrinth, passing through variable levels such as catacombs, desert, city, palace, mountains, hell, heaven... Other attractions in the park can be used to gain free loot or improve(and ruin) skills/stats. Entrance is free of charge! (But exit is not.)
    Skill system was tested some months ago with mastahcheese and GUNINANRUNIN, thanks for them. Result of testing was that it needed some serious brain surgery.
  • Discoveries. Players find themselves on top of big tower on tropical island. The hi-tech tower is filled with dead elves and players have to work together to survive, find out where they are and why. Although getting out of the tower in first place might be rather difficult. Here player can be any species that is somewhat biologically viable. The skill system I planned for this game is currently being tested in my current game Question.
  • Fairy tales. Remember Tinkerbell? You play as one of those maniac faeries spreading glitter everywhere and murdering innocent animals. Initially upbeat game with pretty pretty faerie magic and rainbows and shit, it does have very dark undertone. I would go as far as say the fearies have grimdark secrets. Still have to figure out how to derive magic from your character sheet.
  • Going home. A suggestion game I planned to be my first game on the forums, but figured to test my GMing limits with simpler games first. The protagonist finds herself in unknown location with range of skills and technical knowhow but without any personal identifying memories. She would have ability to manipulate matter within very short range, precision of manipulation limited by her knowledge and skills.
    I thought to create custom world in DF and use it to simulate the survival aspect of the game. But by my experience suggestion games are hard to run here...
  • Perplexiconica - White room. Mix of Perplexicon and The Metamorphica. Word system has undergone quite few iterations already, still nothing I like enough. Nothing much I can say about this one yet.
  • Royal Alchemist. Players are alchemists competing to become a royal alchemist by trying to produce most useful materials for kingdom's war efforts. Uses material generation system that relies a bit on ancient magic discovered by archelogists and mostly on material reactions. Various ethical and unethical methods for testing material properties are available, as well as espionage. Hire thugs to steal formulas from your competitors, sabotage their efforts, win new magics to precisely control material reactions if you create something substantially useful.
  • Rune Mages. Kind of Perplexicon based runic magic. You have list of rune fragments. Slap them together and hopefully you get something cool out of it. I planned to have an online tool for using magic which will show the actual rune you are casting, so you would have easy graphical visualization of the magic. The runes would have system where you could figure out meaning of some runes by looking at them. An example how runes would end up looking. (Blatantly stolen picture btw. Forgot where I found it.)
    I also have another support program for this, used for managing large number of player sheets and locations, instantly finding sheets and related locations with only effort of copypasting quote from player, rendering the turn grouped by location and other minor stuff. Designed to remove stress of finding character sheets from big pile. Currently being tested in my game Question. I might release it some day after it's relatively free of bugs.
  • Warforged. Totally not a D&D copy. Players are summoned animated sapient humanoid last effort weapons gone wonderfully wrong with ability to devour their enemies in order to grow stronger and ability to create new bodies for new players, or as their own backup bodies should the original one be destroyed, whichever comes first.
  • The Mind - Challenges of Theron Drakosen. And this one. Kind of sequel for my first game, The Mind. I promised to run an RTD where Theron tries to destroy an imaginary threat on the first fertile planet mankind have found in the galaxy. Despite of being imprisoned on military ship with substantial orbital bombardment capacity. Haven't got around planning this one too much. Theron Drakosen was head of security on biological expedition team, and character of player who had to quit the game too early.


All these should work as an RTD, although some might work better on upper board. So, what I should focus on? Does any of these spark your interest?

I like the idea of Amusement Park Funland and Rune Mages the best. I'm not sure I quite understand how Warforged would work, though it sounds like it could be interesting.
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ATHATH

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9245 on: September 19, 2015, 10:55:53 am »

I like 1, 3, 6, and 9.
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heydude6

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9246 on: September 23, 2015, 06:20:14 pm »

Hello guys, me again. I just want to ask for some more advice. Currently, 2 out of 8 players in my rtd have not posted actions. I sent Pms and they haven't replyed (I only gave them a day so far) and I don't know how to auto them since they are in a pvp arena (with magic!).

Also just waiting for them isn't an option since I plan on doing weekend updates.

Any help would be appreciated.
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GiglameshDespair

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9247 on: September 23, 2015, 06:37:26 pm »

]Make them purely try to defend themselves
or
Make them do nothing

or
wait a bit longer.
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Megggas

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9248 on: September 23, 2015, 07:10:44 pm »

You could roll to determine what they do that turn.  Or allow other players to submit actions for them.
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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9249 on: September 24, 2015, 12:19:30 am »

snip
I like 1, 5, 6, & 7. I think 7 should be fleshed out the most, but would want to play 5 the most.
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AoshimaMichio

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9250 on: September 25, 2015, 03:50:59 am »

I like the idea of Amusement Park Funland and Rune Mages the best. I'm not sure I quite understand how Warforged would work, though it sounds like it could be interesting.
I like 1, 3, 6, and 9.
snip
I like 1, 5, 6, & 7. I think 7 should be fleshed out the most, but would want to play 5 the most.

Amusement Park has been on backburner since last christmas and has plenty of documentation already. All it needs is skill/stat system that makes sense, scales up nicely with growth of power level and isn't too complicated. And a bit of art.

Rune Mages is actually offshoot of Perplexiconica. I might actually merge those back together if I can do it without having to overhaul background things too much.

So far Amusement Park is leading nicely, so I guess I'll focus on it.
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Andres

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9251 on: October 02, 2015, 01:00:10 am »

Can someone run a Roll to Become a Hero type game? The one that adwarf ran looked pretty fun and I really want to play one myself.
« Last Edit: October 02, 2015, 02:28:28 am by Andres »
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wipeout1024

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9252 on: October 02, 2015, 02:10:58 am »

Right now, I'm thinking of creating a game based on Big Brother, or something like that. How do you think that should work?
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GiglameshDespair

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9253 on: October 02, 2015, 03:32:47 am »

Big Brother itself isn't a good setting to make a game on: as it so aptly says, the future is a boot, stamping on a human face forever. The people who could care are controlled to tightly; the masses who could act don't care.

The world in Big Brother is no longer capable of change for the better. Not unless everything is razed and begun again from nothing.
Orwellian dystopias are quite common and perfectly workable, however.

For the dystopias, think of how it came about and why. These things can have an obvious main cause (such as the rise of Nazi Germany or Soviet Russia.)

The players, presumably, are fighting against such a regime. They should have to try to motivate the proles into action: distributing propaganda, sabotaging regime propaganda, assassination.

The players shoukd have to careful of everything. Informants, police... Even each other, if they have conflicting goals. It should be difficult for the players, and even if they win, what then?
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wipeout1024

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #9254 on: October 02, 2015, 03:49:19 am »

OH, I mean Big Brother, the TV Show, here's a link: https://en.wikipedia.org/wiki/Big_Brother_(U.S._TV_series)
« Last Edit: October 02, 2015, 04:02:57 am by wipeout1024 »
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