Use Limited Nuclear Strikes.Needs: Nuclear weapons. At least 50% loyalty. Target territory. At least 5 nukes.
Succeed: 100%.
Effects: Starts a Low level nuclear war. Makes target country absolutely hostile. Spikes anxiety in target, territories near the target, and all your territories by 60%. Causes units to suffer 50% casualties, and the territory to loose 20% of it's economy. You will also loose 20% Loyalty (but not in successive nuclear attacks in the same turn) if you are the first striker even if you have a good reason, and Up to 60% if you have a horrible reason. Countries with nukes have a 90% chance of retaliation. Drops your reputation if you're the first striker. If not at war already, suffer additional 10% loyalty and loose a lot of reputation.
Description:
...-Alpha, Zulu, 2 4 8 Delta.--Thank you president, code authorized. Nukes launched. Targeting enemy forces. A utterly serious act... this is... how do I explain it... VERY BAD. Sure, it's only a few nukes, but it's still nukes. You will suffer if you use this without reason, president... Also, expect retaliation...
Use Nuclear Strikes on High Value Targets.Needs: Nuclear weapons. At least 60% loyalty. Target territory. At least 200 nukes.
Succeed: 100%.
Effects: Starts a Medium nuclear war. Makes target country utterly hostile. Spikes anxiety in target, territories near the target, and all your territories by 80%. Raises anxiety in all other territories by 20%. Causes units to suffer 75% casualties, and the territory to loose 70% of it's economy. You will also loose 40% Loyalty once (but not in successive same-level or lower-level attacks in the same turn) if you are the first striker even if you have a good reason, and Up to 70% if you have a horrible reason. Countries with nukes have a 100% chance of retaliation. Utterly drops your reputation if you're the first striker. Using this 7 times may cause a The End is Nigh timer of 80 turns. If not at war already, suffer additional 30% loyalty and loose a ton of reputation.
Description:
...-Alpha, Beta, 2 1 1 Theta.--Thank you president, code authorized. Nukes launched. Targeting large cities, armies, and other assets. ...This is an insane action. This will make the whole world hate you if you strike the first blow. This may signal the beginning of the end, as it will set the state of the world immediately to Heated War. President, I do hope you know what you are doing.
Full Nuclear Launch.Needs: Nuclear weapons. At least 80% loyalty. Target territory. At least 2000 nukes.
Succeed: 100%.
Effects: Starts a High nuclear war. Makes target country completely hostile. Spikes anxiety in target, territories near the target, and all your territories by 100%. Spikes anxiety of all other territories by 30%. Causes units to suffer 98% casualties, and the territory to loose 100% of it's economy (permanently ruining it). You will also loose 60% Loyalty once (but not in successive same-level or lower-level attacks in the same turn) if you are the first striker even if you have a good reason, and Up to 100% if you have a horrible reason. Countries with nukes have a 100% chance of retaliation. Utterly drops your reputation if you're the first striker. Everyone will never talk to you again. Causes a The End is Nigh counter with 40 turns. Sets world to Chaotic War. If not at war already, suffer additional 3000% loyalty and loose all reputation.
Description:
...-Charlie, Delta, 9 0 5... Gamma...--...Thank you president... code authorized... Nukes launched. Targeting... everything... ...This is the one action you should never, ever use. Just because it's here, doesn't mean you should use it. At all. Go away.
...
This is likely the final action any president can pull. This will cost the world, as instantly the world will be set to Chaotic War--they know The End is Nigh and will fight for whatever they can get, hoping that they may--if they're extremely lucky--survive.