So, would anyone be interested in this (Mess of seemingly random thoughts
)?
An RTD that takes place in a world with automobiles, trains, firearms, semi-modern cities, airships, etc...
But also Gods, Magic, Dwarves, Elves, the Undead, Dragons and the like? I've been working on the setting for a while now, for a Freeroam forum RPG, but I'm considering doing a simpler, possibly cooperative adventure in RtD form as well.
I find it kind of hard to explain the setting, especially as it's still a WIP, and there's just so much to it, but basically it's 'What if you took Medieval Fantasy, and then went forward in time until things were about WWII Era in terms of technology, with Magic and Mythical creatures still playing a large role.' that takes place in a world of small continents and islands spread amongst an infinite expanse of sea.
The current "Known" world is a little smaller than Europe, ignoring large bodies of water. And that world is filled with human towns and cities, (That happen to be a little on the generic side for the most part, but they're Humans, what do you expect?
)
Expansive, industrial, Dwarvern cities within mountains, filled with networks of subway systems and factories.
The Elven cities, built within the trees of ancient forests. Although most Elves look down upon all the industrialism that the other races have turned to, and spend most of their time holed up in their forests. There are still an abundance of Elves that are a bit more lenient when it comes to that, and have integrated themselves into the societies of other races.
Then there are the 'Thelenawen' Elves, whom split up with the other Elves long ago, in favour of a more industrial, and warlike lifestyle themselves. However, they were driven away into a tiny corner of the known world by the Orcs during the 'Territory Wars'. (Which were basically battles over the continents and islands there were being newly discovered right after the invention of the Airship.)
Giant, Orcish Fortress-Cities, filled with Soldiers-in-training and factories pumping out weapons. Although they do sound like they'd be evil, they aren't really. Holding honor and such in high regards,
they just really love battle.
Goblin cities built into the cliffs and mountains of the dangerous, arid regions of the Northwest, using makeshift airships to travel from settlement to settlement to avoid the dangers that lie in the deserts below.
Ancient ruins of civilizations long forgotten, filled with undead and other dangers of course.
Magic, as I said, is still a common occurrence. Around 30% of the Human and Dwarvern Races are capable of using at least the simplest forms of magic. It's a bit more uncommon in Orcs and Goblins, but it's extremely common in Elven and Gnomish societies.
Gods are still worshiped, and from time to time choose to walk amongst the mortals.
Somewhat
Castle in the Sky inspired, as far as airships go.
Firearms, for the most part, are somewhere around WWI-II level for the Humans, the Dwarves are a bit more advanced, and the Orcs make a lot of big, bulky weapons that can't really be described in our history's terms. The Elves still use Swords, Bows, and Magic, (While the Thelenawen use a combination of Melee Weapons, Magic, and Firearms), and the Goblins can use whatever they can. (Mostly small firearms, rifles, spears, and crossbows.)
I have enough to make a thousand RtDs in this setting, anything from soldiers, to adventurers, to criminals, to the crew of an airship, to explorers, to evil necromancers, to members of a rebel/freedom fighting group, to police officers...
But I'll only bother figuring out what the players will be doing, if they're actually interested in the first place.