Also I'm going to say don't do that because if anyone's going to run RE it's going to be the guy who played the game until the disc literally couldn't be read by his PS1 anymore, ie me.
I wasn't planning on running it just making a ruleset for it.
EDIT: Well I have a couple of ideas for an RTD which should I work on next?
1.) WW2 RTD
2.) Infamous RTD (With new, and varying Powers of course)
3.) Halo RTD
4.) Medival RTD
5.) Vampires, Werewolf Fantasy RTD
1.) Not another one...
2.) Sure, why not.
3.) Sure, why not.
4.) Boring, generic. Also, it's "medieval".
5.) Overrated.
I'm
probably going to start the urban fantasy RTD I talked about earlier. Just need some more ideas. Some ideas I already have:
Classes are based on casting style: atheist magic-is-natural symbolists/numerologists, pagan shamanic/druid magic, dark demon/Cthulhu-or-something worshipers, classical religions... (I probably should read up on religious/magical rituals for some of these) They would have distinct casting styles and spells. Symbolists draw arcane symbols which take some time, but have really versatile spells, shamans have to prepare the entire territory for spell casting, but can cast spells in their territory without any rituals or chanting, western religions chant, eastern... I should read up on that, dark arts require sacrifices in form of blood and for stronger magic, corpses, but have the strongest spells.
There should be a lot of faction politics. The factions I thought up now are the government (obvious choice), the faction peacekeeping force, the neutral faction that deals in information, and the evil faction, power-hungry and warlike variety with some "magicians are better, normal humans are disposable resources" thrown in. The world should be somewhat gray and black, so I need a few more "good" factions that are still somewhat unlikeable. Of course, you can be unaligned.
Also there would be arcane zones, which can only be entered by magicians and are inhabited by various monsters and have crazy stuff happening all the time. They are space anomalies since a normal person can see, say, a warehouse, while a magician can find an entire different world inside it. Arcane zones would time from time go unstable, releasing some dark forces into the outside world. The government is aware of the existence of magic and arcane zones, but doesn't understand them and keep it secret from the civilians. Magic is banned and considered a danger to humanity, so magic users are hunted.
Also, as mentioned, the main idea is "magic is for information/mobility/support, guns are for combat". Fireballs can be used to set a house or forest on fire, lightning can kill someone in water, but most of the time, firing a gun is much more efficient and effective. Magic should be used to track someone, to become invisible, to teleport, to heal between fights...
Edit:
Sorry about the double post (my eighth one probably in three days) but I just got an idea while diggin through my old games how about a Disgaea RTD ?
6.)Sure, why not.