Drone Combat miiight get a sooner kickstart than "next month", but that all depends on how soon i can get the engine working just right.
Feel free to use E. Nightmare Room. I probably won't run that one for a while, so if anyone wants to take a shot, feel free.
In fact, another idea came to me when I was looking through my old DS games-
It may have already been done, but what about an Island Survival? The plot's cut and dry, (amount of players) people wash ashore after a criuse ship went boom, they have to survive. They can each get a small boost in certian areas at start- stats such as:
Hunting | Increases rolls that involve sneaking, trapping, or attacking.
Survival | Increases rolls of identifying things, finding useful materials, and living through injuries or poisons.
Strength | Increases rolls involving lifting, pushing, pulling, etc.
Endurance | Increases resistance to negative effects- for instance, it's easier to pull off multiple actions sometimes.
Cooking | Increases rolls for making food- anywhere from less use is more filling, or food is good enough to boost stats slightly or help healing.
Building |Increases rolls for making things like clothes, spears, and anything else requiring crafting.
That's just a prototype. The overarching challenge was:
First Turn: Wake up, meet each other, etc.
Second to Fourth Turns: Find water, a small amount of wild food, and shelter. This should happen no matter what, but here the rails end. Small threats can show up if the ones attack.
Fifth Onwards: Survival and exploration are your main concerns. Every so often, the GM can introduce some kind of challenge- such as finding a really useful material in a snake-infested valley, freakishly strong storms, or other island-y troubles.
The ways to win are to sucessfully signal a plane or helicopter (Takes a lot of effort and a bit of luck, it's possible to do this early if it's all you try to do) or make it to a certain point on the "island"- like the spot you're in when the GM is worn out or once you've explored nearly everything- where the rescue party finds you. Note that this either starts a timer to get everyone together or only happens when everyone is together.
It's a wall of text, but that's my general idea of it. You can always modify or use this one however you wish, I doubt I'll run this any time in the near future.