In the desperate future, after the world's destruction, somewhere south of the safety zones. There is a place where the only justice that can be found is at the end of a gun barrel. Where death is only a second away. Where every minute is a killer fight for survival in a ruined world. The only option left, is to keep firing and never, ever stop moving. Welcome to...
... Pardon that, I was getting a little into this. Anyway, I've come up with a fun idea for an RTD. It takes place in an 70s/80s idea of the future, including cyborgs, mutants, a post-nuclear dystopia, and general absurdity. Everything is randomized. The maps, the weapons, the player's abilities, the armor, the vehicles, you name it.
Another thing is that everything is meant to be incredibly fast. The map is 20 tiles by 20 tiles (at the start), and a player without a vehicle can walk five in a turn, and across the entire map in four turns. A vehicle's speed multiples this, meaning that a starting vehicle (if the rolls are lucky) can get across the entire map in a turn. This should hopefully prevent stretches of time where everyone is just moving somewhere and not doing anything.
I'm using the generators from my sig that Digital Hellhound was using for his RTD. I imagine both of ours will be different in a few ways. For example, even the stats themselves are totally randomized, with the better equipment getting a larger die for stats.
The structure would be an objective-based mission with competitive elements. It's not a straight arena as those can be very boring, but killing the other players in encouraged. There would be a list of objectives where one is given after one is completed, with only one objective being present at any one time. The person who completes an objective gets a certain amount of cash for it. Whoever completes the last or first objective gets extra cash for it, and even more if they managed to complete both the first and last objectives.
So, the two questions I ask is as follows: would anyone be interested in a fast-paced mission RTD with randomly generated equipment, and which name for it would be better: Infinite Destruction or Bloodlands Turbo? My brother likes the former but I have a fondness for the latter. And yes, they are both meant to sound cheesy as hell. Think of them being on the cover of a cult classic 80s action movie or a badly translated SNES game and you'll see why I named them like that. Fun fact, they're both technically randomly generated as well. The only thing that isn't randomly generated in this RTD is the premise, it seems.