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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 745316 times)

Tomcost

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6945 on: September 20, 2013, 08:32:59 am »

That certainly has the feel of risk/benefit that every RTD has. And also makes things far more interesting. Many times, us Bay12ers end up acting too rationally, so it becomes necessary to introduce some kind of conflict, and a family to support would be an ideal way to do so.

There should be a system to determine what happens to the family, what does it want, and when someone dies/gets married, etc. The problem would be the kind of die used, as, for example, if each time you roll a 1 someone gets injured/dies/there is a huge penalty, then there is a 16% probability of that happening every turn with a standard d6. And entropy dictates that all the families will end up being destroyed by luck sooner or later.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6946 on: September 20, 2013, 09:23:22 am »

I might steal that mechanic, because it fits really well with this idea I had. You're a street criminal trying to survive in a city being torn apart by gang wars. In order to make sure players don't just wait around when the money comes in, I had an idea.

Your character starts out living in a bedsit that's extremely cheap and has really low rent. However, after a certain amount of money, they can upgrade to a better house by paying a certain amount of money and dealing with a higher rent. This has advantages: you get more "respect" which determines what kind of jobs you can get, you have a higher storage space, and you have more slots for getting upgrades as you can't exactly fit a huge computer and an armory in a bedsit. Perhaps this would fit with the family aspect by making it so your family members get happier and happier depending on how nice the place they live in is, giving you better bonuses and perks.

As for the problem with entropy, I'd suggest using a d20. Those tend to be less problematic in terms of entropy.

Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6947 on: September 20, 2013, 04:20:47 pm »

I've recently found the joys of weighted outcomes using a d100.

I'm sort of trying to make a simplish pirate RtD, and I needed loot to generate on islands with low-point loot being common and high-value loot being very rare.
I came up with:
22/21/14/12/10/8/6/4/2/1, for the point values of loot (1-10).
1,2,and 3 points are over 1/2 chance.
Together, the high-value loot (10,9,8) has 6/100 chance. Fairly rare.

This is also used in unique treasure distribution, but that's only to make their appearance rare (1/10 chance).

---

I'd likely have to somehow run this on maptools or some kinda hex-grid, as ships moving in four directions only is hyperclunky.
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Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6948 on: September 22, 2013, 11:06:15 am »

I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

Harry Baldman

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6949 on: September 22, 2013, 11:26:21 am »

I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

Firstly, try thinking of a whole lot of adjectives and putting them in a column. Secondly, try thinking of various magical spells (like 'conjure chlorine trifluoride') that fire off when a weapon hits. Thirdly, once the previous options are exhausted, try going for something unusual, like a gun that does no actual damage, but, when it hits a living being, causes it to undergo a slow and incredibly painful transformation into another gun (possibly related to their nature before getting shot) that happens over the course of a week.
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freeformschooler

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6950 on: September 22, 2013, 11:29:09 am »

Ask GWG for the Islands of Misery weapon generator. That was pretty cool.
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Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6951 on: September 22, 2013, 12:04:28 pm »

I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

Firstly, try thinking of a whole lot of adjectives and putting them in a column. Secondly, try thinking of various magical spells (like 'conjure chlorine trifluoride') that fire off when a weapon hits. Thirdly, once the previous options are exhausted, try going for something unusual, like a gun that does no actual damage, but, when it hits a living being, causes it to undergo a slow and incredibly painful transformation into another gun (possibly related to their nature before getting shot) that happens over the course of a week.

Well, I used the adjective column advice, and rolled up a few weapons.
Spoiler (click to show/hide)

A futuristic crossbow that fires electrical bolts and is demonically possessed? Dual-wielded crossbows that are modified to shoot fire bolts? CS gas grenades themed around avians that cause darkness in the area? This is beautiful.

Joben

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6952 on: September 22, 2013, 02:52:39 pm »

So I'm re-working my Roll To Raptor game.
There's a very roller's block problem i always had...

How to construct plots in a world with zero civilization and mostly non-sentient creatures?

Almost all of the fiction tropes I can think of are not easily applicable, and there isn't the framework of human motivations and society to hang story elements on. (Well not much, the PCs at least were pretty heavily anthropomorphized by the players, which was pretty great actually)

I always figured I might be in trouble if the players got tired of just clawing things to death and exploring.
« Last Edit: September 22, 2013, 02:58:58 pm by Joben »
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

Harry Baldman

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6953 on: September 22, 2013, 03:03:23 pm »

How to construct plots in a world with zero civilization and mostly non-sentient creatures? Almost all of the fiction tropes I can think of are not easily applicable, and there isn't the framework of human motivations and society to hang story elements on.

I always figured I might be in trouble if the players got tired of just clawing things to death and exploring.

Aliens. They truly go with everything.

Meteors. Mass extinction, yeah!

Alien meteors, perhaps. More fleshing-out might be needed.

You could also try volcanic activity, earthquakes, floods, maybe. Global cooling. Disaster movie plots, you know. They work equally well for people and dinosaurs.

Other than that, competitive species. Invasive species. Infectious diseases. Winters and/or rainy seasons.
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Tsuchigumo550

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6954 on: September 22, 2013, 03:52:45 pm »

I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

As far as adjectives go, you can always add a few other things...
More Nouns: This allows for gunswords, but by adding nonweapon objects to the "more nouns" list, you can get nailbomb grenades, chalice swords, stereo rifles...
More Forms: Gas/Liquid/Solid are always fun, but by modifying the system (including "mostly","hardly","consistent") to provide a rifle that fires liquid bullets, or a liquid rifle that retains it's shape. You can also add things like "superdense", "heavy", etc- a gas that's heavier than air can be fun. "(Poison)(Heavy Gas)(Grenade)" has applications for killing anything low to the ground.
Don't Be Afraid To Suck: Adjectives like "alive", "angry", "furry", "rusted", etc. can result in guns that talk to you, guns that hate you and refuse to work half the time, guns with fur (ew), or rusty guns. None of those guns are good guns.
More Combination Words: "Modified" is a good example of what I'm getting at, and these can overlap with "more forms". A gun that shoots poison gas? Maybe the gun is made of poison gas. Maybe the gun turns what it hits into poison gas. Maybe it constantly emits it, or it uses poison gas instead of shells.
More Fun Words: Think of words that might not actually do anything to the weapon. Maybe it likes to talk to you. Maybe it glows softly. Maybe it's emblazoned with a special camo. Maybe it has the face of a member of a Canadian hockey team.

That gives me an idea. What would everyone say to "Rollers Block Makes A Weapons Engine"? Using the wonders of Google Drive, we could make a pretty good system that's influenced by everyone. It'll either be great, or catastrophic.
« Last Edit: September 22, 2013, 03:55:29 pm by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

flabort

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6955 on: September 22, 2013, 05:39:44 pm »

Heh, that sounds fun.
Fantasy Medieval Borderlands, RtD edition, as made by YOU.
 :P
Count me in on the Drive.
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Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6956 on: September 22, 2013, 05:48:20 pm »

I'd be definitely interested, but don't restrict it to just medieval fantasy. Have a crazy mix of anarchic weaponry.

Draignean

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6957 on: September 22, 2013, 05:54:40 pm »

I've been building some light labor saving VBA code for D22 (see below for example), and I think building a program to generate random loot (extremely random from the looks of what you're suggesting), shouldn't be too terribly hard.

In other words, if you ever get a decent amount of stuff together, I would gladly lend an hour or two to make it automatic.

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6958 on: September 22, 2013, 05:57:24 pm »

I've got 77 gun adjectives so far, and god knows how many combinations from that. I think I could use some help making it automatic. I have an idea where depending on the quality of the gun the more adjectives it gets, up to four. I'm not done yet (Nouns would be a great addition), but help making it automatic would be greatly appreciated.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
« Reply #6959 on: September 22, 2013, 07:13:48 pm »

Note: Added a drug mechanic to this. My RTD shall fully simulate criminality: drugs and weaponry thus far.

So here's a write-up on how the system works. Decided to do it because I might as well fully explain it so we're all on the same level, plus it would be awesome if this could be automated.

First things first, you roll for the type of weapon/drug you have. For weapons, you go to the weapons list. This isn't all kinds of weapons, so feel free to add your own to the rolls. Just roll a single d20 for this one then select your weapon.
Spoiler: Weaponry (click to show/hide)
For drugs, it is a little more complicated. First you roll for the ingestion method with a d6. A drug can be injected, drunk, snorted, taken in a pill, eaten, or smoked. Then you roll a d5 for addiction. You can either have a drug that isn't addictive, requires you to only have it every 20 turns, have one ever 15 turns, have one every 10 turns, or have one every 5 turns.

Then you roll for the effects. With weapons, you judge that by how complex you want the weapon to be: do you want a really complicated, powerful weapon, or just a simple gun? Roll a d4 if you can't figure it out, and the result will be the amount of effects you get. With drugs, you have effect and withdrawal. Effect is what happens when you take the drug. Withdrawal is when you stop taking it. You first roll 2d4 to check the amount of adjectives effect and withdrawal get, then you roll the actual effects. Here's an (incomplete, still working on it) list of effects.
Spoiler: Effects (click to show/hide)
And tada, now you have the raw data of a drug/weapon. Now all you have to do is figure out how it makes any sense at all.
« Last Edit: September 22, 2013, 09:32:44 pm by Fniff »
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