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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 739885 times)

10ebbor10

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Is that a metaphor, or have I missed some major event in the last few months.
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IronyOwl

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Is that a metaphor, or have I missed some major event in the last few months.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Empiricist

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Is that a metaphor, or have I missed some major event in the last few months.
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

flabort

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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Darvi

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Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
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darkpaladin109

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Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
Take inspiration from other RtD's?
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10ebbor10

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Take an interesting idea from this thread. I mean, that was what it was made for, you know.
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Darvi

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Take inspiration from other RtD's?
Take an interesting idea from this thread. I mean, that was what it was made for, you know.
That goes against my neuroses.
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IronyOwl

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Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
Well, what kinds of ideas? What parts aren't you scratching together enough stuff for?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Darvi

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Plot? Setting? Rules beyond the vanilla 1d6 set?
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freeformschooler

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General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
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Darvi

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* Darvi points at reply #7852.
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freeformschooler

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You must slay your neuroses. They are mental dragons hoarding all your past good ideas in a cave somewhere off Mt Hypothalamus.
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IronyOwl

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Plot? Setting?
I'm not much for plot as such, but plot and setting tend to come with the basic game idea for me. And since basic game ideas claw at me constantly like the clinging souls of the damned they're usually pretty easy to get.

Rules beyond the vanilla 1d6 set?
This one's trickier. My solution to it is to realize the current system doesn't do what I want it to or does something I don't want it to, start thinking about possible solutions to that, run with those until I realize they don't work or I don't like them or are hideously complex, and then get distracted with an entirely different project.

As for what you should try, it really does depend on what you want. I find other games, forum or video, can be very, very handy inspirations. Other media can also give less formally defined systems, where you see something you like or don't like and start to consider what kind of a system that'd be. For original creations or deciding what you want to steal, I tend to find thinking about what you want to happen or not happen can be handy, then working the system into that.


That's kind of vague, but I could probably supply examples if you wanted. A lot of it, as far as I've been able to tell, does just boil down to working on it long enough to figure it out properly. Also motivation.


General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
I was not aware of this. Hit points are now a fluid you beat out of foes or refill. Makes after-battle scavenging interesting.

Now I actually want to make this game. FFS is clearly a professor.


* Darvi points at reply #7852.
Steal harder scrub. Really though, if you won't steal, where are you willing to get your materials?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Rules beyond the vanilla 1d6 set?
Start with the vanilla rules. Adjust them every time you think it's nessecairy. If your players figure out the system, you're clearly not doing a decent job.

((Not actually good advice))
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