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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 728129 times)

WillowLuman

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I like the intro, but it sounds better suited to an original setting. My intent is for the players to literally be running amok in Gotham.

Hmm, I think I will run this, at least for a while. Might have to hand it off after a few weeks, but I'll go type up the OP.
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SomeStupidGuy

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Ooooh, I definitely wanna play that. OR at least, ptw it. :v
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WillowLuman

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Now I just need a good title. Current one is "Roll to Rule Gotham," but I don't think that's very good.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

WillowLuman

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It's up! Let's see how this goes.

EDIT: sorry for double post
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

adwarf

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2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Spoiler (click to show/hide)
What do you think of the intro? I'm not going to make the actual game myself, but I always like the chance to stretch my creative muscles.
Also, just noticed, but didn't shad night run something like that? Remember? Be an evil genius or something?
Terenos and CyberGenesis ran two Evil Genius games before, I don't know of anything else but then again I sadly don't read as much of FG&RP and RTD as I used to.
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Execute/Dumbo.exe

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2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Spoiler (click to show/hide)
What do you think of the intro? I'm not going to make the actual game myself, but I always like the chance to stretch my creative muscles.
Also, just noticed, but didn't shad night run something like that? Remember? Be an evil genius or something?
Terenos and CyberGenesis ran two Evil Genius games before, I don't know of anything else but then again I sadly don't read as much of FG&RP and RTD as I used to.
Here:
http://www.bay12forums.com/smf/index.php?topic=130395.3050;topicseen
Before you say anything, yes, I know you can make words a hyperlink, I just never perfected doing so, it's amazing that the game is going again though.

I would still suggest you read from the beginning.
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Yoink

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I wanna play a biker gang RTD. :( Why aren't there any of those getting around?
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Samarkand

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I wanna play a biker gang RTD. :( Why aren't there any of those getting around?
Because you haven't made one yet. GO DO!
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Yoink

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I don't know enough about motorcycles. Or biker gangs. Or the US, for that matter.
The biker gangs in my country tend to be pretty pissweak these days.
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Harry Baldman

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I wanna play a biker gang RTD. :( Why aren't there any of those getting around?

Because none of us have read enough early Hunter S. Thompson, obviously, so nobody's qualified.

I don't know enough about motorcycles. Or biker gangs. Or the US, for that matter.
The biker gangs in my country tend to be pretty pissweak these days.

Only one answer, then - supernatural biker gangs in a high fantasy setting. Elves with chains and cannibalistic initiation rituals, and a massive love for smoking opium in whatever tree they camp out in that night. Human merchants living in fear of what rides out in the night. Sort of like the Wild Hunt, in a way.

Come to think of it, the Wild Hunt is basically a supernatural biker gang. It all fits!
« Last Edit: August 06, 2014, 11:40:33 am by Harry Baldman »
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Yoink

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Whoah. Now, I was thinking of a post-apocalyptic biker gang, but that sounds bloody amazing, too. O_O Gosh.
* Yoink has actually read Hell's Angels, by the way.
:P
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Tsuchigumo550

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Two kings locked in a 100 year war come together for a peace treaty, but there's just no solution in sight. There's also no way these two nations can survive in this state of war, so a competition must be devised. Even this is a source of heavy debate, until one of the castle fools speaks up...

and suggests a dancing competition to be held in a small section of de-militarized land.

The basic idea here is making a system similar to simplified D&D, where you pick traits, skills, etc... and then immediately mis-use those skills in the art of dance.

---

It sounds insane, though that's as far as I've taken the idea at the moment. Bards are banned, because they're already pros.
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Samarkand

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Two kings locked in a 100 year war come together for a peace treaty, but there's just no solution in sight. There's also no way these two nations can survive in this state of war, so a competition must be devised. Even this is a source of heavy debate, until one of the castle fools speaks up...

and suggests a dancing competition to be held in a small section of de-militarized land.

The basic idea here is making a system similar to simplified D&D, where you pick traits, skills, etc... and then immediately mis-use those skills in the art of dance.

---

It sounds insane, though that's as far as I've taken the idea at the moment. Bards are banned, because they're already pros.
I call shadowdancer!
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Slayer1557

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Repost from the thread I created.  Any advice on the below would be appreciated:

Hey everyone.  I have been tossing around the idea of starting a RTD of my own.  My main concern is whether it should actually be a RTD or a regular RP.  So let me give you a short pitch of what I have planned (The short short version, I have a LONG notepad file with stuff I've been pondering for the last week)

The game would take place in the world of Etrian Odyssey(The DS/3DS games).  Possibly some amalgamation of all 5 games in terms of setting.  It would certainly take place after the events of any of the games.  Players would be able to pick any class from any of the games, and form a party of 5, MAYBE 6.  I'm not sure if I want to allow more than one party to be running around independently, depends on the level of interest and such.  There will be a plot of my own devising, but I will give the players many options to go through it, however they want.

I want to use relatively simple player mechanics, namely the 1d6 roll common among RTDs.  There will be some stat keeping, but most of it will be just guidelines.  As in, you may have... 100 attack, but that does not necessarily equate to exact damage amounts.  I would just look at how you rolled, your stats compared to your opponent's stats and roll, and make a determination from that.  I'm not sure if I want to have a visible or invisible HP stat for players/enemies.  On the one hand, it may make it easier to understand how hurt something is, but on the other hand, it can be more work trying to keep the numbers nice.  I HAVE all of the formulas for damage/accuracy/etc from the games, but I don't necessarily want to recreate those in forum form, if it will work as good or better by fudging it.

Then there's the issue of player death.  I want the game to be difficult, similar to the games.  One critical mistake can mean death.  I was hoping to have it in classic RTD form, where replacements can come in should other players die.  But because you can be revived in town, or if one of the players knows how to revive, or just uses an item that can revive, USUALLY the player's will only permanently die if they all die.  A player could also die if the party is forced to flee and leave the dead player's corpse behind (Unlike in the game).  It would be assumed that the corpse was eaten or otherwise missing, and thus be unable to be revived.  So this begs the question, how do I make sure my game is fun, difficult, but still allows for player progression?  I figured there would be leveling of a sort, but you don't level from grinding, but rather from progress.  So even if the party wipes, then the next group would come in at a similar level.  I'm a little torn though, because part of the fun would be attachment to your characters as you progress and develop their personality.  So I'm not sure if making it an RTD is a good idea or not.

And finally, Rolls and bonuses.  How do most people handle this.  If its 1=Crit fail, 5=Success, 6=Overshoot, how do you handle bonuses?  What happened when someone has a +5 and they roll a 1?  Do they fail? Or overshoot?  What should I do for cases where someone should be more accurate/reliable at something, or someone is inaccurate/unreliable?  Should it still be bound to the 1d6 scheme?

IronyOwl

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So this begs the question, how do I make sure my game is fun, difficult, but still allows for player progression?  I figured there would be leveling of a sort, but you don't level from grinding, but rather from progress.  So even if the party wipes, then the next group would come in at a similar level.  I'm a little torn though, because part of the fun would be attachment to your characters as you progress and develop their personality.  So I'm not sure if making it an RTD is a good idea or not.
Hm. I'm not familiar enough with the games to comment on a purist approach, but could you differentiate between power and specialization, or level and equipment, or other such distinctions between "effective" and "what I want to play?" For instance, consider if everyone entered the dungeon as a Boring Noob class, with decent stats but nothing to do but autoattack each turn. Then assume they can work through some kind of class or ability or equipment tree/scale, becoming closer to a gunslinger or regeneration passive bearer or guy with a shield or whatever it is that they actually want to be simply by defeating enemies or finding loot. They're not necessarily getting any or much stronger for non-progression achievements, but they are getting more personalized and fun.

Also, as a point of caution- I don't know how the games work, but if you're going to introduce permadeath based on the party wiping or fleeing, you might want to pay attention to how at risk different classes or approaches are. Usually you don't want to penalize tanks, for instance, but often they are at the most risk because it's literally their job to take damage.


And finally, Rolls and bonuses.  How do most people handle this.  If its 1=Crit fail, 5=Success, 6=Overshoot, how do you handle bonuses?  What happened when someone has a +5 and they roll a 1?  Do they fail? Or overshoot?  What should I do for cases where someone should be more accurate/reliable at something, or someone is inaccurate/unreliable?  Should it still be bound to the 1d6 scheme?
Ah, that's a tough one. Most people treat a 1+5 as a 6, while a few have special rules about 1s always being 1s or similar. You definitely want to carefully consider what you're doing before adding modifiers to the RTD system, especially as they get larger.

If you're not happy with what you've got, there are definitely a lot of other ways to apply bonuses. You've already got one way in your vague "100 Attack is kind of a lot" stat system, which alters effects rather than the rolls themselves.
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