I see a couple things with that.
For example, is it possible to just combine Structural Health and Patch-up Health? You could express it like this:
100 / 100 (80)
means that the original structural health is 80, you have 20 Patch-up health, and you have 0 damage right now.
Or alternatively, just represent it as
120 / 100
meaning you probably have 20 patch-up health, 100 total structural health, and you have zero damage.
Though I don't know what you are going to use that for, I presume its a forum game. If it is, I think simplifying things as much as possible without sacrificing customization/complexity is ideal.
Another part would be Size and Cargo. I suggest that they should be combined, and parts have volume ratings. Example:
Radar-based sensor kit v2 - 12
Conventional rockets - 10
The pro would be that you can possibly make a spaceship that sacrifices cargo carrying ability for functionality. FAKEEDIT : Actually, it seems that that would be more confusing. To keep it the same as your thing, say that you have 'cargo space' only. And, each part you add to your ship is equal to 10 cargo. Now, we have only one number to manipulate.
..Or just go with variable-size parts.
What does 'concentric' in the second spoiler, 'Ship size, length and decks' mean? Does it mean that the decks aren't actually like the decks of a sea-faring ship, and are actually round like an onion and its layers?
If you mean they are stacked... well, nothing much.
It seems that structural health is equal to size/10... which means that your size(and or cargo space) must be very big ...
About 'heat', something that could be done is simply add up all the numbers for your player, making it like this (using [abbr])
8.6 excess heat per turn, sent to heatsink I see that the only thing that produces heat is power production. Instead of having an orphaned stat, you could either do away with it, and instead make the generators larger or such, or you could require that you have enough radiator ability to cover your heat production before you can even leave the docks?
I'll try and make a theoretical ship:
Size 101
currently have the following parts:
passive sensor set
point-blank laser system
external optics set
active radar set
4 conv. generator
1 fusion generator
1 radiator
20 life support (100 crew)
10 engine
2 jumpdrive
59 spots unused
Struct. Health 3950 / 3950
patchup health 20 / 20
Armor:
Heavily armored deck 1 : 60 * 48 = 2880 HP
Lightly armored deck 2 : 20 * 53 = 1060 HP
HP granted by armor : 3940
Heat:
-5 + 25 - 25 =
-5Energy:
Size 4 conventional generator
:: outputs 0~200 energy
:: outputs 20 heat
:: requires 4 fuel/miniturn
Size 1 Fusion generator
:: outputs 50~500 energy
:: outputs 5 heat
Maybe fusion generators should output more heat? :: Uses 1 fuel / 4 miniturns
-------Total = 50~700 energy
Cargo space: 590 cargo space left
DecksDeck 1 : length 48
Deck 2 : length 53
Engines5 conventional
5 VASIMIR
= uses 250 power at full speed, capacity 100 size
Theoretical max speed = 550
Jumpdrive2 Jumpdrives
Uses 30000 energy per jump
Charges at 6000 energy rate.
Is this energy the same as the energy at the top of the sheet? Very complicated, I must note...