Put me down for any and all, assuming you decide to abandoned your already loyal playerbase to have a mid-GM crisis and run off with a younger RTD.
I'm not abandoning it. Abandoning it would be blatantly stopping it. I'm not blatantly stopping it.
Easy man, I'm just joking with you. I had hoped that to be evidenced by the smiley and he mid-life crisis jokes, but apparently not. I apologize.
Tarran, I do not wish to cramp your style, but it is often better (for the purposes of an engaging story) to have the "hero" group be special, and for the things the "hero" group does to be important and pivotal.
Thing is, it's generic as all hells. And I'm tired of that. I'm tired of a few people being super powerful and stomping all over the bad guys. I'm tired of the heroes magically obtaining the one thing that could solve all problems. I have yet to see a game which pits you as a generic grunts fighting as a force. Every game is about superheroes doing all the work.
That's because no-one cares about generic grunt #193493-34, we care that Strider gets critically injured, we don't give two craps about the other dozen+ Rohirrim soldiers that just got curbstomped. The trick is to make SOME of the antagonists equally special to the protagonists, and to keep a general level of special going all the way around.
Dresden Files Example: Dresden, Badass wizard, spends a great deal of his time turning various never-never entities into steaming piles of ecto, but most of the memorable villains (and there are MANY) don't get wiped. Hell, they spend half their time beating the crap out of Harry's ass until the one time he can manage to get it right. (Of course the time he does get it right he ends up breaking up the evil party -but not killing the BIG BAD- while riding a zombie T-Rex to a polka beat, so the epic margin is still way high.)
You can't force the players to play genericals, it's like asking Derm to be team medic.