The engine is nowhere near a runnable state, so it'll be a loooooong way off.
No idea on plot or whatever, but I was imagining a "mission time" system.
You've got a set amount of time before you've got to leave, bingo fuel. Matching an enemy, your 6 versus theirs, is an extremely high-speed counter where you lose only a tiny amount of your time, a 1 to 1 is a slow, drawn out fight where once engaged neither of you can break for a while and you both waste time.
I may have a dedicated "crew" or something. Not sure yet.
Parts wise... well, we're talking, let me think, smaller than even Armored Core V is, "exosuit" is almost the correct description, a Gurren-Lagann esque build where the core is the cockpit- the torso holds the player and the entire torso space is used by the player. Front Mission size, maybe?
Core, which is cockpit, for sure.
Legs.
Arms.
Head.
Generator.
AMS.
The ones that need explanation would be Generator and AMS- Generator augments mission time as well as determines how likely you are to go BOOM when you take critical damage, AMS is your movement system which only affects some things as far as enviroment goes. Space is neutral to all.
Generators are important in many ways.
Durability of your generator determines how well it can survive damage- generally, mooks focus on this stat- beat the shit out of their mecha and it dosen't suddenly explode for no reason.
Generators also affect mission time- in the event of a successful save roll where failure would result in death, you often use up a burst of energy, lowering your mission time.
So, a sample mission. This is purely conjecture and the game is unable to run any of this because of all the things that aren't here. Think of it as a CGI trailer or something.
CORE: AGRAM SLYPH
+1 Calculated, +1 Offensive (+1 Calculated)
Lightweight and very open, the Slyph feels more like a dangerously stripped down racing frame. It's fast as hell, though.
LEGS: ARMA STRIDER
+1 Bold, +2 Evasive (-1 Conservative)
Built for versatility, the Strider uses a foot system able to traverse any terrain.
ARMS:AG-A01032
+2 Calculated, (+1 Offensive)
Stable, midweight arms developed from a simple base to be as stable as possible.
HEAD: AG-H01032
+2 Calculated, +1 Evasive (-1 Offensive)
Head designed to give stable, distanced locks and an early warning for enemy attacks. Lacks in short-range ability.
GEN:AGRAM SLYPH
+1 Offensive. Extends Mission Time by 8. (Arbitrary time unit, average turns are worth 2 points of time) Chance of fatal error at 75% and below integrity.
Powerful and long lasting, just don't let anyone breathe near it or it might implode.
AMS:HYPER STRIDER
+2 Kamikaze, +2 Bold , (-2 Conservative) Null Terrain Debuffs: Air, Land
The Hyper Strider was developed in conjunction with the Strider LEGS to produce a movement system good for all engagements, then taking the movement abilities and cranking them up to 11.
Kamikaze: +2
Bold: +3
Offensive: +2
Calculated: +6
Evasive: +3Conservative: -3Average,Average,Average,Exceptional,Average,Poor.Weapons work in that equipping them means you must have a slot open (shoulder, hand, or special-mount) as well as any prerequisites. For instance, let's say I were to equip a beam sniper, CIWS anti-missile system, and a missilebox of my own.
The Beam Sniper is a large weapon requiring at least +4 Calculated and a generator that adds at least 6 MT.
+4 Calculated/-2 All, -MT1 means that when attacking, calculated gets +4, and when defending, all types get -2. Firing it reduces MT by 1 point.
The CIWS requires nothing but a free port and blocks missiles automatically- it fires if they come close, dodge or not.
The missilebox requires at least a +1 in three or more stats, and is +1 All / ---. Missilebox gives free +1 attack when used.
This build would be used to take position, fire upon enemies before they can become a threat via the beam sniper then hold it's own when backing off. Calculated shots with +10 means you'll have a very strong edge against any opponent at range, but anyone who can fire back is a serious threat- this mecha won't hold together for more than a few hits.
Yeah, this is still a long way off and I don't like the way weapons work, plus aim distances... work work work.