Melee weaponsPrimary Melee attributes: Strength, Grace, Speed
Edged weapons, blunt weapons, and polearms.
Edged weapons favor Grace and Speed: Lower damage, good crits, good accuracy
Polearms favor Grace and Strength: Good damage, lower crits, good accuracy
Blunt Weapons favor Speed and strength: Good damage, good crits, low accuracy
Ranged WeaponsPrimary Ranged Attributes: Grace, Finesse, Brilliance
Bows, Rifles, Pistols,
Bows Favors Grace and Finesse: Lower damage, good accuracy, good crits
Rifles favor Grace and Brilliance: good damage, good accuracy, lower crits
Pistols favor Brilliance and Finesse: good damage, lower accuracy, good crits
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Weapon Sheet (Melee)Name:Tech Level: (Lesser/Greater/Relic)
Type: (Edged, Blunt, Polearm)
Max Attacks Per Round: Typically between 1 and 3
Range: A Number range in unit squares. 1 for melee.
Damage: [Base] + [ProficiencyMult][Type Dependent Formula]
Accuracy: [Base]+ [ProficiencyMult][Type Dependent Formula]
Crit Chance: [Base] +[ProficiencyMult][Type Dependent Formula]
Crit Damage Bonus: [Base] + [ProficiencyMult][Type Dependent Formula]
Description: Flavor
Special: [Special Attack, if any]
So, basically, the weapon sheet is a straight breakdown of what the weapon will do for you, down to its most basic properties.
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Name: Simple Steel Saber
Tech Level: Lesser
Type: Edged
Max Attacks Per Round: 3
Range: 1
Damage: 3 + [ProficiencyMult][0.2*STR + 0.1 *SPD + 0.05*WIS] (Poor)
Accuracy: 75+ [ProficiencyMult][1.5*GRC + 1*FIN + 0.5*BRI] (Good)
Crit Chance: 5 +[ProficiencyMult][0.25*FIN + 0.15*GRC + 0.1*BRI ] (Average)
Crit Damage Bonus: 200% + [ProficiencyMult][3*SPD + 2*STR + WIS] (Good)
Description: Flavor
Special: None
So, for a basic starting character with 20 in grace and speed, and 10 elsewhere. Assuming Proficiency scores of… 0.1, 0.4, 0.8, 1.2, 1.5
Damage = 3, 5, 7, 8, 10
Accuracy = 80, 93, 111, 129, 143
Crit Chance = 6, 8, 10, 13, 15
Crit Damage Bonus = 209%, 236%, 272%, 308%, 335%
So, against a stationary target,
A cadet would have an 80% chance to land a solid hit for 3 damage, and a 6% chance to crit for 6 damage.
A bladesman would have 111% chance to deal 7 damage, and a 10% chance to critically hit for 19 damage.
A bladesmaster would have a 143% chance to land a solid hit for 10 damage, and a 15% chance to crit for 33.5 damage.
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Name: Dauntless Triple Barreled Pistol
Tech Level: Greater
Type: Pistol
Max Attacks Per Round: 3
Range: 1-4
Damage: 5 + [ProficiencyMult][0.3*BRI + 0.2*SPD + 0.1*GRC] (Average)
Accuracy: 50+ [ProficiencyMult][1*GRC + 0.5*FIN + 0.15*STR] (Poor)
Crit Chance: 7 +[ProficiencyMult][0.25*FIN + 0.15*GRC + 0.1 *STR ] (Good)
Crit Damage Bonus: 150% + [ProficiencyMult][3*SPD + 2*BRI + STR]
Description: Flavor
Special: Dauntless blast: Fire all three barrels in one action. ACC -25, DMG*3, cannot crit, consumes 3 pistol eggs. 15% chance to degrade the weapon.
So, for a basic starting character with 20 in brilliance and finesse, 10 elsewhere. Assuming Proficiency scores of… 0.1, 0.4, 0.8, 1.2, 1.5
Damage = 6, 9, 12, 16, 18
Accuracy = 52, 59, 67, 76, 82
Crit Chance = 8, 10, 13, 16, 18
Crit Damage Bonus = 156%, 174%, 198%, 222%, 240%
So, against a stationary target,
A cadet would have a 52% chance to land a solid hit for 6 damage, and an 8% chance to crit for 9 damage.
A pistoleer would have 67% chance to deal 12 damage, and a 13% chance to critically hit for 24 damage.
A deadeye would have an 82% chance to land a solid hit for 18 damage, and a 18% chance to crit for 43 damage.