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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 745846 times)

Fniff

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Count me in as interested.

nightcrafter27

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So I've been thinking about starting an RTD, and I'm trying to decide between settings. I'd love to run one based off Halo: ODST, with the players running around abandoned city streets, fighting aliens and trying to get out as everything goes FUBAR. The game would be pretty simple with standard equipment taken from the game. New players/player death could be easily handled by more ODSTs waking up after blacking out from the crash.

I thought of a way to implement a game with several players far apart in the in-game world, and it would be fun to try to run. Basically, the RTD would be run "turnless" as players are separated by great distances, with turns made for individual players. Once two players move into the same area, they get locked into the same "time", and these players would need to have their collective actions in before their turn is made. The setting that seems to fit this best would be a zombie/apocalypse survival game, so one player can be just arriving, while several players are fighting a small horde of zombies, another player is building a base, two more are in a duel, etc., and only the actions needed are from the players in direct contact with each other. In my example, the game would be like several mini RTDs broken up between the new arrival, horde slayers, base builder, and duelists.

The problems that I see with this would be activity of players and sheer stress load on the GM. Activity could be regulated by something like food or the risk of getting killed in your sleep (or the GM, ie. only posting once a day).

If enough support is gathered, I could probably GM a Last of Us/general zombie RTD using the "pseudo-turnless" model above, probably starting out with four or so players to test feasibility and get my feet wet. any ideas?
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flabort

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Say GreatWyrmGold is cleaning and constructing some sort of rifle at base. I'm at the base, to, but go down to the river to replenish our water supply.
It's my "active" time of day, while GWG is offline at the time. I post quick enough, and you put up updates fast enough, that I take about 15 turns, getting water, fighting zombies, and looting a ruin. I return to base, and he comes online.
For him, only enough time to clean the parts has passed. For me, enough time to clean multiple weapons has passed. Because I was in a different area, and online.

It could have some benefits, but it does have some flaws. I think the pseudo-turnless structure would work better for a "Help! I'm trapped in a video game!" game.
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nightcrafter27

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Besides the GM not being online 24/7, the solution least annoying solution I can think of would be some sort of food/energy requirement. There would need to be some balance so that gathering food isn't the only thing a player ever does, but also so that someone who has oodles of free time doesn't gain a stupendous advantage over people with school or work taking up most of their day. The whole thing would probably be best for games where the GM can update once a day, and the game can keep rolling over the odd weekend trip or busy few days.

[Edit] Nevermind my faffing about, this is exactly what piecewise does.
« Last Edit: August 06, 2013, 12:10:56 am by nightcrafter27 »
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lawastooshort

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This made me think it was a good idea for a game:

It's about lard in sewers.
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Parsely

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Besides the GM not being online 24/7, the solution least annoying solution I can think of would be some sort of food/energy requirement. There would need to be some balance so that gathering food isn't the only thing a player ever does, but also so that someone who has oodles of free time doesn't gain a stupendous advantage over people with school or work taking up most of their day. The whole thing would probably be best for games where the GM can update once a day, and the game can keep rolling over the odd weekend trip or busy few days.

[Edit] Nevermind my faffing about, this is exactly what piecewise does.
Turn a day is normal. Probably a better rate than what some games get (namely mine).
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lawastooshort

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Turn a day is normal.

A turn a day is generous!
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Xantalos

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Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
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Parsely

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Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
Is a turn a day generous?
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Digital Hellhound

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Can any of us truly answer any question?
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Parsely

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Yes.
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lawastooshort

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Xantalos

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Tarran

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Is a turn a day generous?
Judging from my past updating standards, yes.
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