Okay, got an idea. Time to flesh it out!
Neo-Darwinian Apotheosis: The Universal Game
In The Beginning...
The nebulous void of the universe is, contrary to most reports, hardly a void at all. In fact, right now it seems to be more of a soup than anything - reality has thickened all over, pregnant with strange combinations of phenomena electromagnetic, thermodynamic and straight-up aetheric. What is up with all that, no mortal mind can comprehend - not that any exist, of course. The universe is still in a bit of an uncertain state, and the laws of physics don't quite apply like they should. This is good, because conventional laws of physics are going to be violated in a big way by what happens next. Or what has already happened - within the soup of muddled reality one can, if one happens to be blessed with omniscience, perceive something! A particle, or more accurately a corpuscle, to be exact, with some highly interesting aggregation abilities. And when these corpuscles aggregate, the resulting mix has even more interesting properties.
Firstly, their configuration holds the potential for information storage. Secondly, certain aggregates work to replicate others. These two abilities have resulted in the corpuscle's proliferation throughout the nascent universe. And now that the universe is slowly becoming more orderly and its innumerable dimensions begin to resonate more powerfully, a third property of the corpuscles begins to shine - the potential for change. And it is this third property that will ultimately prove crucial for the emergence of what we may know, through our own experience and imagination, as the gods. What follows is a tale of their adaptation, diversification and, of course, speciation.
How Is This A Game?
Simple! It's basically a suggestion game where the players are the universe. Their job is to collectively be changeable and adversarial, as well as coldly impersonal, kind of like the real universe is. It runs on RTD rules that govern adaptation to universal events on the part of the self-replicating godly corpuscles that may or may not be the ancestors of more complex divine life. The corpuscles, in case you're wondering, function basically like RNA, and their mutation happens both on its own and when they get blasted with chaotic cosmic energies.
The power of universal events is decided by how much support they garner - one suggestion is a local event (universally speaking, of course), and it scales upward with each vote of support and decreases in power with each vote against. Since the universe is so huge it may as well be infinite, there's probably no limit to the size of an event. Speaking of, the universe can't really create anything, just set off certain processes, like star formation, rapid expansion, accumulation of matter, progressive distortions of space and time, any sort of balderdash that sounds lightly plausible, that kind of thing. Each event, if it happens to either encourage separation of corpuscles or threaten a certain subset of them, will encourage divine evolution. Especially apocalyptic events! And just for fun, turns would be called epochs instead, because those sound more divine.
Furthermore...
Actually, that's pretty much all I got. Hard to define anything more since the premise of the game is its setting constantly changing to facilitate change in what its focus is. Hopefully the general path of the game would involve divine biochemistry gradually becoming divine biology, and from there divine ecology (personal hope: divine parasitology and virology). But there's no way to predict what'll happen by the end.
It'd presumably be fun to write, and good exercise for the imagination. Quite thought-provoking for an idea I got from an Onion article. Any thoughts?