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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 745185 times)

ExKirby

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7035 on: September 27, 2013, 04:15:14 pm »

Ok Pokemon Dating Sim I think it's time to change the topic now.

I had the idea for some form of GTA-Saints-esque RTD where the players are part of a gang and need to take over a city, get rich etc. Where in most of the game, it'd run like an RTS, with 1 turn roughly equalling one day, if the players got involved in some form of heist or action or something, it'd go to a more action-based game, with players acting on a tactical map of some form. Police would also act less like idiots and will try to follow up crimes, not just go "oh no he ran away I forgot who he was". And rival gangs. Those are things. Thoughts?
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Joben

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7036 on: September 27, 2013, 05:25:28 pm »

Sure sounds cool.

Potential tricky bits: Players never want to do the same thing. What if some players want to go on a tactical heist and some want to do day-long strategic moves? The time scale becomes weird. A problem I've faced to a lesser extent in Roll To Investigate, where some actions would logically take hours, others seconds.

The other issue would be an organizational one on your end. In my experience the more NPC actors there are the more complicated turns get to write, and it's basically exponential.

I'd spend some time thinking about how you want cops and rival gangs and stuff behave, then figuring out how to abstract that to as few rolls and as little record keeping as possible.

Rather than roleplaying a detective for example, it could be something as simple as a roll to find clues at a crime scene, and a tally of how many clues they have implicating each player. You could get a nice death spiral, where they're top suspects get spied on, generating more clues, or directly observing crimes.
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7037 on: September 27, 2013, 07:20:26 pm »

I have a setting based on... Japan. Yeah, let's just say Japan as a whole at this point, because fuck it.

Strike Witches/that Japan-Only anthropomorphic naval game/history.

You're a soldier fighting in a World War. The theory is that Rome never collapsed, the Middle Ages never happened, and technology is years ahead of events. England is lead by a church and a crown, is against America, defectors and rebels, Germany, Italy, and other nearby countries have been oppressed by England for land rights and have begun to fight back, though they also dislike America for their ties to America:

Team 1:
England, Russia, and China, a few other European countries
Team 2:
America, South America, Oceania, Australia
Team 3:
Germany, Italy, France, Spain, other European countries

Soldiers are myriad in abilities. Mechanical abilities and magic ones coexist- magic is not quite as powerful as most mechanical applications and a bullet will kill anything, but there are some adept in old skills.

Every soldier wears an ARMAS, an Advanced Reactive Mobile Armor System. This varies depends on the type of soldier:
Light/Mage: Fast and light, but mostly unarmored. They aren't able to do anything extraordinary, except for the fact they can move fairly fast. This is the suit most, if not all, magic-proficient users wear.
Marksman: This is a fairly advanced suit, useful in all situations but none more so than stationary firing. The arms can be stabilized for very high accuracy, and the leg armor can provide cover, a place to set a bipod, or other things.
Heavy: A modified Marksman suit that changes the arms for a variant to increase strength. The legs still allow for instant cover.
Scout: Lightweight armor designed around the Mage build, but capable of great jumps, climbing ability, and running speed.
I feel like I need more classes. Maybe. I might break it down to individual choice of legs, body, and arms.
---
Then, there's magic. Not everyone can use it, this is done during character generation with a d8. On a result of 1-6, you are mundane and cannot use magic, on a 7, you are able to learn a single spell, and an 8 allows you a whopping 2 spells.

Spells vary based on type: you have various elemental attacks that are mostly the same, Light and Dark which don't actively attack and are closer to a summoning skill, and Healing.
---

Weapons are simple-ish, and grow over time.
You get three weapons total: an integrated weapon for your ARMAS, often something powerful with little ammo, such as a micromissile launcher. There are then Main Weapons, which at first are very simple, bolt-action, five-round rifles. Eventually, as the fight progresses, you'll come close to rifles similar to today's weapons.

Lastly, you get a sidearm. At the start, this is either a small arm such as a pistol or a melee implement better than the common knife. These can also be medkits, grenades, or other items.
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Furtuka

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7038 on: September 27, 2013, 08:08:08 pm »

I am intreagued
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Person

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7039 on: September 27, 2013, 08:23:48 pm »

Well, the monster hunter thing still looks like a good idea when its not only in my head, so now I'm off to define stats and such for all the non colossal monsters(lao shan lung, fatalis, etc. Might convert those anyway if I feel particularly cruel, though that's unlikely. If anything, that'll be the fight I'd run if it goes long enough and I get burned out). The data is already there for the most part, I just have to convert it to chunky salsa/rtd format. Anyone actually interested in this? I'll probably be converting it anyway but more motivation would be great. Might not run it yet since I'm busy lately though.

Edit: The above seems interesting, but you say it takes place in Japan(unless I'm reading that wrong and it's just Japanese concepts or something), but the setting is a (kinda?) world war, and japan hasn't made any allies/enemies.
« Last Edit: September 27, 2013, 08:32:25 pm by Person »
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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7040 on: September 27, 2013, 08:29:35 pm »

Having recently made plus rank (mere days before my brother made G rank) in MH3U, I might be interested in joining.
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Furtuka

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7041 on: September 27, 2013, 08:34:26 pm »

Well, the monster hunter thing still looks like a good idea when its not only in my head, so now I'm off to define stats and such for all the non colossal monsters(lao shan lung, fatalis, etc. Might convert those anyway if I feel particularly cruel, though that's unlikely. If anything, that'll be the fight I'd run if it goes long enough and I get burned out). The data is already there for the most part, I just have to convert it to chunky salsa/rtd format. Anyone actually interested in this? I'll probably be converting it anyway but more motivation would be great. Might not run it yet since I'm busy lately though.

Edit: The above seems interesting, but you say it takes place in Japan(unless I'm reading that wrong and it's just Japanese concepts or something), but the setting is a (kinda?) world war, and japan hasn't made any allies/enemies.

I'm kinda interested.
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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7042 on: September 27, 2013, 08:56:51 pm »

I plan to include monsters from both MH3U and MHFU, since I've played both to G Rank, and also for monster variety.  You might see some things you don't recognize. Some monster roles overlap, but whatever. I gotta figure out how many players to start this with as well(standard limit is 4 in the games, but chunky salsa should rather limit player survival. I'll probably do either 6 or 8 depending on stuff. I could also make it 4 initially, and waitlisters get tossed into the current round, but that might be a bit too chaotic). Actions will probably be fairly simple (attack, block, dodge, reposition) as long as player's bags aren't filled to the brim with consumables, or they're a gunner. Gunners get more than a few types of ammo. Loot will be much nicer, especially since I don't plan to simulate the desire sensor. Heh. 5% Plate Body Carves are something I'm ok with honestly. For my own sake, all the monsters will have stats based on the same rank.
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nightcrafter27

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7043 on: September 29, 2013, 12:12:34 pm »

I just had a silly idea. Go Fish To Dodge.

Basically, there is a card deck with sets four identical cards (like how a normal deck of playing cards has four twos, four threes, etc.). These cards would be various types of Heros, Monsters, Equipment, Spells and the like. Players are delt a few cards initially. Then they ask other players for a card just like regular Go Fish. Once the Play has a pair, they can summon whatever that pair is.

The summoned monsters and Heros would be put in an arena type RtD setting where they fight to the death. Nothing too special there. The games would be pretty fast to allow for many rounds to be played in a relatively short period of time.
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Furtuka

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7044 on: September 29, 2013, 12:14:47 pm »

I plan to include monsters from both MH3U and MHFU, since I've played both to G Rank, and also for monster variety.  You might see some things you don't recognize. Some monster roles overlap, but whatever. I gotta figure out how many players to start this with as well(standard limit is 4 in the games, but chunky salsa should rather limit player survival. I'll probably do either 6 or 8 depending on stuff. I could also make it 4 initially, and waitlisters get tossed into the current round, but that might be a bit too chaotic). Actions will probably be fairly simple (attack, block, dodge, reposition) as long as player's bags aren't filled to the brim with consumables, or they're a gunner. Gunners get more than a few types of ammo. Loot will be much nicer, especially since I don't plan to simulate the desire sensor. Heh. 5% Plate Body Carves are something I'm ok with honestly. For my own sake, all the monsters will have stats based on the same rank.

If you want to really go for the "Oh crap what is that" factor throw in Gear Rex, and some of the concept art monsters :P

I love the concept art only monsters, particularly the crypt hydra, the equal dragon weapon, and the sheralos.
« Last Edit: September 29, 2013, 12:16:47 pm by Furtuka »
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7045 on: September 29, 2013, 12:21:57 pm »

Rifles change depending on how you edit them. Research is a big part of the game, and there will be trees. Trees don't actively give you anything, but each section has multiple levels.

Researching Mechanisms might give you larger magazines, semiauto then full auto, rails, different weapon configurations (bullpups) etc.

Researching Ammunition might give you higher calibers, different types of round, etc.

Researching Ergonomics might give you better designs, better grip/stocks, etc.

Researching Attachments might give you better sights, things like bayonets and grenade launchers, etc.

---

I'm not sure where it would take place. The "setting is based on Japan" was more meant to be "the idea comes from... Japan. Lots of Japanese stuff went into this setting".

It would probably be in England, on a battlefield/forward base.
---

Also: A RtD based around duelling chefs, like Knife Fight or Iron Chef. You can do things such as entertain the crowd, though sabotage probably won't be allowed.

Might be super extreme, like losing chef is cooked. Dunno. Just a half-baked (pun intended) idea I'll probably never realize
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Person

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7046 on: September 29, 2013, 12:46:19 pm »

If you want to really go for the "Oh crap what is that" factor throw in Gear Rex, and some of the concept art monsters :P

I love the concept art only monsters, particularly the crypt hydra, the equal dragon weapon, and the sheralos.
If you have good links for the concept art, especially if they include possible attacks and such, that would be great. I could just make stuff up though if need be.  I considered including frontier monsters but that would about triple my workload and good english data would probably be hard to find. I could watch videos of them and improvise, but that would grow rather tedious.
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Xantalos

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7047 on: September 29, 2013, 08:04:15 pm »

Thought I'd advertise that Xanmyral made a game called Survival of the Fittest that seems fairly interesting. There's still spots open if anyone's interested.

http://www.bay12forums.com/smf/index.php?topic=131588.0
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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7048 on: September 29, 2013, 09:27:08 pm »

Survival of the Fittest that seems fairly interesting.
From what I can see it's clearly called Survival At Its Finest.
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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #7049 on: September 29, 2013, 09:28:35 pm »

Survival of the Fittest that seems fairly interesting.
From what I can see it's clearly called Survival At Its Finest.
My reading comprehension is borked today.
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