So, since my headache has worn off mostly, I got around to start developing the Sburb RTD.
First, we'll need an amount of players. At least 4 of course, I guess 6 is a nice number.
In fact, it's a perfect number. After they confirmed their in-ness, they'll PM me the details of their characters (which I'll mention later). The reason for this is that it should be a surprise for others too, and stuff. Like in Homestuck, where the only thing we knew of the characters in the first page was how John looked like, and nothing else.
Commands will be given in bold, as usual, but with a >in front. E.g.
>SC:Ascend.
Everybody should also use a specific color and typing quirk for talking to/pestering others. For instance,
I type in black and try to keep capitalization and punctuation coherent, but i kinda screw up when i tzpe verz quicklz or get exited DxAlchemizing gets done by simply entering
>Combine object x && object y ll object z or similarly. If you also specify what kind of object you want to get as a result, the likelyhood you'll get that item increases, but it'll also cost more grist in return. Grist will be obtained, of course, by killing enemies.
The actual gameplay depends on the dice, of course. non-combat actions use the standard RTD rules, while combat will be an offense vs. defense thing. You'll get modifiers depending on the circumstances, like if you're higher level or if you're outnumbered. Captchaloguing will also invoke dice rolls, so fun can be expected to be had.
The following would be in the PM's:
- Name (Duh)
- Chumroll (incl. 2 letter acronym)
- Sylladex mode (wouldn't be Sburb without an incredibly complex inventory system, right? Any way to sort or retrieve your items from inventory depends on this)
- Strife Specibi (Any family of object would suffice. For instance, Stickkind or Backpackkind. If it's a very strange one, like Videogamekind, also include how it's supposed to damage stuff)
- Guardian (Whoever is your character's caretaker)
- Hobbies (Duh)
- Associated Material (Ya know, amber, uranium, etc.)
- Mythological role (We'll also need heroes of space and time, but I'll choose those randomly. So send in a different role, and your preference for those two [e.g. Wizard of Mind, time preferred, space indifferent]. I won't tell you which role you get until I have to though, for the suspense)
- Optional Stuff (Like your ultimate weapon, your denizen, or the name of your planet. I won't guarantee that I'll take those suggestions, but it can't hurt)