What, nobody else wants to guess? Aw.
Anyways, Ultimate Furball RTD is a game about... a massive airplane dogfight. Yes, that's one of the meanings of "furball". I decided that there were quite enough mecha fighting games here, and went with the other idea I had. A game like Battletech, and not quite like Battletech. People fighting in flying machines.
The game doesn't have an end goal as such, a little like any arena game. Also a little like any arena game, the point of the game is earning points - in this case, kills. A little unlike most arena games, players aren't fighting between each other exclusively. The air is filled with aircraft of every make and era, and finding something to shoot at - or be shot at by - is trivial.
To start playing, make a pilot, and name a real-life combat aircraft you want to fly. There are three pilot stats. Piloting, Gunnery, and Awareness. Aircraft stats will be determined by me since, like Battletech, there's some balancing involved. Flying a high-tech fighter will make it easier to fight but harder to gain points, and the other way around.
Skills values start at 6. You get six points to distribute between these, but note that adding points will mean subtracting value. Explained below.
The pilot stats are "battletech" stats. They provide a baseline value that you must roll to perform a maneuver, hit a target, or notice an incoming enemy. I.e. you have a Gunnery of 5, and are shooting at a plane you're tailing. You get a roll of d12, and the barest minimum you must roll, in perfect conditions, is a 5. If your plane is damaged, visibility is poor, you are injured, or the target is evading, the minimum value to roll increases. If the value gets above 12, it becomes straight up impossible.
Aircraft will have individual HP pools for different segments (normally body, nose, tail, left/right wings), and several stats of their own. Make sure to specify the exact weapons loadout you want to have unless you want me to take my best guess. Ammo will be limited. Scores are per pilot, so make sure you can eject to fight another day. Losing the aircraft loses you one point. Each aircraft has a value, and to earn a point you have to destroy your own craft's worth in enemies - 4th generation fighters praying on WW1 biplanes will need a lot of time and ammo on their hands.
Expect occasional boss battles.
To play:
Provide pilot name, and divide 6 points between Piloting, Gunnery, and Awareness. Provide a model of real-life aircraft you want to fly (you can change it later) and the weapons it would have. Not limited to fighters - bombers, zeppelins, and attack helicopters are all fair game if you want. Game starts once I have the aircraft statted out.
Opinions? Potential players?