Isn't Irony fixing up some mechanics on the two he's GM'ing? They're still active, and the wait is fine (well, with me though) as long as it doesn't collapse on itself.
The wait is subjective. I honestly don't want to wait for too long.
And another problem with waiting is that it is a VERY dangerous procrastination trap.
Edit: When does one make a roll if GM anyway? Based on actions of the player? Like if it's a conversation with an NPC in a free-form RTD, is there a roll made depending on the reaction? Or if it's a RP RTD, should there be a roll there too, or based on the personality?
I... don't understand. Perhaps you should reword it, your question is... confusing.
Is a roll made on the weather of a day, if the GM wants to include such? Assuming it isn't quickly changing, I mean by the subtle shift in weather if time is included as a factor.
I'm not quite sure of what you're asking in this, but rolls in weather is completely up to you unless it gives negative/positive effects. Nobody is going to shout at you angrily if you make a sudden snowstorm in a desert. Maybe some shouts of disbelief, but otherwise, nobody should care.
Is a roll made when bonuses are needed to be included?
...What? Don't you just add bonuses to the rolls? I don't understand...
How is death seen in an RTD, excluding deathmatch types?
I'm not speaking for everyone, but in my eyes it can vary depending on several factors: How sudden it is, how difficult it was to avoid, how much effort the player put into his character, how long the waiting list is, how much fun the player is having, if the death is intentional or expected by the player, and how much "losing is Fun" attitude the player has.
If players can see death coming, the blow is more of a sadness than shock, frustration and possibly anger. The former is generally better if you can help it.
If it was easy to avoid, the players can only blame themselves. If it was impossible to avoid, then you are the only party to blame. It's generally better to get the former if you know what I mean. But don't go too extreme making death extremely easy to avoid or people will get bored.
If the player put zero effort into his or her character, then they generally won't care. If it took hours, then they'll be pretty upset.
If the waiting list is empty, the player will generally be less sad than if the waiting list is as large as the player list or more.
If the player isn't having fun, they won't care if they die. If the player is having fun, then they'll be upset.
If the player is planning the death, the death usually won't effect them.
And finally, if the player just plain likes or dislikes dying they will like or dislike dying. There is no way to affect this, it's just someone's personality.