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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 746478 times)

lawastooshort

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I second this very sensible post. I don't even go up to six now.
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Tarran

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I think what he's getting at is putting players in a setting and letting them run free
Don't 90% of RTDs, especially the open world ones, already let them run free?

Mmm, is there really a good balance between Player Cap and Lehtality?
Don't kill players left and right if you have character development. That's kind of important. Have a real possibility of death for players, but don't go overboard.
This. If the value of a player's character is worth a damn, don't throw it away as easily as a character made on the go. Especially if the character sheet is large.

As for the player cap, it depends on how much time you have to write turns and whether the amount of players already in is a burden or might be a burden in the future. Also consider that more players=more people that you have to wait on.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Tsuchigumo550

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I want to join, even if I must be waitlisted.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Doomblade187

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Luckily, I seem to have a system that works for me as for turn updates, so I can handle 7-8, especially if I start putting it together with only 4 posts, and waiting for the rest, and having a handy reference sheet, but I fully understand how long it can take to do a turn. I would be struggling with 9+ probably. Though it helps that the players are expedient.

That brings us to another point- how much you actually have to write per turn. More serious RTDs will take longer due to the simple fact that there's (usually) more to write.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Mr.Zero

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5 or 6 players is the ideal number for any RTD. 4 if you;re lazy, but 5 or 6 if you want to practice a bit and still offer enough interaction between the players.
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Durrr..

Tsuchigumo550

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Depending on the game I can run 8, but in my current I'm running only 4 (6, later) mainly due to the fact that I rarely do updates in a timely manner. Days go by with nothing, then a burst of four turns in a day, then silence again. It's all on me, really, the delays, and I try not to abandon it.

By the way, it IS still going. I've actually found this one enjoyable to run.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Tarran

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That brings us to another point- how much you actually have to write per turn. More serious RTDs will take longer due to the simple fact that there's (usually) more to write.
You also have to consider that some actions deserve more than others. Inspecting a generic door does not really deserve as much effort as, say, inspecting a room in an undead-infested tomb.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Urist McBeanie

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Here's a link to my "Random RTD" I talked about a little while ago: here
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monk12

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I have decided to shelf the Mansion RTD for now since now that I'm not-sick I'm not in the mood for horror. However, among my circle of friends February is Gurren Lagann month, and even now I find myself being drawn to all things involving giant robots and explosions. February, just 15 days away. If only I had an RTD idea for that ready to go.

Oh wait.

Roll to Pierce the Heavens!

Players are pilots of Ganmen, Humongous Mecha powered by the Fighting Spirit of the pilot. Each Ganmen has special abilities that consume Fighting Spirit- Fighting Spirit is restored in small amounts every time a player rolls a 6, or in larger amounts when they hear a successful Friendship Speech. Pilot Classes include Brawler, a durable close range specialist with regenerative abilities, Boomstick, a ranged class that specializes in high damage and Macross Missile Massacres, and Hero, a class that gives more potent Friendship Speeches and can demoralize the Fighting Spirit of his foes.

Sidenote, who else has done a Humongous Mecha RTD? I'd like to see the rules they used and how it worked out for them.

So yeah, this has been percolating through my brain for... wow, almost 6 months now? Huh. Anyway- Stream of Consciousness Game Design with Monk IV: And Now For Something Completely Different!

-snip-

Spoiler: Setting (click to show/hide)
Spoiler: Players and Combat (click to show/hide)
Spoiler: Abilities and Armament (click to show/hide)

So yeah, this is happening. Right now. Give a holler if you see anything horribly imbalanced- we won't be at the giant robot fun times right away since I'll be weeding through applicants in the Gatleos fashion.

IronyOwl

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So, I am once again contemplating an RTD, and once again struggling with certain parts of it.

Spoiler: The Dungeon (click to show/hide)
Spoiler: The Town (click to show/hide)
Spoiler: Stats and Combat (click to show/hide)
Spoiler: Leveling Up (click to show/hide)


TL;DR Roguelike RTD: Minecraft Edition.


Now, as for the things I need help with:

1. Leveling. I still don't know exactly how it should work, both in terms of what conditions grant experience and how experience is spent/applied.
2. Food benefits. Should it be a separate limiter for how long you can be in the dungeon/how much of your town labor needs to be devoted to farming? Or just a way to counter some of the wear and tear you experience in the dungeon?
3. Morale benefits. Why do you want a cozy room at the inn instead of a pleasant hole in the pigpen? I don't know; presumably either stat bonuses or experience gain bonuses. Could also possibly unlock higher tiers of abilities or similar, which brings me to the big one:


4. Classes.

As you might have noticed, there's only 2 stats. What's more, they both more or less equal the same basic thing- more power/toughness. This makes it difficult for players to be distinguished from one another in a meaningful fashion.

Fortunately, there's special abilities. Or at least, I think there are- I've been having trouble coming up with exactly what they should do or how they should work. This is complicated somewhat by the fact that I was hoping you could change and level classes, just in case you want to become a Necromancer-Priest or Warrior-Rogue. Alternatively, it might make more sense to have abilities item-based, either permanently or until you level them enough to not need the item anymore.

This is really the only aspect I'm completely scattered on. Everything else I know at least the basics on, but Abilities could go any which way at the moment.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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I'd play it.

I've been introduced to a new race/class combo I want to play. Can we choose our race/class?



Other than that, I'd like some abilities to be intristic to the class as a level system, abilities requiring certain item requirements,  and maybe unique powers bestowed by *Generic recurring one use macguffins*.

I'm not sure if that actually helps at all.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Persus13

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So, I am once again contemplating an RTD, and once again struggling with certain parts of it.

Spoiler: The Dungeon (click to show/hide)
Spoiler: The Town (click to show/hide)
Spoiler: Stats and Combat (click to show/hide)
Spoiler: Leveling Up (click to show/hide)


TL;DR Roguelike RTD: Minecraft Edition.


Now, as for the things I need help with:

1. Leveling. I still don't know exactly how it should work, both in terms of what conditions grant experience and how experience is spent/applied.
2. Food benefits. Should it be a separate limiter for how long you can be in the dungeon/how much of your town labor needs to be devoted to farming? Or just a way to counter some of the wear and tear you experience in the dungeon?
3. Morale benefits. Why do you want a cozy room at the inn instead of a pleasant hole in the pigpen? I don't know; presumably either stat bonuses or experience gain bonuses. Could also possibly unlock higher tiers of abilities or similar, which brings me to the big one:


4. Classes.

As you might have noticed, there's only 2 stats. What's more, they both more or less equal the same basic thing- more power/toughness. This makes it difficult for players to be distinguished from one another in a meaningful fashion.

Fortunately, there's special abilities. Or at least, I think there are- I've been having trouble coming up with exactly what they should do or how they should work. This is complicated somewhat by the fact that I was hoping you could change and level classes, just in case you want to become a Necromancer-Priest or Warrior-Rogue. Alternatively, it might make more sense to have abilities item-based, either permanently or until you level them enough to not need the item anymore.

This is really the only aspect I'm completely scattered on. Everything else I know at least the basics on, but Abilities could go any which way at the moment.
Already? What happened to the Golden Dragon one?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Dermonster

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*Sudden recollection.*


God dammit Irony, FOCUS!
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Xantalos

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*Sudden recollection.*


God dammit Irony, FOCUS!
I remember so many promising RTDs, dead by the third page.
It's your choice of course, it's just regrettable that they didn't continue; they weren't bad.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

IronyOwl

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I'd play it.

I've been introduced to a new race/class combo I want to play. Can we choose our race/class?
Yes, and trying to hash out custom classes with players is certainly something I'd be interested in, but I figure I need to work out how basic classes work to have a framework and starting point for the new ones.

Race was not intended to have any overt effects, but it might come up. There were also [REDACTED] so I guess the notion of races being concretely different from each other has some precedent.

Finally this combo better not be your current avatar, because Jesus Christ.


Other than that, I'd like some abilities to be intristic to the class as a level system, abilities requiring certain item requirements,  and maybe unique powers bestowed by *Generic recurring one use macguffins*.

I'm not sure if that actually helps at all.
"Instrinsic to the class as a level system" is kind of hard to parse. You mean all Level 7 Warriors gain Bash, or similar?

By item requirements, do you mean heavy armor is needed for Defend or you can only Giga Slash with a sword? Amusingly, this also touches on another issue I had- if an item gives raw stats (+2 Str, +1 HP), it's better for the opposite class you'd expect. +2 HP Platemail would be AWESOME for someone with 13 Str and 2 HP, for instance, while kinda meh for someone with 4 Str and 6 HP. So either armor and shields all need to give Str while dual katars grant HP, or more likely items will be scaling (+1/2 HP as Str) or have bizarre stat limiters to function (+2 HP, <6 Str).

Not sure I like the idea of Tomes of Fireball or similar, due to loot distribution issues. And, well, general loot power issues in general. You've touched on the [REDACTED] I mentioned earlier though.


Already? What happened to the Golden Dragon one?
Hah, that's still alive, it's just been clubbed by RO2 for the moment. I'll get on that soon...


*Sudden recollection.*


God dammit Irony, FOCUS!
Nooooooooooooooo!
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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