So, I had this idea for an RTD to do with Kirby, and the Star Warriors in general for a while now. It's just been sitting ther at the back of my head, waiting for me to develop it. Got any suggestions on what I should change, add, remove etc.?
This is not minimalist. You can only do what is normal, and what is within the limits of your power. So a player who has decide on the original Copy Ability cannot just start controlling time while in Spark form.Most actions take ordinary 1d6 rolls, although some mundane actions such as walking do not need rolls, unless it is on Difficult Terrain. I haven't got much of a plot planned out, and I still haven't figured out how to do combat, even if I've decided on a HP system, if only to make determining damage easier. Here is the Char Sheet;
Name: Your character's name
Age: This will determine how well your character can talk
HP: This will be detemined by me
Ability: A name and short description of your special ability.
Goal: What is your in-game goal; what do you want to achieve? This is partially for RP purposes and partially for plot.
Bio: A short history of your character.
Appearance: What does your character look like. Keep in mind that they are all puffballs.
HP and damage is currently the only stat that's in any way certain, although I've developed ideas about speed too.
Abilities are basically things like Copy, Time Manipulation and so forth. Try not to go completely overpowered though.
There are 2 variants of Copy that are official, but feel free to make up your own. They are Release version and Hold version. Release releases any copy ability in the form of a slow bouncing star in exchange for halving damage. Hold forces you to hake full brunt if the damage, but you get to keep your copy ability.
So, any ideas?