I'm working on way too many projects at once. I've known this for sometime, but I just looked at my folders and like 90% of the things I'm "working on" are in the "Get the basics finished" phase, which makes it rather hard to do anything with the concepts.
That's all unrelated though. Anyway, over the course of today, I've completed the basics for something silly, but I'm not sure whether it would be better off as a standard forum game or as a RTD. Leading towards RTD at the moment, but I'll throw the basic idea out here first, so that I know the proper place to put it. Also I guess to see if anyone even wants it. I've got a lot more stuff than what is in this post, but this is just the initial concept. (Okay yeah I actually dumped fair bit of it in here, probably more than necessary.)
You are residents of a typical dwarven fortress. But you're not dwarves. That's been done far too often, and doesn't usually go anywhere interesting. You're cats. Part of a hivemind of cats of course. Being 1 cat would complicate things somewhat. Each player starts in control of 10 cats(placeholder number, subject to change). The sex(physical) distribution of those cats is up to the players. It should be noted that dwarven fortresses are a... dangerous environment, so keep that in mind. To keep things simple, kittens age extremely quickly. It still takes multiple turns though. Depending on the one running things, and how they're being run, I'd suggest making a turn either a day, a week, or a month.
Intelligence of an individual cat is probably about the level of a child. A dwarven child. Cats have to be nearby each other to benefit from the hive mind the most.
Now, the typical dwarf fortress player generally wouldn't allow a mass of cats to exist, but this game stops that somewhat. The dwarves do NOT have a hive mind. This has downsides of course. However, The fortress occupants still have opinions about cats, both individually and as a whole, so be careful not to expose your intelligence. Immigration probably effects how the fortress views cats positively for current dwellers, but negatively for the immigrants as they some adopt the fort's views. The extremety of these changes depends on ratio of immigrants to fortress dwellers.
Individual Dwarves probably won't have data listed unless they do anything particularly important.
Cats brainwashing dwarves seems amusing enough to add in, so its a thing. Obviously it takes time, and the more cats the better.
Not sure what the actual GOAL of this might be, but making dwarves inept enough to need help from cats for the fortress to survive is the simplest conclusion. This could probably be run as a suggestion game with commands from the forums as well.
So, any thoughts?