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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 730373 times)

Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1260 on: August 10, 2011, 06:50:16 pm »

Conut me back in too, Always need the mad scientists :D
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Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1261 on: August 10, 2011, 06:51:35 pm »

Coconut me back in too. Because whatever.
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Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1262 on: August 10, 2011, 06:51:59 pm »

It wasnt the number of rolls I was doing it was just kinda all the bonuses I was throwing at the characters direction. I was thinking about instead of having a success dependent on roll thing and instead more of a DC the character has to roll against considering the stat bonuses and equipment and trait bonuses I was throwing at yall but then for other rolls I wanted the normal (10 is total failure 1 is overshoot) kinda thing.
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1263 on: August 10, 2011, 06:52:37 pm »

You'll need an operative in the field still, so I'll return as well if you restart/reopen it. (Probably prefer a restart though)

@Ninja Riccto: That would work.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Fniff

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1264 on: August 10, 2011, 06:56:32 pm »

Hey, all this talk about mission control gives me an idea...

Roll to Mission Control? You both have to escape the monster-infested spacestation/colony/city while guiding your player too?  I think that could be a good idea after I am done with my RTD right now.

Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1265 on: August 10, 2011, 06:57:32 pm »

:/
Can I get some help on the stat system and how to input them into rolls better?
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1266 on: August 10, 2011, 06:59:51 pm »

I would suggest either asking Dwarmin (since he made the system it originally used actually, y'know, work >.>) or using one similar to the one DivideByZero has in Space Wizard and Histories of Brilliance and Stupidity.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1267 on: August 10, 2011, 07:05:13 pm »

Well, I can help, probably.

What did you need to know?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1268 on: August 10, 2011, 07:11:30 pm »

Combat System, Doing Health, and skill checks for the Command types
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Dwarmin

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1269 on: August 10, 2011, 07:33:03 pm »

All right...could this work?

Combat Order

1. Players rolls D10+Agility to determine intiative

2. Attcking Player rolls D10 attack roll-if above your combat stat, it's a miss. If below, subtract the roll from the combat score, then add that plus weapon damage to determine damage. Natural 1s are crits, and don't get subtracted, and add 1d4 damage.

3. If player got hit, roll their agility to determine if they were able to defend from it. If they did, subtract their defense. Attacks always do at least 1 damage.

Health
10+endurance equals starting hit points.

Every level gained, roll a d10 die, and add extra hitpoints if that number is below their endurance level. Allow rerolls if they choose to upgrade endurance on that level.

Skill Checks

I suggest rolling a D10 for command checks.

1:Player auto fail
2-4: Add -1 to player roll
5-7: Add +1 to player roll
8-9: Add +3 to player
10: Player Auto-Success
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1270 on: August 10, 2011, 08:32:17 pm »

Alrighty. Since I'm getting back on feet (even though I really wasnt on any) I think I'll only have four slots at the opening, And since you four had already said you were intrested you all are in. Expect a post in the next day or so ( You four being Dwarmin, SC, Darvi and Taric)
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1271 on: August 10, 2011, 08:33:44 pm »

^^ All right. Darvi's a ground agent too, right? I don't remember, it's been awhile. ^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Darvi

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1272 on: August 10, 2011, 08:34:59 pm »

I'm a toxic agent. Eheheheh.
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SeriousConcentrate

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1273 on: August 10, 2011, 08:36:06 pm »

That's funny, I was under the impression you were a crazed maniac hell-bent on making me cry three times now. :3
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Riccto

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #1274 on: August 10, 2011, 08:36:48 pm »

I'm a toxic agent. Eheheheh.

THE FURY! Septic Tank Edition.
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