This is pretty much the final version of the Factions. I've ran out of ideas. Eight's good, right?
Pristania Royal Forces - These are the troops under the command of the King of Pristania, Rickard Leon, and they have the money to buy quite a few mercs, but their troops are too weak to hold very much land without them suffering severe casualties. And the people tend not to support their cause out of will. That is why they are in a state of decline. However, despite the sometimes morally bad missions they give, they do pay the most for their jobs, which are usually just helping their men hold some town, or strategic position. A little warning: The local populace won't like you while you're fighting for the PRF.
Enemies with: PFF, AA, BA, ZA, NHFF.
Hostile with:
Neutral with: IPF.
Friends with:
Allies with:
Pristania Freedom Fighters - The PFF are a rebel group based mostly in the southern part of Pristania fighting for various government types; the types may conflict, but they all agree that the current regime must go. They may have very few funds, and they often have very poor quality equipment, but they have contacts all over Pristania, which may or may not have something that none of the other factions have. And if the current regime is overthrown, you may reap large rewards. Their jobs are usually defeating small groups of Prristania Royal Forces, destroying PRF installations, or even making assassination attempts against high level PRF leaders. A little warning: They are trying to protect the people, no matter who they are. Civilian casualties are completely out of the question. However, the local populace will like you if you are fighting for the IPF.
Enemies with: PRF, AA, ZA.
Hostile with: BA.
Neutral with: No one.
Friends with: IPF, NHFF.
Allies with: No one.
Ackman's Army - Ackman's Army are a group of extremists, trying for a highly Police State kind of government, in the south-eastern part of Pristania. They are a splinter of the PRF, and are widely considered by the people to be worse than the current regime. They come heavily armed and armed with superior technology compared to the PRF, since they stole most of the good technology before splitting. They often pay with weapons, of varying types. And if the current regime is overthrown, you may reap very large rewards. Due to their lack of support by most of the people, and since they are a more recent group, their missions are usually about securing resources to supply their army, or "enforcing the peace" on villages under their control. Be careful, they may backstab you if you fail them. A little warning: The local populace will hate you while you're fighting for the AA.
Enemies with: PRF, PFF, IPF, ZA, NHFF.
Hostile with: BA.
Neutral with: No one.
Friends with: No one.
Allies with: No one.
Iona Peacekeeping Force - The IPF are an expeditionary force from Iona based in the western and southern part of Pristania. They are here to "Keep the Peace". Though the correctness in this sentence may vary. Regardless, they have the highest technology of all the factions. They are reluctant to hire mercenaries, so if you want to hook up with them, keep yourself on a good track record. They pay anything that you want, just as long as it's within reason and not extremely expensive; food, cash, technology, weapons, armor, vehicles, whatever. Their missions are usually escorting a convoy through hostile zones, securing villages from the AA, or "Securing" Oil pumps. They are a major rival of the BA, and may rarely do covert ops against them (which they may ask you for help if you prove to be a good mercenary). They are on the brink of war with the BA; they are currently in a sort of Cold War. A little warning: Their code is strict. Abide by it or you will be arrested and tried for war crimes. In addition, you should be very careful around the BA. However, some of the local populace will like you if you are fighting for the IPF. Some will hate you.
Enemies with: AA, ZA.
Hostile with: BA.
Neutral with: PRF.
Friends with: PFF, NHFF.
Allies with: No one.
Brigstan Army - the BA are an expeditionary force from Brigstan in the northern part of Pristania. They are here to try and get their government type into the country. They have large amounts of weapons and cash, though the effectiveness of the weapons may vary. They hire mercenaries often to keep themselves ahead of the IPF. They pay reasonably well, but promise far more than any other faction can if you follow them loyally and don't screw up. Their missions usually involve taking villages over by force or otherwise, covertly sabotaging the IPF, or killing current Pristania government officials. They are a major rival of the IPF. They are on the brink of war with the IPF; they are currently in a sort of Cold War. They have very loose codes, though they warn you that if you get in trouble with the IPF, they'll hand you over to them. This means you should be very careful around the IPF and their allies. In addition, some of the local populace may hate you.
Enemies with: AA, PRF, ZA.
Hostile with: IPF, PFF.
Neutral with: NHFF.
Friends with: No one.
Allies with: No one.
Zantonian Army - The ZA is the army of the Zantonians, the Pristania's north-eastern neighbors. Their goals are to take the country while this civil war is going on. The major powers standing in their way are the IPF, BA, HA, and PRF. They are willing to hire mercenaries to further their goals. They promise weapon, cash, and if they win, your own private land. Though expect to go up against the brunt of almost every single other faction in the game. Their missions are almost always either taking territory or sabotaging the IPF, BA, HA, or PRF, and are extremely dangerous. They have one rule; obey their orders. They do not care at all how you get the job done, just that you get it done. Expect to be hated by all of the local populace.
Enemies with: PRF, PFF, AA, IPF, BA.
Hostile with: No one.
Neutral with: No one.
Friends with: NHFF.
Allies with: No one.
New Hasa Freedom Fighters - the NHFF are a group of nationalists from the nearly forgotten nation of Hasa, conquered a long time ago by Pristania. They are in the eastern part of Pristania. Their one and only objective is independence from Pristania. They will not stand for anything less than the original borders. They do not pay mercenaries, but if you really want to, you can help them in their objective. Since they're friendly with quite a few people, even friends with the Zantonians (they were close nations way back), helping them will get you on better terms with other nations. Their missions are to simply take over villages that were once theirs. Their code is as strict as the PFF's code. If you help the NHFF, the eastern part of the local populace will love you.
Enemies with: PRF, AA.
Hostile with: No one.
Neutral with: BA.
Friends with: IPF, ZA.
Allies with: PFF.
Wassa Criminal Syndicate - Ruled by one mean son-of-a-gun, the WCS are a group of people who seek to profit the most they can from this civil war. They will employ anyone who's willing to get their hands dirty. They are willing to pay anything from a handsome wad of cash to weapons to even illegal goods (including body-boosting, yet degenerating, drugs). Often all three. Expect a very good retirement if you work for these guys, but at what cost? Their missions are always illegal, covert, and dangerous. Their code has rules, but those are on loyalty. They don't care how you get the job done. If you are caught working for the WCS, expect to not only alienate every other faction, but face severe charges if caught after the fact. You have been warned.
Enemies with: Everyone.
Hostile with: No one.
Neutral with: No one.
Friends with: No one.
Allies with: No one.