Anyway, I figured I would let you guys know how it's coming along since I'm taking the weekend off from my RTDs. (Everyone's playing Skyrim anyway, so I figure I can let them be for the moment.
)
FE RTD Progression:
Backstory & Introductory Post: 1% (Have an idea, haven't written anything)
Countries: 0% (Working on the plot later; for now I'm ironing out the mechanics)
Rules: ?% (No work done, but will likely just be recycled from CvRTD)
Stats: 100%? (Not sure if I like them yet. I'll have to wait until I finish the classes and run a test battle or two to see how it goes.)
Class Trees: 19% (Primal tree is mostly completed but may need refinement; basic ideas wrote down for four other trees. Considering adding a sixth but not sure what it would be; I already have Recruit, Thief, Cavalier, Student, and Primal to cover pretty much everything.)
Combat: ?% (Will be worked on once I'm certain of classes and stats; if they don't work then combat won't either)
Skills: 0% (This is also dependent on classes. Once I'm done listing what classes get what skills, I'll fill this part out with them. For example the Assassin evolution of Thief would have Silencer, which is a small chance to just instantly kill the opponent.)
Weapons: 10% (I have a few ideas I've jotted down concerning how weapons will work; mainly there will be weapon types like shortswords or maces, and weapon quality which affects how good the weapon is, even if it's not strictly realistic. A bronze longsword is not as good as an iron one, for example. There will also be a few prefix/suffix weapons that are extremely rare. A killer iron axe won't be as good in most ways as a steel axe, but it will have a higher crit chance.)
There may be other considerations I've yet to think of, but currently that's where I'm at.