I should likely research the actual cards then.
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Story ideas I have are yet-another-mecha-game, where parts are now much more, erm, varied, in that you can now have Joint parts.
Let's say you've got a heavy tank-tread build. You know you're going to be deployed in an aquatic enviroment- this would require different legs, and therefore, a whole different build. However, with a Joint Part, you can add a Joint Pontoon between the leg and core parts, allowing sea travel. You wouldn't be able to do this with a quadruped or biped, because of waterproofing issues, but your gun-tank is now amphibious.
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Another is sort of a monster-breeder meets Spore, in that you become part of a Pokemon-esque world. You aren't actually raising existing Pokemon- you're going to be using various monsters and combining their traits. Most are personified in some way- they also have types (going to take it directly from Pokemon here, it's premade and comprehensive).
Breeding works as follows- two compatible monsters enter, one resulting monster leaves. Most of the time all you need to worry about is magnetism: +, -, or =.
A + and -, a + and =, and a - and = may be fused. Matching pairs may not mix.
Moves, types, and other abilities will be passed down, influenced by magnetism.
+s are considered dominant in physical traits, and -s are dominant in mental ones. =s are recessive in both cases.
A Slime(+) and a Galespirit(-) are fused. The result is a Bubble Slime(-).
The resulting magnetism matches that of one of the parents, therefore, that parent passes down any specific ability (in this case, "Insubstantial- phys attacks almost always fail". If it matched neither, the ability is created new.
The Slime involved was a +. Physiology was passed down- the resulting Slime is Water type, and is resistant to physical attack. ((Dosen't actually matter due to ability, but strengths/weaknesses not involving elements are passed down))
The Galespirit involved was a -. Skills and resistances are passed down- the Slime knows low-level Flying attacks, and is immune to Ground.
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Another is sort of a amaglam of previous ideas- you're an average household mechanical device turned mini mecha! You're put on a team, and you've got to defend the living room/kitchen/house from the other team!
There are seven areas to the house, and four are given out at the start of the game, three are neutral. Sides fight for control- they must Build a Base on unclaimed land, and then until that base falls, it is theirs. When one team has 6/7, or has held 5/7 for ten turns or longer, they are the winners and a new house is generated.
Player skills are determined entirely by what they are. Say, I chose a 3DS. The 3DS transforms, gaining...
1. Advanced Scanning: Enemies in adjacent territories are scanned in 3D! All info is revealed after 3 scans.
2. Data Disk- RPG: This unit has a 1/6 chance to get a +2 to an attack with a weapon.
3. Stylus Sword: A weapon that cannot be dropped or lost, the Stylus Sword is the choice weapon for the 3DS. It retracts when not in use!
Players can absorb fallen enemies to gain their powers. Say, a Microwave defeated my 3DS, and it absorbed me. On top of it's heat-based attacks, it's time-delayed attack, and it's ability to "eat" opponents, it can now steal one of my abilities.