I'm tempted to run a prototype zombie wave survival game.
The infection is alien in nature, and infects all carbon-based lifeforms- and mutates them in strange ways the longer they're infected. The basic infected are slow and easy to kill, but quickly get more powerful. You'll probably get to name each kind as well, so that you don't get "OH THAT'S A RUNNER", and you can call it whatever you want.
You all spawn in the same area, in an area with relatively low infection rates. You can choose different backgrounds, each with pros and drawbacks. Remember that the infected are not your only enemy.
Some "classes" I've thought of:
Soldier- Having one on your team causes negotiations to autofail. The soldier gets +1 to all rolls involving guns. The soldier can identify ammo types, attachments, and guns reliably.
Medic - The Medic is incapable of carrying more than one weapon. The Medic can do basic medical work without equipment. The Medic spawns with a bag of materials to use.
Scientist - The Scientist cannot wear armor. The Scientist can identify most zombie abilities after seeing one. The Scientist can craft more items without a workbench.
Celebrity - More of an RP roll than anything. -1 to any roll not involving negotiations.
Rolls are done on a D6, except for negotiations (human marauders can be negotiated with) which are D20.
Everyone has an HP value, and a Defense value. Players can lose limbs, but wounds like that may as well be considered untreatable unless you find a surgery room and have a medic.
I'm going to work out the map, enemies, drops, and random events list later on. The game's wave system is as follows:
Infected require sunlight to function, meaning night-time is safe. Waves will come in at random times, no more than two a day, and might not appear- when not in combat, turns last an hour (night is 12 turns, when everyone decides to sleep the game skips ahead to daytime barring random events (which do not involve infected, as it is nighttime). During they day, in non-combat, turns last one hour, combat will take up time in hour increments depending on how many turns are taken (I think 10 = 1 hour)?
During they day, you can look around for resources, scout for infected (gives you a guess to when the next wave is), use workbenches, and talk amongst yourselves. You can also explore the map.
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