I used to have a list of character types in horror films. I'll see if I can find it.
Found it. I don't know who originally created it because I've had this file at least a decade, maybe 15 years. I don't remember why certain types are in all caps, probably because they're common? I don't have the list of stats being referenced either, or know much about how character creation works.
Stereotypes
Actor: Acting.
Ageing Hipster: Know Obscure Details Relevant To A Single Chosen Past Decade.
Author: Writing.
Biker: Drive Motorcycle; (-1 Weakness).
Butcher: Meat know-how; Use Meat Cleaver.
CHEER LEADER: (-2 Clumsiness, +2 Misfortune).
Chef: Cooking; Use Non-Plastic Dish Or Plate Or Bowl.
Dancer: Dance.
Dentist: Dentistry; First Aid.
Doctor: First Aid; Medicine; Surgery.
DRAG QUEEN: Apply Makeup; Use Long Fingernails; Use Stiletto Heels.
Dweeb: Computer Use & Programming.
Electrician: Electrical Work & Repair.
Factory Worker: None (-1 Weakness).
Farmer: Farm; Operate Heavy Machines; Use Pitchfork.
FASHION MODEL: Strut Magnificently; Use Long Fingernails (+1 Misfortune).
Granny: To-Hit With Purse, Umbrella, And Large Knitting Needle (+1 Weakness & Clumsiness).
Gypsy: Hide; Sneak; Slight Of Hand; Tell Convincing "Fortunes."
Hair Stylist: Hygiene Maintenance; Apply make-up; Use Long Fingernails & Purse.
Hermit: Wilderness Survival; Direction Sense (+1 Imbalance).
High School Teacher or Principal: Fewer Than None (+1 Ignorance).
Hillbilly: Distill Hooch; Drive Pickup Truck; Use Shotgun; (+1 Ignorance).
Hobo: Hide; Sneak.
JOCK: (-2 Weakness, +2 Misfortune).
Journalist: Research; Writing.
Kid: Cheat Death (Cannot Buy the Farm, All Attacks Cause Lumps; Cannot be a Scumbag).
Lawyer: Law; Research.
Mafia Goon: Drive Black Car.
Martial Artist: None (-3 Weakness, -3 Cowardice)
Mechanic: Mechanical Work And Repair; Use Wrench.
Musician: Play Musical Instruments.
Painter: Draw; Paint; Rant.
Photographer: Photography.
Pilot: Pilot Aircraft.
Political Radical: Spout Dogma Of Choice; Use Little Black Bomb.
Priest: (+3 Superstition; -2 Imbalance).
Professor: Scholarly Specialty (Anything Related To The Paranormal Adds +2 Imbalance).
Psychologist: Psychology (May Reduce Imbalance).
Sailor: Sail & Crew Boat.
Scientist: (-2 Ignorance).
Sculptor: Draw & Sculpt.
Sheriff: May Legally Speed And Commit Other Misdemeanors; Use Revolver; Does not gain CW and IM for Weapons necessary to his duty.
Singer: Scream for Help (+1 Imbalance per Use) & Sing.
Sniper: Use Long Range (+1 Weakness)
Soldier: Does not gain CW and IM for Weapons necessary to his duty (-1 Weakness, -1 Clumsiness, +1 Imbalance).
Student: None (-1 Weakness & -1 Clumsiness).
Taxi Driver: Drive Anything But A Taxi.
Thief: Hide, Sneak, Use Knife (-3 Clumsiness, +2 Weakness)
Tinkerer: Devise Unusual Trinkets (-1 Ignorance).
Travelling Salesman: (+1 Misfortune; -1 Imbalance).
Truck Driver: Drive Truck; Stay Awake.
Unskilled Labourer: None (-1 Weakness).
Veterinarian: Animal Friendship & Veterinary Care.
Weapons
Ballpoint Pen, Curtain Rod, Elbow, Fountain Pen, Long Fingernails, Fist, Knee, Large Knitting Needle, Purse, Sharp Pencil, Umbrella, BB Gun, Billy Club, Bottle, Brass Knuckles, Broken Bottle, Candlestick, Five Foot Long Chain, Flower Pot, Frying Pan, Horseshoe, Non-Plastic Dish or Plate or Bowl, Noose, Pellet Gun, Razor Blade, Scissors, Shod Foot, Wooden Stake, Baseball Bat, Bow & Arrow, Cricket Bat, Hatchet, Hedge Clippers, Hockey Stick, Ice pick, Javelin, Knife, Lead Pipe, Meat Cleaver, Pitch Fork, Spear, Straight Razor, .22 Pistol, Wooden 2x4, Wrench, Axe, Crossbow, Electric Hedge Clippers, 9mm Pistol, Lawn Mower, Meat Hook, Power Drill, 7.62mm Pistol, Shovel, Sickle, Sword, .38 Pistol, .40 Pistol, Electric Saw,.45 Pistol, Little Black Bomb, Gunblade, Chainsaw, Flamethrower, .44 Magnum Pistol, Hand Grenade, Rifle, Sub-machinegun, Anti-Personnel Landmine, Assault Rifle, Grenade Launcher, Shotgun, Car, Machinegun, Air Defence or Anti-Tank Gun (20mm), Jeep, Mini-van, Air Defence or Anti-Tank gun (35mm or 37mm), Truck, Air Defence or Anti-Tank Gun (40mm or 45mm), Mortar, Air Defence or Anti-Tank Gun (50mm or 57mm), Bazooka, Cannon (3-lbr.), 18-Wheeler, Rocket Launcher, Artillery or Air Defence or Anti-Tank Gun (75mm or 76mm or 77mm), Cannon (6-lbr.), Light Anti-tank Missile, Artillery or Air Defence or Anti-Tank Gun (85mm or 88mm or 90mm or 94mm), Cannon (12-lbr.), Heavy Anti-Tank Missile, Artillery or Air Defence or Anti-Tank Gun (105mm), Combine Harvester, Cannon (16-lbr), Artillery or Air Defence or Anti-Tank Gun (114mm or 120mm or 128mm), Cannon (24-lbr.), Artillery (130mm or 135mm), Artillery (152mm), Artillery (205mm or 210mm), Artillery (230mm or 235mm), Artillery (250mm).
Models
Adventurer: Competitive, bold, dominant, energetic, and fickle. Often unaware of other people's feelings and unconcerned with social convention. Thrill seeking leads to a life on the edge and overt romantic pursuits. Extreme personalities can be guiltless, impulsive, ruthless, hostile, rebellious, aggressive, argumentative and destructive.
Bossy: Driven, competitive, confident, stubborn, dogmatic, and serious. Often less able to feel guilt, with a mistrust of kindness and warmth. Easily frustrated but not deterred by pain or punishment. Is thick skinned, sarcastic, belligerent and domineering but gets results. Extreme personalities can be reckless, combative, sadistic, abusive, cruel, and rude.
Conventional: Socially and morally conservative, respects orthodox ideas, nostalgic, denies need for experimentation and resists change, is loyal, and avoids new trends. Married to family and work and dependent on the security they provide but confused by changes in people and evolving social dynamics. Extreme personalities can be entirely unable to deviate from a single mundane routine and can become mesmerized by people that are opposite to themselves.
Conformist: Socially and morally compliant, respects orthodox ideas, nostalgic, has a need for experimentation only as dictated by social pressure, is responsible, uncreative and aware of new trends. Easily swayed by the crowd and led by strong personalities but very seldom moved to rebelliousness. Extreme personalities can be close minded, intolerant, and rigid.
Creator: Artistic, intuitive, sensitive, observant, persistent, unconventional, introverted, and enthusiastic. Will usually prefer own company, is forgetful, good-natured but insensitive to others, indifferent to conformity, and reacts emotionally and subjectively. Extreme personalities can be accident prone hermits who are entirely impractical and dream more than produce.
Dependent: Shy, insecure, angry, and anxious. Reliant on others, will take on unpleasant tasks to be liked or needed, fears abandonment, rejection, and disappointment, and requires regular guidance, reassurance and support. Extreme personalities can be submissive, clinging, silent, overly deferential, and totally self-sacrificing.
Eccentric: Forgetful, impractical, eccentric, and self-absorbed. Good with ideas but not with people, feels burdened, thinks constantly to self, works well alone but frustrates others, has great talent in one or two areas. Frequently misreads other people, and meanders unpredictably through conversations. Is visibly disinterested in other people, and harmless, but oblivious to the feelings of others, and may behave strangely. Extreme personalities may be isolated and behave completely bizarrely.
Extremely Feminine (Women Only): Nurturing, passive, soft, helpless, dependent, indirect, modest, coy, idealistic, submissive, yielding, and seductive. Exaggerates naivete, innocence and other stereotypical feminine behaviours. Assumes traditional feminine roles. Can be emotionally restricted, self-pitying, reluctant to express anger, and prone to avoid conflict. Is usually flirtatious, accepting of stereotypical male behaviour, and unsure of own adequacy. Extreme personalities can totally submerge their own identity to uphold the feminine ideal and support the men surrounding them.
Extremely Masculine (Men Only): Coarse, adventurous, aggressive, worldly, demanding, hard, unoriginal, ambitious, and competitive. Exaggerates masculine qualities, hides powerlessness, fears weakness, is romantically experienced, lacks individuality, and faces trouble head on. Extreme personalities can be totally one-dimensional macho stereotypes.
Extrovert: Outgoing, talkative, optimistic, expressive, enthusiastic, and gregarious. Not introspective or easily intimidated, lacks emotional restraint, comfortable in groups, avoids solitude, and can lack empathy for the depression and anxiety of others. Extreme personalities can be flighty, superficial and unable to forge intimate relationships with friends and family.
Fall Guy: Gullible, underachiever, pleasant, and conventional. May exercise bad judgment concerning associates, lacks direction, has narrow interests, risks being used by others, seldom analytical, comfortable in social settings, is a follower, and unable to gauge the motives of other people. Extreme personalities may be constantly at risk from poor judgment where people are concerned.
Fearful: Withdrawn, sensitive, insecure, shy, and unhappy. Avoids stress, is socially inhibited, uncomfortable with people, feels inadequate, longs for closeness, restrained, sensitive about appearance, poor self-image, fears rejection, and knows few people well. Extreme personalities can entirely avoid people, activities and situations for fear of feeling uncomfortable.
Flamboyant: Melodramatic, temperamental, flighty, superficial, indirect, devious, insecure, naive, simplistic, immature, vain, promiscuous, jealous, and manipulative. May be prone to excessive emotion, suffers self-blame, becomes depressed from seeing self as wicked, feels insubstantial, seeks attention, needs nurturing and support, and suffers physical pains related to stress. Often views self and many others as sex objects, easily tempted to infidelity, has trouble forming deep relationships, is hostile to weak men and strong women, and can interpret most behaviour as sexually motivated. Extreme personalities can put themselves in constant danger in an effort to grab attention, and can be disorganized and overwhelmed to the point of complete dysfunction.
Hyper: Overactive, grandiose, careless, changeable, selfish, excitable, unstable, elated, outgoing, active, and energetic. Usually thrill seeking, is poor company, and often moody. Extreme personalities are prone to euphoric outbursts, and explosive anger.
Loner: Solitary, restrained, unambitious, passive, guarded, and detached. Reacts passively to tragedy, responds to significant events only with difficulty, is hard on self, pursues hobbies that allow solitude and appears cold and bland due to a lack of visible emotional reactions. Indifferent to social approval, fails to exchange expected smiles and nods, oblivious to social cues, unable to bond well with people, avoids emotional entanglements, disinterested in romance, builds few friendships, finds intimacy frightening, and may view others as a source of pain. Extreme personalities can be solitary to the point of living in harsh surroundings, and may retreat rather than face even small expressions of emotion.
Martyr: Inhibited, serious, unassuming, pessimistic and compliant. Is dulled to impotent rage under the surface, unaware of own hostility, feels weak, seeks security, negative attitude, feels burdened, avoids pleasure due to the anxiety it causes, dulls deep emotions, and feels depressed and helpless when alone. Excuses self-denial as a social concern and uses the poverty of others as a reason for not fulfilling own desires. Mistrustful, feels mistreated, self-sacrifice leads to pain, self-image centres on suffering, proud of own endurance and aims to prevent being abandoned. Emotionally needy, hopes to arouse guilt to foster love, unable to feel pleasure, dependent, attracts abusive people, complains without making a change, and frustrates and sabotages those who help. Extreme personalities attract abusive companions, make no effort to improve situations, suffer from pain and depression, feel trapped, deny dangerous situations, exercise poor judgement in maintaining dangerous circumstances, and endure endless abuse.
Passive-Aggressive: Sulky, resentful, sour, reserved, pessimistic, temperamental, jealous, and nagging. Goes from passive to resentful to hostile to openly aggressive to feelings of guilt that restore passivity. Suppresses hostility, looks for the worst in things, has a self-image revolving around being misunderstood, is very angry but seldom violent, hates those who have authority, infuriates others, acts indirectly, and efforts to comply with requests fail. Extreme personalities regularly lash out at those closest to them.
Personable: Calm, co-operative, flexible, warm, casual, trusting, and likeable. Easy going, not very creative, good hearted, seldom takes risks, laughs aloud, smiles often, has insight into others, alert to social cues, works well with others, is well liked, joins groups for friendship rather than causes and interests. Extreme personalities can marry too young, make poor decisions, be manipulated by others, suffer from hypochondria due to a need for attention, sell out their values and socialise to the point of accomplishing absolutely nothing in life.
Problem Solver: Resourceful, disciplined, restrained, reliable, and stable. Faces reality but lacks imagination, is emotionally steady, self-motivated, a high achiever, pleased with self, perseveres, not easily disturbed, communicates well, and is slow to panic. Recognises problems, generates options, makes choices and follows through. Extreme personalities can be so self-sufficient that they do not seek help and can collapse under the weight of having to do everything themselves. Often surrounded with people who are dependent on him and can become weary.
Resilient: Productive, motivated, responsible, and ethical. Usually happy, copes well with adversity, has a good sense of humour, faces problems head on, takes personal control, has definite personal goals, takes interest in others, can concentrate well, combats stress with activity, and develops a strong support network. Usually had a difficult time growing up and bad luck may persist, but has learned to cope well. Extreme personalities may be self-reliant to the point of being totally unable to seek help from others.
Show-off: Active, alert, outgoing, immature, expressive, emotional, aggressive, sarcastic and ostentatious. Has a low tolerance for frustration, is not very helpful, emotionally undercontrolled, shows off, is socially effective but oblivious, seeks admiration, and has trouble sharing. Extreme personalities can become incredibly aggressive in an attempt to dominate social situations.
Profile
Age: Kid, teenage, youngish, middle aged, over the hill, old, totally past it or inveterate drooler.
Height: Stunted, short, average, tall, looming, intimidating, gargantuan.
Weight: Flimsy, light, average, robust, generous, burly, huge, mammoth.
Build: Barrel Chested, Broad Shouldered, Muscular, Lanky, Lean, Average, Pot Bellied, Wide Hipped, Small Hipped, Curvaceous, Hourglass Figure.
Limbs: Big Feet, Big Hands, Bow Legs, Hairy Arms, Hairy Legs, Long Arms, Long Legs, Mismatched Foot Sizes, Mismatched Arm Lengths, Mismatched Leg Lengths, Prominent Fingernails, Short Arms, Short Legs, Small Hands, Small Feet, Typical Limbs, Long Limbs, Short Limbs, Heavily Muscled Limbs, Thinly Muscled Limbs.
Posture: Rigid, Straight, Average, Stooped, Bent.
Hair Length: Bald, Balding, Shaved, Close Shorn, Short, Short Ponytail, Medium, Medium Ponytail, Long, Long Ponytail, Waist Length, Waist Length Braid, Knee Length, Knee Length Braid.
Hair Curl: Straight, Spiked, Kinky, Wavy, or Curly.
Hair Colour: Platinum Blonde, Blonde, Dirty Blonde, Strawberry Blonde, Red, Auburn, Red-Brown, Light Brown, Brown, Dark Brown, Black.
Skin Tone: Alabaster, Fair, Mid-Tone, Tan, Olive, or Dark.
Facial Expression: Arrogant, Blank, Bright-Eyed, Cheerful, Condescending, Dour, Haughty, Innocent, Piercing, Proud, Sad, Smiling, Sneering, Squinting, Tired, Questioning.
Facial Features: Bushy or Missing Eyebrows. Arrogant, Condescending, Deep Set, Glad, Frightened, Hurt, Impenetrable, Intense, Lonely, Mean, Soulless, or Trusting Eyes. Bent, Big, Cold, Dainty, Flat, Missing, Noble, Red, or Scarred Nose. Blemished, Dry, Oily, Peeling, Pimply, Scarred Tattooed or Weathered Skin. Braided, Dyed or Long Beard.
Speech: Accented, Arrogant, Booming, Condescending, Fast, Gravelly, Growly, Halting, Lilting, Lisping, Loud, Mousy, Musical, Nasal, Quiet, Sharp, Shrill, Slow, Squeaky, Steady, Stuttering, Warbling, Whiny.
Statements
Exclamations
barfola, blast, blimey, crikey, criminy, cripes, darn, dear me, doggone, drat, egad, gadzooks, gee-whizz, golly, golly-gee, good grief, gordon bennet, gosh, great balls of fire, gum, holy hannah, holy moley, jeepers, jeeze, jiminy cricket, jinkies, sacre bleu, struth, sweet mercy, and zounds.
Disbelief
applesauce, bafflegab, baloney, blarney, bull, bunkum, chicken cheese, claptrap, cobblers, crackers, fiddlesticks, fiddle-faddle, flapdoodle, garbage, gobbledygook, guff, hokum, hooey, horsefeathers, malarkey, meshugana, nonsense, piffle, poppycock, pshaw, rubbish, spinach, stuff and nonsense, tommyrot, and twaddle.
Abuse
airhead, blockhead, cheeseball, chump, clown, cluck, ditz, dodo, doofus, dork, dud, dumdum, fathead, goofus, goon, knuckle dragger, jerk, kook, newt, ninny, numbskull, rube, sap, schmendrick, schnook, stooge, turkey, wiseacre, yokel, and yo-yo.
Strength
Olympic Weightlifter
World Class Athlete
Pro Athlete
College Athlete
High School Athlete
Active
Average
Flabby
Weak
Sickly
Feeble
Fertiliser
Dexterity
Contortionist
Acrobat
Professional Ballerina
Agile
Nimble
Supple
Average
Awkward
Clumsy
Bumbling
Inept
Completely Paralysed
Intelligence
Smartest in Country
Smartest in City
Genius
Very Bright
Bright
Smarter than Average
Average
Slow
Stupid
Numb
Vacant
Coma Victim
Bravery
Fearless
Valiant
Bold
Brave
Spunky
Calm
Timid
Fainthearted
Cowardly
Spineless
Gelatinous
Dead of Fright