Militia- 2 Strength
Archer- 1 Strength,
Ranged AttackGeneral Tarquin brings his army of 3 Militia and 2 Archers into a region controlled by
General Zaius and his army of 2 Militia and 1 Archer. A campaign begins, and the generals roll
Strategy Checks to maneuver for the terms of the engagement. [3]vs[5] General Zaius wins, and because he wants to keep Tarquin from bringing his full strength to bear, he chooses a Skirmish Size- each army can only field up to 4 units.
Tarquin brings 2 Militia and 2 Archers to the battlefield, and Zaius brings his entire force of 2 Militia and 1 Archer. They roll
Tactics Checks, [6]vs[1] and because Zaius lost, he has to arrange his units first.
FR BR
M A
M
Tarquin arranges his own army facing them.
FR BR
M A
M A
Given the rather basic units, this step wasn't important- in larger engagements, unit placement can be a critical decision. With the armies set up, they fight!
Back Step 1Tarquin's Archer1's ability triggers, and it deals ONE Damage to Zaius' Militia1!
Tarquin's Archer2's ability triggers, and it deals ONE Damage to Zaius's Militia2!
Zaius's Archer1's ability triggers, and it deals ONE Damage to Tarquin's Militia1!
Melee Step 1TM1 [4]
+1vs[1]
+1 deals THREE Damage to ZM1, and ZM1 deals [1]
+1vs[1]
+1 no damage to TM1! ZM1 is destroyed!
TM2 [4]
+2vs[5]
+1 deals ONE Damage to ZM2, and ZM2 deals [6]
+1vs[1]
+2 FOUR damage to TM2! TM2 and ZM2 are destroyed!
Cleanup Step 1Zaius's Archer has no melee units protecting it! It moves up to the Front Rank!
Back Rank Step 2TA1's ability triggers, and it deals ONE Damage to Zaius's Archer! The archer is destroyed, and General Zaius is defeated!
With the engagement over, Zaius has no units in the region, and is unable to continue the campaign. Tarquin secures the region for his side!