Would be dark if possible. Chances are everyone will be completely insensitive to the flavor, though. And chances are a dark feel just aren't good for an RTD. But it makes me happy in my various imagine-it-in-my-skull moments at the very least.
Well, depends on the flavor. It definitely has an impact at least some of the time, though, especially when it's backed up by mechanics; "dark" and "high fatality" tend to go well together, for instance, even though they're by no means mutually inclusive.
It's probably true that it's not
as good for an RTD, but I'm not sure by how much. I wouldn't avoid doing it just because of that, though.
Replace "hero" with "guy who wins everything and kills everybody" in my many posts.
That sounds like an issue with difficulty, not scale. Immortal God-Kings fighting a desperate, losing battle against waking horrors from beyond the veil of mortal sanity could accomplish this better than faceless mooks on pest extermination duty, for instance.
What about those other couple thousand people who are accomplishing things equal or even better than what you're accomplishing?
Still an issue of isolation/scale, or else it's just not interesting. Nobody's going to want to play a game where you haul boxes from one end of the room to the other unless those boxes are important to them somehow. How many other rooms people are hauling boxes in doesn't necessarily affect that.
Not really. I'm still waiting for everyone to voice their opinions on which one they prefer. As it stands, while I've been thinking of the Sci-fi RTD and did some (small) work on the lore just now, it's a mess so far along with my uncertainty that the universe/plot would be interesting, and the other two aren't the choices I'm extremely interested in but I'm fully willing to do them.
Unless there's space wizards (Jedi, psykers, ghosts, etc) involved, my vote would probably be for another Westlands.
Of course, I'm more concerned with making sure the GM has the inspiration and motivation to make and run the game, since a halfhearted, probably shortlived game to my exact preferences isn't generally as nice as an enthusiastic, long-lived one that's "merely" good.
Would anybody be interested in a RTD where you're a rising gangster in the Prohibition age/era/whateveryouwannacallit? Of course I won't be using Prohibition slang, if I did then everyone would have to look up everything I say. Also, I'm back from my 6-month depression/brooding time, that's why I abandoned my last RTD (Which was a realistic medieval RTD). I'm probably going to do real money calculations, as there were criminal rackets and protection money and some legitimate businesses back then.
Strikes me as the sort of thing where you'd run out of stuff to do rather quickly. First you rough up a shopkeeper, then you assassinate a not-corrupt-enough police officer, then you plant evidence clearing yourself, then you run some hooch from one place to another, then you... er... manage a bar for a little bit? Hire bouncers? Do the exact same things you've been doing but with different targets?
I think it'd either need other factors (supernatural stuff) or a more thorough plot/plot generation system (territory maps/shifting political webs).
Economy:Will probably be sorta like this.
Bare Bones:
Melee= Regular RTD style
Ranged:
1. Roll for aim
2. Roll for bullet trajectory
3.Roll for bullet Lethality(Should I take this one out?)
Not fond of highly uneven numbers like that. What's the difference between $130 and $134? Hell if I know, it's all going in a sack anyway.
I get the feeling you came up with that ranged combat system because it's "realistic" in some sense, not because it's fun, balanced, or easy to run.