I've wanted to do a sort of Vs game where there's one map and two teams up at any given time:
There are six military factions each trying to gain control of the something.
The map contains a main building and an expansive outside area, your job is to hold the building for as long as possible.
Each person gets a squad of 4 units, each with their own loadout. Loadouts are:
Armor:
Heavy, which grants 15 HP and 2 tile move
Medium, which is 12 HP and 3 tile move
Light, which gives 9 HP and 4 tile move
Then, you choose a weapon:
Assault Rifle:
Varies depending on model:
Range: 3-4 tiles
Fire: 1, 3-4 rounds
Damage: 4, 1-2 HP
Hit: 90%
---
SMG
Varies depending on model:
Range: 2-3 tiles
Fire: 3-6 rounds
Damage: 1 HP
Hit: 85%
---
LMG
Range: 3-5 tiles
Fire: 3-6 rounds
Damage: 1-2 HP
Hit: 70%
---
Launcher
Range: 2-5 tiles
Fire: 1 round
Damage: 4-8 HP
Hit: 95%
Note: Only has one shot.
---
Shotgun
Range: 1-2 tiles
Fire: 1-2 rounds
Damage: 3-5 HP
Hit: 90%
---
Every soldier also gets a choice of secondary weapon:
Pistol
Range: 2-3 tiles
Fire: 1-3 rounds
Damage: 1-2 HP
Hit: 85%
---
PDW
Range: 3-4 tiles
Fire: 2-5 rounds
Damage: 1-2 HP
Hit: 75%
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The defending team's general location is always known (as they will start around and in the building) but attackers may spawn anywhere.
So, as an example, my team would look like this:
Mary (Medium/AR/Pistol)
>Gets the "RM-AWPR 03" AR(3 tile range/3 rounds/2HP/90%)
>Gets the "Storm Surge" Revolver(3 tiles/1 round/2HP/85%)
Tavor (Heavy/LMG/PDW)
>Gets the "Vanguard" LMG(4 tiles/5 rounds/1HP/70%)
>Gets the "NSD-E04" PDW(3 tiles/2 rounds/2HP/75%)
Greg (Light/SMG/Pistol)
>Gets the "P900" SMG (2 tiles/6 rounds/1HP/85%)
>Gets the "Leon" Pistol(2 tiles/3 rounds/1HP/85%)
Finn (Light/Launcher/PDW)
>Gets the "Roaring Thunder" Launcher (3 tiles/1 round/6HP/95%)
>Gets the "Bohr-96" PDW (3 tiles/3 rounds/1 HP/75%)
Those results are indeed randomized, as for what guns are given out.
Reloading is considered automatic, only launchers have an ammo limit
Weapon switching is also considered automatic.
A unit's visible range is either it's highest gun range or it's movement range, whichever is higher.
Two enemy units adjacent to each other may go into a melee sequence, where best 2/3 rolls determines who comes out of that, and total roll amount determines damage. For instance:
12,16,4 VS 3,9,18 (32 VS 30)
"Soldier A charges at Soldier B, knocking B over and taking the upper hand! Soldier B sweeps at Soldier A but fails to knock him over, managing to dodge a bullet from Soldier A's pistol! Soldier A follows up with another shot to Soldier B's leg! -3HP
Melee combat will be very lethal. A lead of 2-3 will do great damage, a lead of 4-5 will be lethal in many situations, and a lead of 6 or more will be enough to get the kill.