A Homestuck RTD would be cool.
IN.
@Dwarmin: Tarran's advice is pretty solid. ^^ Only thing I can add is do what I did and just jump in, hoping it'll turn out all right. I think it's worked out pretty well for me so far.
@Everyone in general: So the sci-fi RTD Taricus asked me to try is coming along pretty well, using a variation of the Fallout games system. (OK, it's really almost just like it, just without perks, some additional skills, and a few other misc. things) Right now I'm having trouble thinking of a good equipment list. All I have is a general category for one-handed melee, a gen.cat. for two-handed melee, and then: light pistol, heavy pistol, light revolver, heavy revolver, light machine pistol, heavy machine pistol. I have categories for Assault Rifles, Sniper Rifles, Shotguns, and Big Guns (miniguns and rocket launchers and such) but I'm having trouble thinking of what to fill them with. Any help? I'd rather stay away from specific company-type weapons since one of the things I have set up is there are, Borderlands style, several different companies you can get the gun from, all offering variations on the same general type. So you could get a GenCorp Heavy Pistol (no change to its base stats) or a Leviphon Heavy Pistol (which gives it 2x the clip size but also makes it take 2x the AP to reload).
For comparison's sake I'm posting up the Light weapons here, with some explanations of the terms...
Light Pistol: The weakest gun available but widely used because of its ease of use and quick reload speed. (Deals 2-3 damage, 1 WU, 2 AP to attack/3 AP to target, 1 AP to reload - reloads after ten shots, no STR req)
Light Revolver: Used by those who wish to fight in style. It's roughly comparable to the Heavy Pistol but has a higher damage rate to compensate for its lower ammo count and longer reload time. (Deal 4-7 damage, 2 WU, 3 AP to attack/4 AP to target, 2 AP to reload - reloads after six shots, 4 STR req)
Light Machine Pistol: A sidearm favored by tight-knit squadrons for the ability to lay down waves of light suppressing fire upon their enemies. Not especially powerful, but useful in many situations. (Deals 1 damage, 1 WU, 3 AP to attack/4 to target/4 for 5-shot burst, 1 AP to reload - capacity is 10, no STR Req)
WU = Weight Unit, you can carry a certain amount depending on your character's strength.
AP = Action Points, you have so many you can spend per turn
STR Req = Strength Requirement, if you use the weapon without at least this much strength you suffer a -1 penalty to hit for every point you lack.
Target = Aimed attacks, like at the hands or eyes