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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 739839 times)

micelus

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4530 on: June 02, 2012, 04:44:08 pm »

I'd play it. No criticism from me, but it doesn't neccessarily need to be an RTD.

E: screw it, I'll GM it when I have a chance.
« Last Edit: June 02, 2012, 06:58:12 pm by micelus »
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4531 on: June 02, 2012, 07:41:45 pm »

Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
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Scelly9

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4532 on: June 02, 2012, 10:49:56 pm »

Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4533 on: June 03, 2012, 07:29:03 am »

Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
Alternate version: Roll to Serve the Incompetent Evil Overlord. Players are villainous mooks of a powerful but very clearly incompetent evil overlord battling much less incompetent heroes. Instead of being ordered to bring their captain green women or negotiate with that nonsentient carnivorous plant, players must execute doomed plans from someone who can't quite seem to grasp that execution only discourages failure up to a point.

I guess I might as well go into more detail on this, actually.


-Brannigan Trek RTD-

Premise: Journey the stars, making contact with new lifeforms, exploring new worlds, and discovering new phenomenon, all under the command of your illustrious captain.

Leader: An illustrious captain who probably shouldn't be entrusted with command of a toaster. Lusts after women and glory, makes unreasonable demands and offers lazy and/or incompetent solutions. Default solution to anything going wrong is to throw ensigns at it, often with completely useless instructions.

Challenges: With a vast new galaxy out there to explore, there's no shortage of strange and sometimes dangerous forces. New lifeforms, intelligent or not, strange anomalies, and new places to explore can offer everything from a primitive but psychic tribe curious about the concept of love to a slavering space-worm that devours all in its path. The captain's whims and "assistance" can create further challenges where none existed before, such as demanding a rare fruit for a cocktail or a cavern of death entered so a flag may be placed within.

Example: The ship discovers a strange anomaly- a glowing blue cloud in space. The captain immediately orders a landing party, despite protests. The players must then decide whether to attempt to explain to the captain that it's a cloud and there's therefore nothing to land on, or just get in the damned ship and decide not to open the door and fall out into the depths of space once they're in there, then report back that they couldn't land and hope that means they can come back inside. Of course, who knows what they'll find in there, or what effects the cloud might have...


-Incompetent Overlord RTD-

Premise: Crush all who stand before you and take over the world, or some other nefarious plot, all under the command of your dark master.

Leader: A mighty overlord whose management and command skills are on par with those of a particularly malicious turnip. Attempts to solve everything through brute force and/or schemes with glaring holes in them, and makes utterly unreasonable demands and accusations of his subordinates. Default solution to anything going wrong is to throw a hissy fit and possibly have someone executed over it, usually without the slightest understanding of why it went wrong or what to do about it next time.

Challenges: Mighty heroes bar your path, and even some common folk and certainly many of your "allies" might prove a thorn in your side if they can manage it. Heroes tend to be theoretically weaker in combat than the forces of darkness, but are often bewilderingly resourceful; defeating them often means pulling off your own convoluted scheme without a hitch, which is certainly no small task. The whims of your overlord can create further challenges, such as placing stringent time limits or unnecessary penalties on failure.

Example: Word reaches your ears that an important priestess will be traveling to a bastion of good for an important ceremony, and more importantly be carrying a noble artifact with her. Your master commands you to waylay this fool and take the artifact, despite the fact that you've only got a week to prepare, a high priestess of light on an important mission is likely to be a hardass escorted by other hardasses, and the artifact in question burns evildoers like the light of the sun. Players have to figure out how to either distract their master with something "even better," or successfully pull off something that renders them competent and successful in their master's eyes- or at least, more competent and successful than whatever inept fool he's going to execute if things don't go properly. Of course, who knows what the players' rivals and the more familiar heroes intend to do about this event...


So, yeah. I think in either case, allowing player advancement while keeping things relatively high-fatality or at least high-maiming might be good; one option for the latter is to say that horrible, horrible disfigurements can be cured, among other ways, by using horrible, horrible mutations or similar, so someone who crushes their hand under a forklift mech or has their legs chopped off for failure can try to get them healed normally, or pay some guy who's totally a doctor to throw alien DNA or magic squid tentacles at it and hope it gives them a nice claw or wicked jumping distance instead of cancer or an insatiable appetite for fresh coral. The result, ideally, would be that players would become more powerful from their successes and more interesting from their failures.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

10ebbor10

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4534 on: June 03, 2012, 07:47:19 am »

Both seem fun, though you can do many more variations on that idea.

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Caellath

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4535 on: June 03, 2012, 08:14:02 am »

Evil Overlord seems nice. And the idea of "high-fality, succeeding gets you stronger and failing nets you mutations if you survive"is about the thing I was about to use on my Wizard Towers' Janitors idea. But then the Fate/Stay Night RtD happened and now I'll probably put it on hold.

It does not use your system by the way, IronyOwl. Due to that the system is a random jumble which I would have to fine-tune on the fly while the players get dismembered and turned into monsters.

You'd like it.
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>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Nicholas1024

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4536 on: June 03, 2012, 11:44:13 am »

or pay some guy who's totally a doctor to throw alien DNA or magic squid tentacles at it and hope it gives them a nice claw or wicked jumping distance instead of cancer or an insatiable appetite for fresh coral.

You got this idea from Derm, didn't you?

Regardless, I think both are pretty interesting, I might join one of them.
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Phantom of The Library

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4537 on: June 03, 2012, 03:45:39 pm »

I think that a high mortality rate would work well, success means you move up in the mook ranks and failure is death and the bottom of the waitlist.

Idea:
Possibly make it so that the party as a whole advances up the ranks, so that individual success means less; so long as one member survives the party moves up and the new people (or recycled old ones) come in at the same tier.  This would help with the feel of anonymous mook, since your individual death means nothing so long as the group as a whole succeeds you just end up back in in a short while no worse for the death.
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monk12

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4538 on: June 03, 2012, 08:24:24 pm »

I like it. Makes it something along the lines of the Quirky Miniboss RTD, with the players trying to be That One Boss. I like the idea of the Overlord being incredibly physically powerful, just dumb and vindictive.

Dermonster

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4539 on: June 03, 2012, 08:28:48 pm »

Maybe the overlord is a recurring end game boss that acts cliche because he knows that if he was actually smart the heroes would try to find a way to off him permanently?

And the minions are too low on the chain to actually get it.
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4540 on: June 03, 2012, 10:32:34 pm »

Idea:
Possibly make it so that the party as a whole advances up the ranks, so that individual success means less; so long as one member survives the party moves up and the new people (or recycled old ones) come in at the same tier.  This would help with the feel of anonymous mook, since your individual death means nothing so long as the group as a whole succeeds you just end up back in in a short while no worse for the death.
This would probably encourage a bit more teamwork than I'd like, as well as making individual achievements impossible/irrelevant. I do want the players working together to a large extent, but I'd also prefer failure, death, success, and not-death to all have personal meaning.


I like it. Makes it something along the lines of the Quirky Miniboss RTD, with the players trying to be That One Boss. I like the idea of the Overlord being incredibly physically powerful, just dumb and vindictive.
Interesting way to put it. I approve.


Maybe the overlord is a recurring end game boss that acts cliche because he knows that if he was actually smart the heroes would try to find a way to off him permanently?

And the minions are too low on the chain to actually get it.
I'd think that'd require him to have some actual long-term plan, though. Otherwise he's basically just treading water while pretending to swim, as opposed to, well, not failing miserably and loudly at everything he does or wants.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Dermonster

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4541 on: June 03, 2012, 10:39:47 pm »

I'd think that'd require him to have some actual long-term plan, though. Otherwise he's basically just treading water while pretending to swim, as opposed to, well, not failing miserably and loudly at everything he does or wants.

Don't tell me an eternal epic fantasy war with the two sides depicted at a base level as that one old cartoon with the wolf and the sheep punching in time cards before beating the fuck out of each other doesn't amuse the hell out of you.

Or that might just be me. Am I even talking about coherent things anymore?

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« Last Edit: June 03, 2012, 10:41:31 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Caellath

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4542 on: June 03, 2012, 10:42:33 pm »

Don't tell me an eternal epic fantasy war with the two sides depicted at a base level as that one old cartoon with the wolf and the sheep punching in time cards before beating the fuck out of each other doesn't amuse the hell out of you.
The one with the sheepdog? Yes, I remember that one.

Also, preparing to fart an idea. The only downside is that it would need some RPing and I need to figure out what do with it in the long-term. Maybe setting up an ultimate objective and that's it.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Skyrunner

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4543 on: June 03, 2012, 10:44:03 pm »

You must do it.
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Caellath

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Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
« Reply #4544 on: June 03, 2012, 10:45:15 pm »

You must do it.
Who must do what? :V

I am considering posting Wizard Towers' Janitors since I got a turn of CoAS in a timely fashion.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.
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