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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 742931 times)

Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3210 on: January 05, 2012, 04:31:02 pm »

...I think I would pre-in that so hard. >.> Olmec FTW.

Y'know, after doing some research, it appears the Temple Guards were Mayan, but the head is explicitly Olmec.

And WOW some of these artifacts are ridiculous. They need to be scattered through the Temple...
The wiki rule.
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monk12

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3211 on: January 05, 2012, 05:09:32 pm »

I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.

Tell ya what, if I run this one, you run that one :P

If you went the "Legends of the Hidden Temple EXCEPT REAL" route, I still think it should be ten-year-olds running through a deadly Temple of Horrors. Come to think of it, that would be a good plot.

The grand prize of Legends of the Hidden Temple (space camp) was actually a cover-up for the winners being abducted and transported to a secret jungle ruins site somewhere in South America. The game show itself was actually just a training program, to find kids who have what it takes to brave the horrors of the real temple and collect the unfathomable wealth within. The players play as past winners who were all taken to the temple site by the secret government agency running the show.

I heartily endorse this event or product. It's like LotHT meets Battle Royale. Clearly there is some curse that prevents adults from entering, which is why they need children. The challenges within the temple are similar to the game show, but terrifyingly real. The players find skeletons of past players who were killed by the Temple Guardians or one of the nefarious traps, next to such heartening engravings as "Space Camp is a Lie."

Suddenly a twist! [REDACTED]

Ah, who am I kidding. I just wrote a 500 word document detailing the plot- I'm totally going to run this.

At this point, I'm cogitating on the system to run it with.

lawastooshort

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3212 on: January 05, 2012, 05:13:05 pm »

Oh yes! Do it!

And I agree with you point regarding Gatleos.
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Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3213 on: January 05, 2012, 05:26:41 pm »

I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.

Tell ya what, if I run this one, you run that one :P
...Fine then! :P
Don't expect that broken combat and wounds system to still be there when it comes back, though.
Ah, who am I kidding. I just wrote a 500 word document detailing the plot- I'm totally going to run this.

At this point, I'm cogitating on the system to run it with.
Ooh! Ooh! Reserve me a spot!
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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lawastooshort

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3214 on: January 05, 2012, 05:41:46 pm »

No! No! Reserve me a spot!


Or both, I guess


Don't expect that broken combat and wounds system to still be there when it comes back, though.

Out of interest Gatleos, and bearing in mind I'm only about halfway through reading it, what was broken about it?
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3215 on: January 05, 2012, 05:45:10 pm »

We got horribly maimed pretty much every three turns (By me).
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lawastooshort

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3216 on: January 05, 2012, 05:54:46 pm »

Isn't that more down to a broken derm system?
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3217 on: January 05, 2012, 05:55:46 pm »

Isn't that more down to a broken derm system?
I thank you for that five second laugh I got out of that.
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Gatleos

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3218 on: January 05, 2012, 06:07:43 pm »

Out of interest Gatleos, and bearing in mind I'm only about halfway through reading it, what was broken about it?
Mostly all the vagueness, but also the way bonuses to combat rolls were handled. Giving whole number bonuses for wielding weapons made things far too restrictive and reduced combat effectiveness to two possible states.

The better way to do this, I've found, is to have bonuses depend entirely on characters' abilities. Weapons, on the other hand, change the effect of an attack. So, two identical characters rolling the same on a combat roll, but with one wielding a sword, would get different results. The hand-to-hand fighter would get in a solid hit to the head, while the sword fighter might remove a limb.

The bigger problem was the wound system, which was too vague to actually do anything. If you look at the latest turn of RTRTD, you'll notice that Edgar has several large, bleeding wounds. He has done nothing to correct this, because the rules for wounds are too vaguely defined. They fail to create a sense of danger and urgency like they should.

The answer was the system I'm using in ERTD. Characters' health is measured on an absolute scale, and will drop quickly and kill them if they ignore it. It's clearly defined, and players know exactly how long they have to live. It creates a sense of urgency by clearly communicating that they are approaching death, and prevents even subconscious fudging by me by using an explicit number as a scale. The Endless RTD combat and wounds system is RTRTD 2.0, and will be transferred back when I resume RTRTD.

Also Derm.
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Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
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Dermonster

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3219 on: January 05, 2012, 06:17:46 pm »

 ;D
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

monk12

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3220 on: January 05, 2012, 06:23:25 pm »

Ooh! Ooh! Reserve me a spot!
No! No! Reserve me a spot!

Spots reserved, and thread is up. GOGOGOGO!

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3221 on: January 05, 2012, 09:29:47 pm »

One that came to me on the porcelain throne:

Roll to Loot

Everyone knows gamers love getting phat lewt, right?  Why not base a whole RTD on it?

Each player is an adventurer seeking the phattest of lewt.  A turn consists of swapping around your gear and selecting a place to adventure.  Adventuring consists of rolling modifiers based on your gear and seeing if you beat a certain number based on the difficulty of the location.  Failure results in a penalty dependant on the location.  Success gets you a randomly generated piece of loot (think Diablo) with better loot being available at harder locations.

The loot generation would be the centerpiece, and it'd be based on a series of tables.  For example, you'd first roll on the rarity of the item, which determines the number of modifiers.  Each modifier would be rolled to determine the type (damage, accuracy, defense, etc) then potency (from minor negative to big plus).  The player would then decide to equip the new loot or chuck it.  There'd be a small (3-5) inventory to keep a couple items if the player wasn't sure which to keep.


The goal would be to accumulate phat enough lewt to complete the final encounter, whereupon that player wins.

Thoughts?
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3222 on: January 05, 2012, 09:39:38 pm »

Thoughts?
Well my first thought was wondering just what it means that I immediately saw the phrase "think Diablo" and "loot" and it gained my approval.

Beyond that, it still has my approval. If you wanted to add even more complexity (you probably don't) you could give each player a tiny squad to split loot between.
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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3223 on: January 05, 2012, 09:46:39 pm »

No squads the first try.  I'll work up some tables when I'm not distracted by various things to flesh out the concept.
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kisame12794

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #3224 on: January 05, 2012, 11:53:12 pm »

How about Roll to Adventure?

You are a band of adventurers on a journey through a dungeon. Fight monsters, cast spells, Derm*, find loot, fight bosses. Just a regular Hack 'n Slash RTD.

*Summon horrible elderitch abominations, "heal" teammates, blow up plot critical NPC's.
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