I'd like to run a story-based game around players- you guys get to make the characters. Here's how it works:
Four factions are crafted, and they are at war. The setting is nearish future, so weapons and the like are not quite like what's in today's time- but it's close enough to where current tactics still work.
This is RtDish in nature because every character will have simplistic stats:
Str
Rfx
End
Fcs
Strength and Reflex should be self-explanatory, Endurance affects if you can hold on in injury, fighting for long times, etc, and Focus affects but does not directly control aim (1 is a failure but 2-6 is not, 1 can succeed in certain cases).
After that, much more importantly, the character is given a name, description, and biography. This is important as no one gets direct control over their characters, only their personalities, stats, and role in their squad. They get placed in one of the four teams and fight.
Once a team is full, people can waitlist for a team and act as "those old generals", they vote on what a team should be sent out for if/when that decision is made.
Even weapon choice is limited, but it will be based around posts for tactics: before a fight each player PMs their character's general combat conditions and strategies and this is taken into account with personality. For instance:
A very bold and somewhat foolish personality is sniping from a crucial objective, covering his team who is falling back with an injured member. He's loaded with a submachinegun and pistol as sidearms, and the enemy team is advancing. His team and the enemy come to a standstill, and he can't get a good shot.
Here, his personality comes to play. Chances are, he'll either fire at the enemy to keep them pinned down in hopes they'll stick their heads out, and failing that, come own to the battle with his SMG. Most players would rather wait for enemy action- however, this may not always be better:
A quick-thinking, tactical, emotionally dead member of the enemy team chucks out a smoke grenade as the sniper makes his way to fire at them. As they advance to newer cover, they get sprayed down by the sniper, who was not seen.
This could be a fun attempt at story-writing exercise. Not to mention this should contain a nice amount of detail porn- I'm going to detail each character, scene, and weapon.
How about a sniper built for a paratrooper with a folding barrel? It has small magazines of four rounds, is somewhat smaller and shorter ranged than most snipers, but is easily deployed. The body of the rifle is folded out, secured, and the quick-change barrel is locked into place. The scope is low-zoom but high-focus, and it has rails for all sorts of attachments- a tactical screen to show combat situations, IFF scanners to determine who's who in the scope, or even a magazine holder.